/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/ |
H A D | battle_with_banesore_script.lua | 51 local dialogue = nil 63 dialogue:AddLine(text, "Banesore"); 65 dialogue:AddLine(text, "Banesore"); 67 dialogue:AddLine(text, "Bronann"); 75 dialogue:AddLine(text, "Bronann"); 81 dialogue:AddLine(text, "Herth"); 85 dialogue:AddLine(text, "Bronann"); 89 dialogue:AddLine(text, "Herth"); 93 dialogue:AddLine(text, "Herth"); 95 dialogue:AddLine(text, "Bronann"); [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/ |
H A D | layna_village_kalya_house_path_at_night_script.lua | 152 local dialogue = nil 163 dialogue = vt_map.SpriteDialogue.Create(); 176 dialogue = vt_map.SpriteDialogue.Create(); 202 dialogue:AddLine(text, kalya); 204 dialogue:AddLine(text, bronann); 206 dialogue:AddLine(text, kalya); 217 dialogue:AddLine(text, bronann); 219 dialogue:AddLine(text, kalya); 232 dialogue:AddLine(text, bronann); 236 dialogue:AddLine(text, kalya); [all …]
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H A D | layna_village_south_entrance_script.lua | 90 local dialogue = nil 102 dialogue:AddLine(text, npc); 104 dialogue:AddLine(text, bronann); 106 dialogue:AddLine(text, npc); 108 dialogue:AddLine(text, npc); 110 dialogue:AddLine(text, bronann); 112 dialogue:AddLine(text, npc); 113 npc:AddDialogueReference(dialogue); 117 dialogue:AddLine(text, npc); 138 dialogue:AddLine(text, bronann); [all …]
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H A D | layna_village_kalya_house_path_script.lua | 91 local dialogue = nil 111 dialogue:AddLine(text, grandma); 123 dialogue:AddLine(text, grandma); 127 dialogue:AddLine(text, grandma); 129 dialogue:AddLine(text, bronann); 141 dialogue:AddLine(text, grandma); 143 dialogue:AddLine(text, bronann); 147 dialogue:AddLine(text, bronann); 150 grandma:AddDialogueReference(dialogue); 161 dialogue:AddLine(text, grandma); [all …]
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H A D | layna_village_center_at_night_script.lua | 108 local dialogue = nil 195 local dialogue = nil 235 dialogue = vt_map.SpriteDialogue.Create(); 237 dialogue:AddLine(text, kalya); 250 dialogue = vt_map.SpriteDialogue.Create(); 252 dialogue:AddLine(text, bronann); 258 dialogue:AddLine(text, bronann); 283 dialogue:AddLine(text, kalya); 300 dialogue:AddLine(text, soldier3); 351 dialogue:AddLine(text, bronann); [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | mt_elbrus_north_east_exit_script.lua | 154 local dialogue = nil 199 dialogue = vt_map.SpriteDialogue.Create(); 209 dialogue:AddLine(text, bronann); 230 dialogue = vt_map.SpriteDialogue.Create(); 234 dialogue:AddLine(text, bronann); 236 dialogue:AddLine(text, kalya); 238 dialogue:AddLine(text, orlinn); 248 dialogue = vt_map.SpriteDialogue.Create(); 250 dialogue:AddLine(text, kalya); 258 dialogue:AddLine(text, bronann); [all …]
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H A D | mt_elbrus_path4_script.lua | 213 local dialogue = nil 234 dialogue:AddLine(text, bronann); 277 dialogue:AddLine(text, bronann); 279 dialogue:AddLine(text, bronann); 291 dialogue:AddLine(text, soldier1); 318 dialogue:AddLine(text, kalya); 349 dialogue:AddLine(text, bronann); 381 dialogue:AddLine(text, soldier1); 405 dialogue:AddLine(text, orlinn); 407 dialogue:AddLine(text, bronann); [all …]
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H A D | mt_elbrus_cave1_script.lua | 101 local dialogue = nil 115 dialogue = vt_map.SpriteDialogue.Create(); 118 shroom1:AddDialogueReference(dialogue); 130 dialogue = vt_map.SpriteDialogue.Create(); 133 shroom2:AddDialogueReference(dialogue); 148 dialogue:AddLine(text, bronann); 150 dialogue:AddLine(text, bronann); 152 dialogue:AddOption(text, 2); 175 dialogue:AddLine(text, bronann); 177 dialogue:AddLine(text, bronann); [all …]
