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Searched refs:dialogue (Results 26 – 50 of 3959) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua51 local dialogue = nil
63 dialogue:AddLine(text, "Banesore");
65 dialogue:AddLine(text, "Banesore");
67 dialogue:AddLine(text, "Bronann");
75 dialogue:AddLine(text, "Bronann");
81 dialogue:AddLine(text, "Herth");
85 dialogue:AddLine(text, "Bronann");
89 dialogue:AddLine(text, "Herth");
93 dialogue:AddLine(text, "Herth");
95 dialogue:AddLine(text, "Bronann");
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_kalya_house_path_at_night_script.lua152 local dialogue = nil
163 dialogue = vt_map.SpriteDialogue.Create();
176 dialogue = vt_map.SpriteDialogue.Create();
202 dialogue:AddLine(text, kalya);
204 dialogue:AddLine(text, bronann);
206 dialogue:AddLine(text, kalya);
217 dialogue:AddLine(text, bronann);
219 dialogue:AddLine(text, kalya);
232 dialogue:AddLine(text, bronann);
236 dialogue:AddLine(text, kalya);
[all …]
H A Dlayna_village_south_entrance_script.lua90 local dialogue = nil
102 dialogue:AddLine(text, npc);
104 dialogue:AddLine(text, bronann);
106 dialogue:AddLine(text, npc);
108 dialogue:AddLine(text, npc);
110 dialogue:AddLine(text, bronann);
112 dialogue:AddLine(text, npc);
113 npc:AddDialogueReference(dialogue);
117 dialogue:AddLine(text, npc);
138 dialogue:AddLine(text, bronann);
[all …]
H A Dlayna_village_kalya_house_path_script.lua91 local dialogue = nil
111 dialogue:AddLine(text, grandma);
123 dialogue:AddLine(text, grandma);
127 dialogue:AddLine(text, grandma);
129 dialogue:AddLine(text, bronann);
141 dialogue:AddLine(text, grandma);
143 dialogue:AddLine(text, bronann);
147 dialogue:AddLine(text, bronann);
150 grandma:AddDialogueReference(dialogue);
161 dialogue:AddLine(text, grandma);
[all …]
H A Dlayna_village_center_at_night_script.lua108 local dialogue = nil
195 local dialogue = nil
235 dialogue = vt_map.SpriteDialogue.Create();
237 dialogue:AddLine(text, kalya);
250 dialogue = vt_map.SpriteDialogue.Create();
252 dialogue:AddLine(text, bronann);
258 dialogue:AddLine(text, bronann);
283 dialogue:AddLine(text, kalya);
300 dialogue:AddLine(text, soldier3);
351 dialogue:AddLine(text, bronann);
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_north_east_exit_script.lua154 local dialogue = nil
199 dialogue = vt_map.SpriteDialogue.Create();
209 dialogue:AddLine(text, bronann);
230 dialogue = vt_map.SpriteDialogue.Create();
234 dialogue:AddLine(text, bronann);
236 dialogue:AddLine(text, kalya);
238 dialogue:AddLine(text, orlinn);
248 dialogue = vt_map.SpriteDialogue.Create();
250 dialogue:AddLine(text, kalya);
258 dialogue:AddLine(text, bronann);
[all …]
H A Dmt_elbrus_path4_script.lua213 local dialogue = nil
234 dialogue:AddLine(text, bronann);
277 dialogue:AddLine(text, bronann);
279 dialogue:AddLine(text, bronann);
291 dialogue:AddLine(text, soldier1);
318 dialogue:AddLine(text, kalya);
349 dialogue:AddLine(text, bronann);
381 dialogue:AddLine(text, soldier1);
405 dialogue:AddLine(text, orlinn);
407 dialogue:AddLine(text, bronann);
[all …]
H A Dmt_elbrus_cave1_script.lua101 local dialogue = nil
115 dialogue = vt_map.SpriteDialogue.Create();
118 shroom1:AddDialogueReference(dialogue);
130 dialogue = vt_map.SpriteDialogue.Create();
133 shroom2:AddDialogueReference(dialogue);
148 dialogue:AddLine(text, bronann);
150 dialogue:AddLine(text, bronann);
152 dialogue:AddOption(text, 2);
175 dialogue:AddLine(text, bronann);
177 dialogue:AddLine(text, bronann);
[all …]
H A Dmt_elbrus_shrine2_script.lua319 local dialogue = nil
