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/dports/games/d2x/d2x-0.2.5/main/old/
H A Dwinmodem.c97 char difficulty; member
884 my_sync.difficulty = 0; in com_connect()
2064 my_sync.difficulty = Difficulty_level; in com_start_game()
2090 Difficulty_level = other_sync.difficulty; in com_start_game()
2174 my_sync.difficulty = Player_num; in com_level_sync()
2176 my_sync.difficulty = rand()%MAX_NUM_NET_PLAYERS; // My starting position in com_level_sync()
2207 mprintf((0, "My pos = %d, other pos = %d.\n", my_sync.difficulty, other_sync.difficulty)); in com_level_sync()
2209 if ((other_sync.difficulty == my_sync.difficulty) && !master) in com_level_sync()
2212 my_sync.difficulty = (my_sync.difficulty+1) % MAX_NUM_NET_PLAYERS; in com_level_sync()
2220 Objects[Players[Player_num].objnum].pos = Player_init[my_sync.difficulty].pos; in com_level_sync()
[all …]
/dports/games/ksudoku/ksudoku-21.12.3/src/generator/
H A Dsudokuboard.cpp165 if (difficultyRequired > m_stats.difficulty) { in generateSudokuRoxdokuTypes()
307 m_accum.difficulty = calculateDifficulty (m_accum.rating); in calculateRating()
312 return m_accum.difficulty; in calculateRating()
474 m_stats.difficulty = calculateDifficulty (m_stats.rating); in insertValues()
475 if (m_stats.difficulty <= required) { in insertValues()
553 m_stats.difficulty = (Difficulty) result; in removeValues()
554 dbo1 "CURRENT DIFFICULTY %d\n", m_stats.difficulty); in removeValues()
556 if (m_stats.difficulty == required) { in removeValues()
563 else if (m_stats.difficulty > required) { in removeValues()
647 s.difficulty = calculateDifficulty (s.rating); in analyseMoves()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/
H A Dmagic_balance.md5difficulty means the spell is easier to cast, indirectly making it more powerful. Most of the time…
8 Max level both enables the spell difficulty to continue to reduce at higher levels and benefit from…
45 … but can backfire because it teleports you randomly. Has a fairly high difficulty so its failure c…
46 …e decrease as its spell level goes up, but has the drawback of being a difficulty of 6 and the LOU…
50 …so focus is a key factor in its failure chance, in addition to being a difficulty 5 spell. The spe…
51 …ap and fast for something that could summon monsters like this, so its difficulty and tier are muc…
52 …also quite high, making this spell a favorite of kelvinist mages, even as its difficulty is only 4.
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Magiclysm/
H A Dmagic_balance.md5difficulty means the spell is easier to cast, indirectly making it more powerful. Most of the time…
8 Max level both enables the spell difficulty to continue to reduce at higher levels and benefit from…
45 … but can backfire because it teleports you randomly. Has a fairly high difficulty so its failure c…
46 …e decrease as its spell level goes up, but has the drawback of being a difficulty of 6 and the LOU…
50 …so focus is a key factor in its failure chance, in addition to being a difficulty 5 spell. The spe…
51 …ap and fast for something that could summon monsters like this, so its difficulty and tier are muc…
52 …also quite high, making this spell a favorite of kelvinist mages, even as its difficulty is only 4.
/dports/games/kdiamond/kdiamond-21.12.3/po/sv/
H A Dkdiamond.po201 #~ msgid "Start with Very Easy difficulty level"
204 #~ msgid "Start with Easy difficulty level"
207 #~ msgid "Start with Medium difficulty level"
210 #~ msgid "Start with Hard difficulty level"
213 #~ msgid "Start with Very Hard difficulty level"
216 #~ msgid "The difficulty level."
/dports/games/kdiamond/kdiamond-21.12.3/po/da/
H A Dkdiamond.po203 #~ msgid "Start with Very Easy difficulty level"
206 #~ msgid "Start with Easy difficulty level"
209 #~ msgid "Start with Medium difficulty level"
212 #~ msgid "Start with Hard difficulty level"
215 #~ msgid "Start with Very Hard difficulty level"
218 #~ msgid "The difficulty level."
/dports/games/kdiamond/kdiamond-21.12.3/po/it/
H A Dkdiamond.po195 #~ msgid "Start with Very Easy difficulty level"
198 #~ msgid "Start with Easy difficulty level"
201 #~ msgid "Start with Medium difficulty level"
204 #~ msgid "Start with Hard difficulty level"
207 #~ msgid "Start with Very Hard difficulty level"
216 #~ msgid "The difficulty level."
/dports/games/kdiamond/kdiamond-21.12.3/po/nds/
H A Dkdiamond.po203 #~ msgid "Start with Very Easy difficulty level"
206 #~ msgid "Start with Easy difficulty level"
209 #~ msgid "Start with Medium difficulty level"
212 #~ msgid "Start with Hard difficulty level"
215 #~ msgid "Start with Very Hard difficulty level"
218 #~ msgid "The difficulty level."
/dports/games/kdiamond/kdiamond-21.12.3/po/fi/
H A Dkdiamond.po210 #~ msgid "Start with Very Easy difficulty level"
213 #~ msgid "Start with Easy difficulty level"
216 #~ msgid "Start with Medium difficulty level"
219 #~ msgid "Start with Hard difficulty level"
222 #~ msgid "Start with Very Hard difficulty level"
225 #~ msgid "The difficulty level."