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H A D | mt_elbrus_shrine2_script.lua | 319 local dialogue = nil 365 dialogue:AddLine(text, kalya); 369 dialogue:AddLine(text, kalya); 373 dialogue:AddLine(text, kalya); 375 dialogue:AddLine(text, kalya); 377 dialogue:AddLine(text, kalya); 381 dialogue:AddLine(text, kalya); 383 dialogue:AddLine(text, kalya); 389 dialogue:AddLine(text, kalya); 391 dialogue:AddLine(text, kalya); [all …]
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H A D | mt_elbrus_path3_script.lua | 173 local dialogue = nil 188 dialogue = vt_map.SpriteDialogue.Create(); 509 local dialogue = nil 558 dialogue:AddLine(text, kalya); 566 dialogue:AddLine(text, orlinn); 568 dialogue:AddLine(text, kalya); 612 dialogue:AddLine(text, soldier1); 614 dialogue:AddLine(text, soldier3); 641 dialogue:AddLine(text, bronann); 671 dialogue:AddLine(text, bronann); [all …]
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/dports/games/allacrost/allacrost-1.0.2/dat/maps/ |
H A D | desert_barracks.lua | 398 local dialogue; 566 local dialogue; 568 dialogue = hoa_map.MapDialogue(1); 570 dialogue:AddText(text, 8, 1, 0, false); 574 dialogue:AddText(text, 8, 3, 0, false); 578 dialogue:AddText(text, 7, 5, 0, false); 585 dialogue = hoa_map.MapDialogue(2); 590 dialogue = hoa_map.MapDialogue(3); 595 dialogue = hoa_map.MapDialogue(4); 600 dialogue = hoa_map.MapDialogue(5); [all …]
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H A D | desert_outskirts.lua | 661 local dialogue; 674 dialogue = hoa_map.MapDialogue(1); 679 dialogue:AddText(text, 2, 2, 0, false); 683 dialogue:AddText(text, 2, 4, 0, false); 687 dialogue:AddText(text, 2, 6, 0, false); 689 dialogue:AddText(text, 2, 7, 0, false); 693 dialogue:AddText(text, 2, 9, 0, false); 697 dialogue:AddText(text, 2, 11, 0, false); 710 dialogue = hoa_map.MapDialogue(2); 715 dialogue:AddText(text, 2, 2, 0, false); [all …]
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/dports/games/adonthell/adonthell-0.3.8/src/tools/dlgedit/ |
H A D | main.cc | 85 std::string dialogue; in main() local 90 dialogue = argv[DlgCmdline::sources++]; in main() 93 …std::string file = ((dialogue[0] == '/' || dialogue[1] == ':') ? dialogue : directory + std::strin… in main() 97 if (!GuiDlgedit::checkDialogue (dialogue)) in main() 99 std::cout << "Loading of '" << dialogue << "' failed\n"; in main() 116 std::cout << "Loading of '" << dialogue << "' failed\n"; in main() 120 std::cout << "Compiling '" << dialogue << "' ...\n"; in main()
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/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/parosproxy/paros/extension/manualrequest/ |
H A D | ExtensionManualRequestEditor.java | 105 public void addManualSendEditor(ManualRequestEditorDialog dialogue) { in addManualSendEditor() argument 106 dialogues.put(dialogue.getMessageType(), dialogue); in addManualSendEditor() local 111 ManualRequestEditorDialog dialogue = dialogues.remove(messageType); in removeManualSendEditor() local 113 if (dialogue != null) { in removeManualSendEditor() 115 dialogue.clear(); in removeManualSendEditor() 116 dialogue.dispose(); in removeManualSendEditor() 121 extLoader.removeToolsMenuItem(dialogue.getMenuItem()); in removeManualSendEditor() 140 for (Entry<Class<? extends Message>, ManualRequestEditorDialog> dialogue : in hook() 158 for (Entry<Class<? extends Message>, ManualRequestEditorDialog> dialogue : in sessionChanged() 160 dialogue.getValue().clear(); in sessionChanged() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/ |
H A D | layna_forest_wolf_cave_script.lua | 165 dialogue = vt_map.SpriteDialogue.Create(); 197 dialogue:AddLine(text, kalya); 199 dialogue:AddLine(text, npc); 201 dialogue:AddOption(text, 2); 203 dialogue:AddOption(text, 3); 209 dialogue:AddLine(text, npc); 210 npc:AddDialogueReference(dialogue); 226 local dialogue = nil 263 dialogue:AddLine(text, bronann); 296 dialogue:AddLine(text, bronann); [all …]
