/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/ |
H A D | goblin_green.lua | 3 local enemy = ... 4 local game = enemy:get_game() 5 local map = enemy:get_map() 25 function enemy:on_created() 39 function enemy:on_restarted() 123 m:start(enemy) 126 enemy:restart() 147 m:start(enemy) 152 function enemy:throw() 275 enemy:restart() [all …]
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H A D | generic_projectile.lua | 11 local enemy = ... 12 local game = enemy:get_game() 13 local map = enemy:get_map() 19 function enemy:on_created() 21 enemy:set_life(1) 22 enemy:set_damage(1) 26 function enemy:on_restarted() 31 function enemy:on_movement_changed(movement) 34 for _, s in enemy:get_sprites() do 41 function enemy:allow_hurt_enemies(allow_hurt) [all …]
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 19 return std::move(enemy); in MakeEnemy() 217 auto enemy = MakeEnemy(1); variable 284 auto enemy = MakeEnemy(1); variable 331 auto enemy = MakeEnemy(1); variable 343 enemy.SetSp(100); 351 enemy.SetSp(0); 476 enemy.SetHp(50); 514 enemy.SetSp(50); 647 enemy.SetCharged(true); 654 enemy.AddState(2, true); [all …]
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/dports/games/opensonic/opensnc-src-0.1.4/objects/ |
H A D | old_enemies.obj | 16 // basic enemy properties 18 enemy 100 35 enemy 100 52 enemy 100 68 enemy 50 85 enemy 100 101 enemy 150 117 enemy 150 133 enemy 100 150 enemy 150 [all …]
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/dports/games/xbat/Xev111/ |
H A D | gzakart.c | 67 enemy[enemy_no].tmp1 = (enemy[enemy_no].tmp1*3)/2; 68 enemy[enemy_no].tmp3 = 11; 79 if(enemy[enemy_no].tmp3 > 0) { 85 enemy[enemy_no].tmp3--; 87 enemy[enemy_no].x.dummy += enemy[enemy_no].vx; 88 enemy[enemy_no].y.dummy += enemy[enemy_no].vy; 91 enemy[enemy_no].tmp1 --; 117 enemy[enemy_no].enemy_no = 0; 121 if(enemy[enemy_no].tmp1 == 1) 125 enemy[enemy_no].y.dummy); [all …]
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H A D | gido.c | 61 enemy[enemy_no].enemy_no = GIDO; 62 enemy[enemy_no].tmp1 = 0; 63 enemy[enemy_no].tmp2 = 0; 86 enemy[enemy_no].x.dummy += enemy[enemy_no].vx; 87 enemy[enemy_no].y.dummy += enemy[enemy_no].vy; 88 enemy[enemy_no].tmp1 = 1-enemy[enemy_no].tmp1; 89 sx = enemy[enemy_no].x.sht[UNION]; 90 sy = enemy[enemy_no].y.sht[UNION]; 121 enemy[enemy_no].y.sht[UNION], 122 pixmap[enemy[enemy_no].tmp1], [all …]
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/dports/games/legend-of-edgar/edgar-1.34/data/gfx/enemy/ |
H A D | rampaging_master_tortoise.dat | 1 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk00.png 21 0 84 48 2 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk01.png 21 0 84 48 3 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk02.png 21 0 84 48 4 gfx/enemy/master_tortoise/rampaging_master_tortoise_walk03.png 21 0 84 48 5 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract00.png 21 0 79 48 6 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract01.png 21 0 74 48 7 gfx/enemy/master_tortoise/rampaging_master_tortoise_retract02.png 21 0 69 48 12 gfx/enemy/master_tortoise/master_tortoise_shell00.png 21 0 84 48 13 gfx/enemy/master_tortoise/master_tortoise_shell01.png 21 0 84 48 14 gfx/enemy/master_tortoise/master_tortoise_shell02.png 21 0 84 48 [all …]
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H A D | slug_slime.dat | 1 gfx/enemy/slug/slug_slime00.png 2 gfx/enemy/slug/slug_slime01.png 3 gfx/enemy/slug/slug_slime02.png 4 gfx/enemy/slug/slug_slime03.png 5 gfx/enemy/slug/slug_slime04.png 6 gfx/enemy/slug/slug_slime05.png 7 gfx/enemy/slug/slug_slime06.png 8 gfx/enemy/slug/slug_slime07.png 9 gfx/enemy/slug/slug_slime08.png 10 gfx/enemy/slug/slug_slime09.png [all …]
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H A D | spitting_plant.dat | 1 gfx/enemy/spitting_plant/spitting_plant00.png 2 gfx/enemy/spitting_plant/spitting_plant01.png 3 gfx/enemy/spitting_plant/spitting_plant02.png 4 gfx/enemy/spitting_plant/spitting_plant03.png 5 gfx/enemy/spitting_plant/spitting_plant04.png 6 gfx/enemy/spitting_plant/spitting_plant05.png 7 gfx/enemy/spitting_plant/spitting_plant06.png 8 gfx/enemy/spitting_plant/spitting_plant07.png 9 gfx/enemy/spitting_plant/spitting_plant08.png 10 gfx/enemy/spitting_plant/spitting_plant09.png [all …]