/dports/games/kdiamond/kdiamond-21.12.3/po/ro/
H A Dkdiamond.po204 #~ msgid "Start with Very Easy difficulty level"
207 #~ msgid "Start with Easy difficulty level"
210 #~ msgid "Start with Medium difficulty level"
213 #~ msgid "Start with Hard difficulty level"
216 #~ msgid "Start with Very Hard difficulty level"
219 #~ msgid "The difficulty level."
/dports/games/ksquares/ksquares-21.12.3/src/
H A Daicontroller.cpp74 if (Settings::difficulty() == 2) { // to play good ai has to look into the future game in chooseLine()
115 if (Settings::difficulty() >= 1) { //Hard(2/3) //do some damage control :) in chooseLine()
170 if (Settings::difficulty() > 1) { in chooseLeastDamaging()
239 if (Settings::difficulty() > 1) { in chooseLeastDamaging()
261 if (Settings::difficulty() > 1 && !linesCopy[sidesOfSquare[sideOfSquare]]) { in chooseLeastDamaging()
288 if (Settings::difficulty() < 2) { // middle ai won't analyze the game further in chooseLeastDamaging()
/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/nod06a/
H A Drules.yaml12 ScriptLobbyDropdown@difficulty:
13 ID: difficulty
/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/ordos-02a/
H A Drules.yaml13 ScriptLobbyDropdown@difficulty:
14 ID: difficulty
/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/ordos-02b/
H A Drules.yaml13 ScriptLobbyDropdown@difficulty:
14 ID: difficulty
/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/funpark01/
H A Drules.yaml13 ScriptLobbyDropdown@difficulty:
14 ID: difficulty
/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/nod06b/
H A Drules.yaml12 ScriptLobbyDropdown@difficulty:
13 ID: difficulty
/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/
H A Dstarting_conditions.lua52 nr_soldiers = nr_soldiers[difficulty]
123 nr_soldiers = nr_soldiers[difficulty]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/
H A Dstrategic-map-underground-sectors.json25 * - numElites: The numbers of enemy elites in sector, by game difficulty
26 * - numCreatures: The numbers of Crepitus in sector, by game difficulty. (SciFi mode only)
27 * - numTroopsVariance: The variance added to numTroops, by game difficulty.
/dports/games/supertuxkart/SuperTuxKart-1.2-src/tools/
H A Drun_server.sh127 --difficulty=3 \
198 --difficulty=2 \
216 --difficulty=2 \
/dports/games/trackballs/trackballs-1.3.3/share/levels/
H A Dds_lib.scm8 (cond ((eq? (difficulty) *easy*) 0.1)
9 ((eq? (difficulty) *normal*) 0.2)
10 ((eq? (difficulty) *hard*) 0.3)))
/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/IronPeak.ocs/
H A DScript.c104 private func InitEnvironment(int difficulty) in InitEnvironment() argument
117 Cloud->SetPrecipitation("Snow", 20 + 5 * difficulty); in InitEnvironment()
123 Earthquake->SetChance(5 + 5 * difficulty); in InitEnvironment()
/dports/www/phprecipebook/phprecipebook/classes/
H A DImport_XML.class.php75 …ment == "difficulty" && $this->difficulty[($attrs['VALUE'])] != NULL) $this->currentRecipe->diffic…
/dports/games/qqwing/qqwing-1.3.4/src/java/com/qqwing/
H A DQQWingMain.java107 opts.difficulty = Difficulty.get(argv[i + 1]); in main()
108 if (opts.difficulty == null){ in main()
196 …opts.printHistory || opts.printInstructions || opts.printStats || opts.difficulty != Difficulty.UN… in main()
276 …opts.printHistory || opts.printStats || opts.printInstructions || opts.difficulty != Difficulty.UN… in main()
283 if (opts.difficulty != Difficulty.UNKNOWN && opts.difficulty != ss.getDifficulty()) { in main()
461 Difficulty difficulty = Difficulty.UNKNOWN; field in QQWingMain.QQWingOptions
/dports/games/zangband/zangband/src/
H A Ddungeon.c279 long difficulty; in sense_inventory() local
293 difficulty = 9000L; in sense_inventory()
312 difficulty = 10000L; in sense_inventory()
321 difficulty = 20000L; in sense_inventory()
330 difficulty = 95000L; in sense_inventory()
339 difficulty = 77777L; in sense_inventory()
348 difficulty = 75000L; in sense_inventory()
357 difficulty = 55000L; in sense_inventory()
366 difficulty = 80000L; in sense_inventory()
385 difficulty = 0; in sense_inventory()
[all …]
/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/
H A Dsnipe2d.cpp376 gPrefs.difficulty = 1; in parse_option()
379 gPrefs.difficulty = 2; in parse_option()
382 gPrefs.difficulty = 3; in parse_option()
1564 gPrefs.difficulty++; in oes_uisignal()
1565 if (gPrefs.difficulty > 3) in oes_uisignal()
1566 gPrefs.difficulty = 1; in oes_uisignal()
1715 gPrefs.difficulty = (gPrefs.difficulty < 1 ? 1 : gPrefs.difficulty); in configure_difficulty()
1716 gPrefs.difficulty = (gPrefs.difficulty > 3 ? 3 : gPrefs.difficulty); in configure_difficulty()
1717 switch (gPrefs.difficulty) in configure_difficulty()

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