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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dgoblin_green.lua3 local enemy = ...
4 local game = enemy:get_game()
5 local map = enemy:get_map()
25 function enemy:on_created()
39 function enemy:on_restarted()
123 m:start(enemy)
126 enemy:restart()
147 m:start(enemy)
152 function enemy:throw()
275 enemy:restart()
[all …]
H A Dgeneric_projectile.lua11 local enemy = ...
12 local game = enemy:get_game()
13 local map = enemy:get_map()
19 function enemy:on_created()
21 enemy:set_life(1)
22 enemy:set_damage(1)
26 function enemy:on_restarted()
31 function enemy:on_movement_changed(movement)
34 for _, s in enemy:get_sprites() do
41 function enemy:allow_hurt_enemies(allow_hurt)
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/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp19 return std::move(enemy); in MakeEnemy()
217 auto enemy = MakeEnemy(1); variable
284 auto enemy = MakeEnemy(1); variable
331 auto enemy = MakeEnemy(1); variable
343 enemy.SetSp(100);
351 enemy.SetSp(0);
476 enemy.SetHp(50);
514 enemy.SetSp(50);
647 enemy.SetCharged(true);
654 enemy.AddState(2, true);
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/dports/games/opensonic/opensnc-src-0.1.4/objects/
H A Dold_enemies.obj16 // basic enemy properties
18 enemy 100
35 enemy 100
52 enemy 100
68 enemy 50
85 enemy 100
101 enemy 150
117 enemy 150
133 enemy 100
150 enemy 150
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/dports/games/xbat/Xev111/
H A Dgzakart.c67 enemy[enemy_no].tmp1 = (enemy[enemy_no].tmp1*3)/2;
68 enemy[enemy_no].tmp3 = 11;
79 if(enemy[enemy_no].tmp3 > 0) {
85 enemy[enemy_no].tmp3--;
87 enemy[enemy_no].x.dummy += enemy[enemy_no].vx;
88 enemy[enemy_no].y.dummy += enemy[enemy_no].vy;
91 enemy[enemy_no].tmp1 --;
117 enemy[enemy_no].enemy_no = 0;
121 if(enemy[enemy_no].tmp1 == 1)
125 enemy[enemy_no].y.dummy);
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H A Dgido.c61 enemy[enemy_no].enemy_no = GIDO;
62 enemy[enemy_no].tmp1 = 0;
63 enemy[enemy_no].tmp2 = 0;
86 enemy[enemy_no].x.dummy += enemy[enemy_no].vx;
87 enemy[enemy_no].y.dummy += enemy[enemy_no].vy;
88 enemy[enemy_no].tmp1 = 1-enemy[enemy_no].tmp1;
89 sx = enemy[enemy_no].x.sht[UNION];
90 sy = enemy[enemy_no].y.sht[UNION];
121 enemy[enemy_no].y.sht[UNION],
122 pixmap[enemy[enemy_no].tmp1],
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/dports/games/legend-of-edgar/edgar-1.34/data/gfx/enemy/
H A Drampaging_master_tortoise.dat1 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk00.png 21 0 84 48
2 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk01.png 21 0 84 48
3 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk02.png 21 0 84 48
4 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk03.png 21 0 84 48
5 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract00.png 21 0 79 48
6 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract01.png 21 0 74 48
7 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract02.png 21 0 69 48
12 gfx/enemy/master_tortoise/master_tortoise_shell00.png 21 0 84 48
13 gfx/enemy/master_tortoise/master_tortoise_shell01.png 21 0 84 48
14 gfx/enemy/master_tortoise/master_tortoise_shell02.png 21 0 84 48
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H A Dslug_slime.dat1 gfx/enemy/slug/slug_slime00.png
2 gfx/enemy/slug/slug_slime01.png
3 gfx/enemy/slug/slug_slime02.png
4 gfx/enemy/slug/slug_slime03.png
5 gfx/enemy/slug/slug_slime04.png
6 gfx/enemy/slug/slug_slime05.png
7 gfx/enemy/slug/slug_slime06.png
8 gfx/enemy/slug/slug_slime07.png
9 gfx/enemy/slug/slug_slime08.png