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H A D | layna_forest_cave1_2_script.lua | 177 local dialogue = nil 183 dialogue = vt_map.SpriteDialogue.Create(); 185 dialogue:AddLine(text, stone_sign); 186 stone_sign:AddDialogueReference(dialogue); 203 local dialogue = nil 238 dialogue = vt_map.SpriteDialogue.Create(); 248 dialogue:AddLine(text, kalya); 260 dialogue = vt_map.SpriteDialogue.Create(); 275 dialogue = vt_map.SpriteDialogue.Create(); 289 dialogue = vt_map.SpriteDialogue.Create(); [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | dialogue.h | 24 struct dialogue; 57 std::function<bool( const dialogue & )> condition; 59 int calc_chance( const dialogue &d ) const; 71 bool roll( dialogue &d ) const; 89 std::function<void( const dialogue &d )> function; 133 void operator()( const dialogue &d ) const { in operator() 161 talk_topic apply( dialogue &d ) const; 226 struct dialogue { struct 246 dialogue() = default; argument 417 void apply( dialogue &d ) const; [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | dialogue.h | 24 struct dialogue; 57 std::function<bool( const dialogue & )> condition; 59 int calc_chance( const dialogue &d ) const; 71 bool roll( dialogue &d ) const; 89 std::function<void( const dialogue &d )> function; 133 void operator()( const dialogue &d ) const { in operator() 161 talk_topic apply( dialogue &d ) const; 226 struct dialogue { struct 246 dialogue() = default; argument 417 void apply( dialogue &d ) const; [all …]
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/ |
H A D | Game.gd | 6 const PLAYER_WIN = "res://dialogue/dialogue_data/player_won.json" 7 const PLAYER_LOSE = "res://dialogue/dialogue_data/player_lose.json" 45 var dialogue = load("res://dialogue/dialogue_player/DialoguePlayer.tscn").instance() 47 dialogue.dialogue_file = PLAYER_WIN 49 dialogue.dialogue_file = PLAYER_LOSE 52 exploration_screen.get_node("DialogueUI").show_dialogue(player, dialogue) 54 yield(dialogue, "dialogue_finished") 55 dialogue.queue_free()
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/dports/www/moodle311/moodle/repository/tests/behat/ |
H A D | delete_files.feature | 18 Then I should not see "empty.txt" in the "Manage private files" "dialogue" 22 And I should not see "Delete me" in the "Manage private files" "dialogue" 36 When I click on "OK" "button" in the "Confirm" "dialogue" 37 Then I should not see "empty.txt" in the "Manage private files" "dialogue" 38 But I should see "Delete me later" in the "Manage private files" "dialogue" 41 Then I should not see "empty.txt" in the "Manage private files" "dialogue" 45 And I click on "OK" "button" in the "Confirm" "dialogue" 65 When I click on "OK" "button" in the "Confirm" "dialogue" 67 And I should not see "empty.txt" in the "Manage private files" "dialogue" 72 And I should not see "empty.txt" in the "Manage private files" "dialogue" [all …]
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/dports/www/moodle310/moodle/admin/tool/lp/amd/build/ |
H A D | dialogue.min.js.map | 1 …dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
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/dports/www/moodle311/moodle/admin/tool/lp/amd/build/ |
H A D | dialogue.min.js.map | 1 …dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
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/dports/www/moodle39/moodle/admin/tool/lp/amd/build/ |
H A D | dialogue.min.js.map | 1 …dialogue.js"],"names":["define","Y","dialogue","title","content","afterShow","afterHide","wide","M…
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/dports/www/moodle311/moodle/lib/editor/atto/plugins/emojipicker/ |
H A D | styles.css | 1 .emoji-picker-dialogue.moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd { 5 .emoji-picker-dialogue .emoji-picker {
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/dports/www/moodle310/moodle/lib/editor/atto/plugins/emojipicker/ |
H A D | styles.css | 1 .emoji-picker-dialogue.moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd { 5 .emoji-picker-dialogue .emoji-picker {
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