/dports/games/d2x/d2x-0.2.5/main/old/ |
H A D | winmodem.c | 97 char difficulty; member 884 my_sync.difficulty = 0; in com_connect() 2064 my_sync.difficulty = Difficulty_level; in com_start_game() 2090 Difficulty_level = other_sync.difficulty; in com_start_game() 2174 my_sync.difficulty = Player_num; in com_level_sync() 2176 my_sync.difficulty = rand()%MAX_NUM_NET_PLAYERS; // My starting position in com_level_sync() 2207 mprintf((0, "My pos = %d, other pos = %d.\n", my_sync.difficulty, other_sync.difficulty)); in com_level_sync() 2209 if ((other_sync.difficulty == my_sync.difficulty) && !master) in com_level_sync() 2212 my_sync.difficulty = (my_sync.difficulty+1) % MAX_NUM_NET_PLAYERS; in com_level_sync() 2220 Objects[Players[Player_num].objnum].pos = Player_init[my_sync.difficulty].pos; in com_level_sync() [all …]
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/dports/games/ksudoku/ksudoku-21.12.3/src/generator/ |
H A D | sudokuboard.cpp | 165 if (difficultyRequired > m_stats.difficulty) { in generateSudokuRoxdokuTypes() 307 m_accum.difficulty = calculateDifficulty (m_accum.rating); in calculateRating() 312 return m_accum.difficulty; in calculateRating() 474 m_stats.difficulty = calculateDifficulty (m_stats.rating); in insertValues() 475 if (m_stats.difficulty <= required) { in insertValues() 553 m_stats.difficulty = (Difficulty) result; in removeValues() 554 dbo1 "CURRENT DIFFICULTY %d\n", m_stats.difficulty); in removeValues() 556 if (m_stats.difficulty == required) { in removeValues() 563 else if (m_stats.difficulty > required) { in removeValues() 647 s.difficulty = calculateDifficulty (s.rating); in analyseMoves() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Magiclysm/ |
H A D | magic_balance.md | 5 …difficulty means the spell is easier to cast, indirectly making it more powerful. Most of the time… 8 Max level both enables the spell difficulty to continue to reduce at higher levels and benefit from… 45 … but can backfire because it teleports you randomly. Has a fairly high difficulty so its failure c… 46 …e decrease as its spell level goes up, but has the drawback of being a difficulty of 6 and the LOU… 50 …so focus is a key factor in its failure chance, in addition to being a difficulty 5 spell. The spe… 51 …ap and fast for something that could summon monsters like this, so its difficulty and tier are muc… 52 …also quite high, making this spell a favorite of kelvinist mages, even as its difficulty is only 4.
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Magiclysm/ |
H A D | magic_balance.md | 5 …difficulty means the spell is easier to cast, indirectly making it more powerful. Most of the time… 8 Max level both enables the spell difficulty to continue to reduce at higher levels and benefit from… 45 … but can backfire because it teleports you randomly. Has a fairly high difficulty so its failure c… 46 …e decrease as its spell level goes up, but has the drawback of being a difficulty of 6 and the LOU… 50 …so focus is a key factor in its failure chance, in addition to being a difficulty 5 spell. The spe… 51 …ap and fast for something that could summon monsters like this, so its difficulty and tier are muc… 52 …also quite high, making this spell a favorite of kelvinist mages, even as its difficulty is only 4.
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/dports/games/kdiamond/kdiamond-21.12.3/po/sv/ |
H A D | kdiamond.po | 201 #~ msgid "Start with Very Easy difficulty level" 204 #~ msgid "Start with Easy difficulty level" 207 #~ msgid "Start with Medium difficulty level" 210 #~ msgid "Start with Hard difficulty level" 213 #~ msgid "Start with Very Hard difficulty level" 216 #~ msgid "The difficulty level."
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/dports/games/kdiamond/kdiamond-21.12.3/po/da/ |
H A D | kdiamond.po | 203 #~ msgid "Start with Very Easy difficulty level" 206 #~ msgid "Start with Easy difficulty level" 209 #~ msgid "Start with Medium difficulty level" 212 #~ msgid "Start with Hard difficulty level" 215 #~ msgid "Start with Very Hard difficulty level" 218 #~ msgid "The difficulty level."
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/dports/games/kdiamond/kdiamond-21.12.3/po/it/ |
H A D | kdiamond.po | 195 #~ msgid "Start with Very Easy difficulty level" 198 #~ msgid "Start with Easy difficulty level" 201 #~ msgid "Start with Medium difficulty level" 204 #~ msgid "Start with Hard difficulty level" 207 #~ msgid "Start with Very Hard difficulty level" 216 #~ msgid "The difficulty level."
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/dports/games/kdiamond/kdiamond-21.12.3/po/nds/ |
H A D | kdiamond.po | 203 #~ msgid "Start with Very Easy difficulty level" 206 #~ msgid "Start with Easy difficulty level" 209 #~ msgid "Start with Medium difficulty level" 212 #~ msgid "Start with Hard difficulty level" 215 #~ msgid "Start with Very Hard difficulty level" 218 #~ msgid "The difficulty level."
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/dports/games/kdiamond/kdiamond-21.12.3/po/fi/ |
H A D | kdiamond.po | 210 #~ msgid "Start with Very Easy difficulty level" 213 #~ msgid "Start with Easy difficulty level" 216 #~ msgid "Start with Medium difficulty level" 219 #~ msgid "Start with Hard difficulty level" 222 #~ msgid "Start with Very Hard difficulty level" 225 #~ msgid "The difficulty level."