365 dialogue:AddLine(text, kalya);
369 dialogue:AddLine(text, kalya);
373 dialogue:AddLine(text, kalya);
375 dialogue:AddLine(text, kalya);
377 dialogue:AddLine(text, kalya);
381 dialogue:AddLine(text, kalya);
383 dialogue:AddLine(text, kalya);
389 dialogue:AddLine(text, kalya);
391 dialogue:AddLine(text, kalya);
[all …]
H A Dmt_elbrus_path3_script.lua173 local dialogue = nil
188 dialogue = vt_map.SpriteDialogue.Create();
509 local dialogue = nil
558 dialogue:AddLine(text, kalya);
566 dialogue:AddLine(text, orlinn);
568 dialogue:AddLine(text, kalya);
612 dialogue:AddLine(text, soldier1);
614 dialogue:AddLine(text, soldier3);
641 dialogue:AddLine(text, bronann);
671 dialogue:AddLine(text, bronann);
[all …]
/dports/games/allacrost/allacrost-1.0.2/dat/maps/
H A Ddesert_barracks.lua398 local dialogue;
566 local dialogue;
568 dialogue = hoa_map.MapDialogue(1);
570 dialogue:AddText(text, 8, 1, 0, false);
574 dialogue:AddText(text, 8, 3, 0, false);
578 dialogue:AddText(text, 7, 5, 0, false);
585 dialogue = hoa_map.MapDialogue(2);
590 dialogue = hoa_map.MapDialogue(3);
595 dialogue = hoa_map.MapDialogue(4);
600 dialogue = hoa_map.MapDialogue(5);
[all …]
H A Ddesert_outskirts.lua661 local dialogue;
674 dialogue = hoa_map.MapDialogue(1);
679 dialogue:AddText(text, 2, 2, 0, false);
683 dialogue:AddText(text, 2, 4, 0, false);
687 dialogue:AddText(text, 2, 6, 0, false);
689 dialogue:AddText(text, 2, 7, 0, false);
693 dialogue:AddText(text, 2, 9, 0, false);
697 dialogue:AddText(text, 2, 11, 0, false);
710 dialogue = hoa_map.MapDialogue(2);
715 dialogue:AddText(text, 2, 2, 0, false);
[all …]
/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/
H A Dmain.cc85 std::string dialogue; in main() local
90 dialogue = argv[DlgCmdline::sources++]; in main()
93 …std::string file = ((dialogue[0] == '/' || dialogue[1] == ':') ? dialogue : directory + std::strin… in main()
97 if (!GuiDlgedit::checkDialogue (dialogue)) in main()
99 std::cout << "Loading of '" << dialogue << "' failed\n"; in main()
116 std::cout << "Loading of '" << dialogue << "' failed\n"; in main()
120 std::cout << "Compiling '" << dialogue << "' ...\n"; in main()
/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/parosproxy/paros/extension/manualrequest/
H A DExtensionManualRequestEditor.java105 public void addManualSendEditor(ManualRequestEditorDialog dialogue) { in addManualSendEditor() argument
106 dialogues.put(dialogue.getMessageType(), dialogue); in addManualSendEditor() local
111 ManualRequestEditorDialog dialogue = dialogues.remove(messageType); in removeManualSendEditor() local
113 if (dialogue != null) { in removeManualSendEditor()
115 dialogue.clear(); in removeManualSendEditor()
116 dialogue.dispose(); in removeManualSendEditor()
121 extLoader.removeToolsMenuItem(dialogue.getMenuItem()); in removeManualSendEditor()
140 for (Entry<Class<? extends Message>, ManualRequestEditorDialog> dialogue : in hook()
158 for (Entry<Class<? extends Message>, ManualRequestEditorDialog> dialogue : in sessionChanged()
160 dialogue.getValue().clear(); in sessionChanged()
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_wolf_cave_script.lua165 dialogue = vt_map.SpriteDialogue.Create();
197 dialogue:AddLine(text, kalya);
199 dialogue:AddLine(text, npc);
201 dialogue:AddOption(text, 2);
203 dialogue:AddOption(text, 3);
209 dialogue:AddLine(text, npc);
210 npc:AddDialogueReference(dialogue);
226 local dialogue = nil
263 dialogue:AddLine(text, bronann);
296 dialogue:AddLine(text, bronann);
[all …]
H A Dlayna_forest_cave1_2_script.lua177 local dialogue = nil