10 gfx/enemy/slug/slug_slime09.png
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H A Dspitting_plant.dat1 gfx/enemy/spitting_plant/spitting_plant00.png
2 gfx/enemy/spitting_plant/spitting_plant01.png
3 gfx/enemy/spitting_plant/spitting_plant02.png
4 gfx/enemy/spitting_plant/spitting_plant03.png
5 gfx/enemy/spitting_plant/spitting_plant04.png
6 gfx/enemy/spitting_plant/spitting_plant05.png
7 gfx/enemy/spitting_plant/spitting_plant06.png
8 gfx/enemy/spitting_plant/spitting_plant07.png
9 gfx/enemy/spitting_plant/spitting_plant08.png
10 gfx/enemy/spitting_plant/spitting_plant09.png
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H A Denergy_drainer.dat1 gfx/enemy/energy_drainer/energy_drainer00.png
2 gfx/enemy/energy_drainer/energy_drainer01.png
3 gfx/enemy/energy_drainer/energy_drainer02.png
4 gfx/enemy/energy_drainer/energy_drainer03.png
5 gfx/enemy/energy_drainer/energy_drainer04.png
6 gfx/enemy/energy_drainer/energy_drainer05.png
7 gfx/enemy/energy_drainer/energy_drainer06.png
8 gfx/enemy/energy_drainer/energy_drainer07.png
9 gfx/enemy/energy_drainer/energy_drainer08.png
10 gfx/enemy/energy_drainer/energy_drainer09.png
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H A Dfire_tortoise.dat1 gfx/enemy/tortoise/fire_tortoise_walk00.png 21 0 84 48
2 gfx/enemy/tortoise/fire_tortoise_walk01.png 21 0 84 48
3 gfx/enemy/tortoise/fire_tortoise_walk02.png 21 0 84 48
4 gfx/enemy/tortoise/fire_tortoise_walk03.png 21 0 84 48
5 gfx/enemy/tortoise/fire_tortoise_walk04.png 21 0 84 48
6 gfx/enemy/tortoise/fire_tortoise_retract00.png 21 0 79 48
7 gfx/enemy/tortoise/fire_tortoise_retract01.png 21 0 74 48
8 gfx/enemy/tortoise/fire_tortoise_retract02.png 21 0 69 48
9 gfx/enemy/tortoise/fire_tortoise_retract03.png 21 0 64 48
11 gfx/enemy/tortoise/fire_tortoise_attack00.png 21 0 84 48
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H A Dceiling_crawler.dat1 gfx/enemy/crawler/crawler00.png 0 7 39 38
2 gfx/enemy/crawler/crawler01.png 0 7 39 38
3 gfx/enemy/crawler/crawler02.png 0 7 39 38
4 gfx/enemy/crawler/crawler03.png 0 7 39 38
5 gfx/enemy/crawler/crawler_upside_down00.png 0 0 39 38
6 gfx/enemy/crawler/crawler_upside_down01.png 0 0 39 38
9 gfx/enemy/crawler/crawler_attack00.png
10 gfx/enemy/crawler/crawler_attack01.png
11 gfx/enemy/crawler/crawler_attack02.png
12 gfx/enemy/crawler/crawler_attack_upside_down00.png
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H A Dskeleton.dat1 gfx/enemy/skeleton/skeleton_stand.png
2 gfx/enemy/skeleton/skeleton_walk00.png
3 gfx/enemy/skeleton/skeleton_walk01.png
4 gfx/enemy/skeleton/skeleton_walk02.png
5 gfx/enemy/skeleton/skeleton_walk03.png
6 gfx/enemy/skeleton/skeleton_fire_arrow00.png
7 gfx/enemy/skeleton/skeleton_fire_arrow01.png
8 gfx/enemy/skeleton/skeleton_fire_arrow02.png
9 gfx/enemy/skeleton/skeleton_fire_arrow03.png
10 gfx/enemy/skeleton/skeleton_fire_arrow04.png
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Denemy.c153 if(enemy->parent != NULL) in enemy_destroy()
154 enemy_remove_child(enemy->parent, enemy); in enemy_destroy()
157 objectvm_destroy(enemy->vm); in enemy_destroy()
160 actor_destroy(enemy->actor); in enemy_destroy()
161 free(enemy->name); in enemy_destroy()
162 free(enemy); in enemy_destroy()
199 return enemy->parent; in enemy_get_parent()
219 enemy->children = object_children_add(enemy->children, child_name, child); in enemy_add_child()
220 child->parent = enemy; in enemy_add_child()
230 enemy->children = object_children_remove(enemy->children, child); in enemy_remove_child()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sr/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Уху!