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/dports/games/kdiamond/kdiamond-21.12.3/po/ro/ |
H A D | kdiamond.po | 204 #~ msgid "Start with Very Easy difficulty level" 207 #~ msgid "Start with Easy difficulty level" 210 #~ msgid "Start with Medium difficulty level" 213 #~ msgid "Start with Hard difficulty level" 216 #~ msgid "Start with Very Hard difficulty level" 219 #~ msgid "The difficulty level."
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/dports/games/ksquares/ksquares-21.12.3/src/ |
H A D | aicontroller.cpp | 74 if (Settings::difficulty() == 2) { // to play good ai has to look into the future game in chooseLine() 115 if (Settings::difficulty() >= 1) { //Hard(2/3) //do some damage control :) in chooseLine() 170 if (Settings::difficulty() > 1) { in chooseLeastDamaging() 239 if (Settings::difficulty() > 1) { in chooseLeastDamaging() 261 if (Settings::difficulty() > 1 && !linesCopy[sidesOfSquare[sideOfSquare]]) { in chooseLeastDamaging() 288 if (Settings::difficulty() < 2) { // middle ai won't analyze the game further in chooseLeastDamaging()
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/nod06a/ |
H A D | rules.yaml | 12 ScriptLobbyDropdown@difficulty: 13 ID: difficulty
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/ordos-02a/ |
H A D | rules.yaml | 13 ScriptLobbyDropdown@difficulty: 14 ID: difficulty
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/maps/ordos-02b/ |
H A D | rules.yaml | 13 ScriptLobbyDropdown@difficulty: 14 ID: difficulty
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/funpark01/ |
H A D | rules.yaml | 13 ScriptLobbyDropdown@difficulty: 14 ID: difficulty
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/nod06b/ |
H A D | rules.yaml | 12 ScriptLobbyDropdown@difficulty: 13 ID: difficulty
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/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/ |
H A D | starting_conditions.lua | 52 nr_soldiers = nr_soldiers[difficulty] 123 nr_soldiers = nr_soldiers[difficulty]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/ |
H A D | strategic-map-underground-sectors.json | 25 * - numElites: The numbers of enemy elites in sector, by game difficulty 26 * - numCreatures: The numbers of Crepitus in sector, by game difficulty. (SciFi mode only) 27 * - numTroopsVariance: The variance added to numTroops, by game difficulty.
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/tools/ |
H A D | run_server.sh | 127 --difficulty=3 \ 198 --difficulty=2 \ 216 --difficulty=2 \
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/dports/games/trackballs/trackballs-1.3.3/share/levels/ |
H A D | ds_lib.scm | 8 (cond ((eq? (difficulty) *easy*) 0.1) 9 ((eq? (difficulty) *normal*) 0.2) 10 ((eq? (difficulty) *hard*) 0.3)))
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/IronPeak.ocs/ |
H A D | Script.c | 104 private func InitEnvironment(int difficulty) in InitEnvironment() argument 117 Cloud->SetPrecipitation("Snow", 20 + 5 * difficulty); in InitEnvironment() 123 Earthquake->SetChance(5 + 5 * difficulty); in InitEnvironment()
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/dports/www/phprecipebook/phprecipebook/classes/ |
H A D | Import_XML.class.php | 75 …ment == "difficulty" && $this->difficulty[($attrs['VALUE'])] != NULL) $this->currentRecipe->diffic…
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/dports/games/qqwing/qqwing-1.3.4/src/java/com/qqwing/ |
H A D | QQWingMain.java | 107 opts.difficulty = Difficulty.get(argv[i + 1]); in main() 108 if (opts.difficulty == null){ in main() 196 …opts.printHistory || opts.printInstructions || opts.printStats || opts.difficulty != Difficulty.UN… in main() 276 …opts.printHistory || opts.printStats || opts.printInstructions || opts.difficulty != Difficulty.UN… in main() 283 if (opts.difficulty != Difficulty.UNKNOWN && opts.difficulty != ss.getDifficulty()) { in main() 461 Difficulty difficulty = Difficulty.UNKNOWN; field in QQWingMain.QQWingOptions
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/dports/games/zangband/zangband/src/ |
H A D | dungeon.c | 279 long difficulty; in sense_inventory() local 293 difficulty = 9000L; in sense_inventory() 312 difficulty = 10000L; in sense_inventory() 321 difficulty = 20000L; in sense_inventory() 330 difficulty = 95000L; in sense_inventory() 339 difficulty = 77777L; in sense_inventory() 348 difficulty = 75000L; in sense_inventory() 357 difficulty = 55000L; in sense_inventory() 366 difficulty = 80000L; in sense_inventory() 385 difficulty = 0; in sense_inventory() [all …]
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/dports/games/orbital_eunuchs_sniper/orbital_eunuchs_sniper-1.30/src/ |
H A D | snipe2d.cpp | 376 gPrefs.difficulty = 1; in parse_option() 379 gPrefs.difficulty = 2; in parse_option() 382 gPrefs.difficulty = 3; in parse_option() 1564 gPrefs.difficulty++; in oes_uisignal() 1565 if (gPrefs.difficulty > 3) in oes_uisignal() 1566 gPrefs.difficulty = 1; in oes_uisignal() 1715 gPrefs.difficulty = (gPrefs.difficulty < 1 ? 1 : gPrefs.difficulty); in configure_difficulty() 1716 gPrefs.difficulty = (gPrefs.difficulty > 3 ? 3 : gPrefs.difficulty); in configure_difficulty() 1717 switch (gPrefs.difficulty) in configure_difficulty()
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