183 dialogue = vt_map.SpriteDialogue.Create();
185 dialogue:AddLine(text, stone_sign);
186 stone_sign:AddDialogueReference(dialogue);
203 local dialogue = nil
238 dialogue = vt_map.SpriteDialogue.Create();
248 dialogue:AddLine(text, kalya);
260 dialogue = vt_map.SpriteDialogue.Create();
275 dialogue = vt_map.SpriteDialogue.Create();
289 dialogue = vt_map.SpriteDialogue.Create();
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Ddialogue.h24 struct dialogue;
57 std::function<bool( const dialogue & )> condition;
59 int calc_chance( const dialogue &d ) const;
71 bool roll( dialogue &d ) const;
89 std::function<void( const dialogue &d )> function;
133 void operator()( const dialogue &d ) const { in operator()
161 talk_topic apply( dialogue &d ) const;
226 struct dialogue { struct
246 dialogue() = default; argument
417 void apply( dialogue &d ) const;
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Ddialogue.h24 struct dialogue;
57 std::function<bool( const dialogue & )> condition;
59 int calc_chance( const dialogue &d ) const;
71 bool roll( dialogue &d ) const;
89 std::function<void( const dialogue &d )> function;
133 void operator()( const dialogue &d ) const { in operator()
161 talk_topic apply( dialogue &d ) const;
226 struct dialogue { struct
246 dialogue() = default; argument
417 void apply( dialogue &d ) const;
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/
H A DGame.gd6 const PLAYER_WIN = "res://dialogue/dialogue_data/player_won.json"
7 const PLAYER_LOSE = "res://dialogue/dialogue_data/player_lose.json"
45 var dialogue = load("res://dialogue/dialogue_player/DialoguePlayer.tscn").instance()
47 dialogue.dialogue_file = PLAYER_WIN
49 dialogue.dialogue_file = PLAYER_LOSE
52 exploration_screen.get_node("DialogueUI").show_dialogue(player, dialogue)
54 yield(dialogue, "dialogue_finished")
55 dialogue.queue_free()
/dports/www/moodle311/moodle/repository/tests/behat/
H A Ddelete_files.feature18 Then I should not see "empty.txt" in the "Manage private files" "dialogue"
22 And I should not see "Delete me" in the "Manage private files" "dialogue"
36 When I click on "OK" "button" in the "Confirm" "dialogue"
37 Then I should not see "empty.txt" in the "Manage private files" "dialogue"
38 But I should see "Delete me later" in the "Manage private files" "dialogue"
41 Then I should not see "empty.txt" in the "Manage private files" "dialogue"
45 And I click on "OK" "button" in the "Confirm" "dialogue"
65 When I click on "OK" "button" in the "Confirm" "dialogue"
67 And I should not see "empty.txt" in the "Manage private files" "dialogue"
72 And I should not see "empty.txt" in the "Manage private files" "dialogue"
[all …]
/dports/www/moodle310/moodle/admin/tool/lp/amd/build/
H A Ddialogue.min.js.map1dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
/dports/www/moodle311/moodle/admin/tool/lp/amd/build/
H A Ddialogue.min.js.map1dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
/dports/www/moodle39/moodle/admin/tool/lp/amd/build/
H A Ddialogue.min.js.map1dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
/dports/www/moodle311/moodle/lib/editor/atto/plugins/emojipicker/
H A Dstyles.css1 .emoji-picker-dialogue.moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd {
5 .emoji-picker-dialogue .emoji-picker {
/dports/www/moodle310/moodle/lib/editor/atto/plugins/emojipicker/
H A Dstyles.css1 .emoji-picker-dialogue.moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd {
5 .emoji-picker-dialogue .emoji-picker {

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