44 {[ DIALOG enemy(5) text="Шта ти
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/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_think.cpp33 if (enemy && enemy->health <= 0) in Think()
34 enemy = NULL; in Think()
114 if (enemy && Check_LOS (enemy, SHOOTFOV)) in ThinkForMove()
117 else if (enemy && P_CheckSight (player->mo, enemy, 0)) //Fight! in ThinkForMove()
119 Pitch (enemy); in ThinkForMove()
247 dest = enemy; in ThinkForMove()
374 if (enemy in Set_enemy()
378 oldenemy = enemy; in Set_enemy()
391 if (!enemy) in Set_enemy()
395 if (enemy && ((enemy->health < 0 || !(enemy->flags&MF_SHOOTABLE)) || player->mo->IsFriend(enemy))) in Set_enemy()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/cs/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
25 {[ MOVE enemy(1) dir=4 amount=3 ]
28 {[ MOVE enemy(1) dir=4 amount=1 ]
38 {[ MOVE enemy(5) dir=6 amount=4 ]
51 {[ DIALOG enemy(5) text="Vypada to, ze
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/pt/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Hmmm...
40 {[ MOVE enemy(5) dir=6 amount=4 ]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/de/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Hmmm...
40 {[ MOVE enemy(5) dir=6 amount=4 ]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/it/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Hmmm...
40 {[ MOVE enemy(5) dir=6 amount=4 ]
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/es/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Hmmm... a
40 {[ MOVE enemy(5) dir=6 amount=4 ]
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/eu/
H A Dlevel020.hcs6 {[ MOVE enemy(0) dir=8 amount=0 ]
7 [ MOVE enemy(1) dir=8 amount=0 ]
8 [ MOVE enemy(2) dir=4 amount=0 ]
9 [ MOVE enemy(3) dir=6 amount=0 ]
10 [ MOVE enemy(4) dir=4 amount=0 ]
11 [ MOVE enemy(5) dir=6 amount=0 ]}
26 {[ MOVE enemy(1) dir=4 amount=3 ]
29 {[ MOVE enemy(1) dir=4 amount=1 ]
34 {[ DIALOG enemy(5) text="Hmmm...
40 {[ MOVE enemy(5) dir=6 amount=4 ]
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/dports/games/opensonic/opensnc-src-0.1.4/levels/
H A Dblue_ocean_2.lev1082 // enemy list
1083 enemy "4" 2651 2063
1084 enemy "2" 7542 1721
1085 enemy "2" 7543 2003
1086 enemy "4" 8079 1505
1087 enemy "4" 7786 2505
1088 enemy "4" 8227 2014
1089 enemy "4" 8115 2131
1090 enemy "4" 7985 2301
1091 enemy "4" 7890 2441
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/dports/games/crafty/crafty-25.2_1/
H A Dmovgen.c231 temp_target = target & pawn_attacks[enemy][KingSQ(enemy)]; in GenerateChecks()
262 BishopAttacks(KingSQ(enemy), in GenerateChecks()
343 RookAttacks(KingSQ(enemy), in GenerateChecks()
466 target |= Kings(enemy); in GenerateCheckEvasions()
468 target = Kings(enemy); in GenerateCheckEvasions()
498 if (!Attacks(tree, enemy, to) in GenerateCheckEvasions()
856 int ray, enemy = Flip(side); in PinnedOnKing() local
884 return (RankAttacks(square) & (Rooks(enemy) | Queens(enemy))) != 0; in PinnedOnKing()
889 return (Diagh1Attacks(square) & (Bishops(enemy) | Queens(enemy))) != in PinnedOnKing()
895 return (FileAttacks(square) & (Rooks(enemy) | Queens(enemy))) != 0; in PinnedOnKing()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_shrine8_script.lua161 local enemy = nil
168 enemy:AddWayPoint(13.1, 15.8);
169 enemy:AddWayPoint(18.9, 15.8);
170 enemy:AddWayPoint(18.9, 21.8);
171 enemy:AddWayPoint(13.1, 21.8);
172 enemy:SetAggroRange(5);
174 roam_zone:AddEnemy(enemy, 1);
184 enemy:SetAggroRange(5);
186 roam_zone:AddEnemy(enemy, 1);
195 enemy:SetAggroRange(5);
[all …]

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