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H A D | energy_drainer.dat | 1 gfx/enemy/energy_drainer/energy_drainer00.png 2 gfx/enemy/energy_drainer/energy_drainer01.png 3 gfx/enemy/energy_drainer/energy_drainer02.png 4 gfx/enemy/energy_drainer/energy_drainer03.png 5 gfx/enemy/energy_drainer/energy_drainer04.png 6 gfx/enemy/energy_drainer/energy_drainer05.png 7 gfx/enemy/energy_drainer/energy_drainer06.png 8 gfx/enemy/energy_drainer/energy_drainer07.png 9 gfx/enemy/energy_drainer/energy_drainer08.png 10 gfx/enemy/energy_drainer/energy_drainer09.png [all …]
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H A D | fire_tortoise.dat | 1 gfx/enemy/tortoise/fire_tortoise_walk00.png 21 0 84 48 2 gfx/enemy/tortoise/fire_tortoise_walk01.png 21 0 84 48 3 gfx/enemy/tortoise/fire_tortoise_walk02.png 21 0 84 48 4 gfx/enemy/tortoise/fire_tortoise_walk03.png 21 0 84 48 5 gfx/enemy/tortoise/fire_tortoise_walk04.png 21 0 84 48 6 gfx/enemy/tortoise/fire_tortoise_retract00.png 21 0 79 48 7 gfx/enemy/tortoise/fire_tortoise_retract01.png 21 0 74 48 8 gfx/enemy/tortoise/fire_tortoise_retract02.png 21 0 69 48 9 gfx/enemy/tortoise/fire_tortoise_retract03.png 21 0 64 48 11 gfx/enemy/tortoise/fire_tortoise_attack00.png 21 0 84 48 [all …]
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H A D | ceiling_crawler.dat | 1 gfx/enemy/crawler/crawler00.png 0 7 39 38 2 gfx/enemy/crawler/crawler01.png 0 7 39 38 3 gfx/enemy/crawler/crawler02.png 0 7 39 38 4 gfx/enemy/crawler/crawler03.png 0 7 39 38 5 gfx/enemy/crawler/crawler_upside_down00.png 0 0 39 38 6 gfx/enemy/crawler/crawler_upside_down01.png 0 0 39 38 9 gfx/enemy/crawler/crawler_attack00.png 10 gfx/enemy/crawler/crawler_attack01.png 11 gfx/enemy/crawler/crawler_attack02.png 12 gfx/enemy/crawler/crawler_attack_upside_down00.png [all …]
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H A D | skeleton.dat | 1 gfx/enemy/skeleton/skeleton_stand.png 2 gfx/enemy/skeleton/skeleton_walk00.png 3 gfx/enemy/skeleton/skeleton_walk01.png 4 gfx/enemy/skeleton/skeleton_walk02.png 5 gfx/enemy/skeleton/skeleton_walk03.png 6 gfx/enemy/skeleton/skeleton_fire_arrow00.png 7 gfx/enemy/skeleton/skeleton_fire_arrow01.png 8 gfx/enemy/skeleton/skeleton_fire_arrow02.png 9 gfx/enemy/skeleton/skeleton_fire_arrow03.png 10 gfx/enemy/skeleton/skeleton_fire_arrow04.png [all …]
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/ |
H A D | enemy.c | 153 if(enemy->parent != NULL) in enemy_destroy() 154 enemy_remove_child(enemy->parent, enemy); in enemy_destroy() 157 objectvm_destroy(enemy->vm); in enemy_destroy() 160 actor_destroy(enemy->actor); in enemy_destroy() 161 free(enemy->name); in enemy_destroy() 162 free(enemy); in enemy_destroy() 199 return enemy->parent; in enemy_get_parent() 219 enemy->children = object_children_add(enemy->children, child_name, child); in enemy_add_child() 220 child->parent = enemy; in enemy_add_child() 230 enemy->children = object_children_remove(enemy->children, child); in enemy_remove_child() [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sr/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Уху! 44 {[ DIALOG enemy(5) text="Шта ти [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_think.cpp | 33 if (enemy && enemy->health <= 0) in Think() 34 enemy = NULL; in Think() 114 if (enemy && Check_LOS (enemy, SHOOTFOV)) in ThinkForMove() 117 else if (enemy && P_CheckSight (player->mo, enemy, 0)) //Fight! in ThinkForMove() 119 Pitch (enemy); in ThinkForMove() 247 dest = enemy; in ThinkForMove() 374 if (enemy in Set_enemy() 378 oldenemy = enemy; in Set_enemy() 391 if (!enemy) in Set_enemy() 395 if (enemy && ((enemy->health < 0 || !(enemy->flags&MF_SHOOTABLE)) || player->mo->IsFriend(enemy))) in Set_enemy() [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/cs/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 25 {[ MOVE enemy(1) dir=4 amount=3 ] 28 {[ MOVE enemy(1) dir=4 amount=1 ] 38 {[ MOVE enemy(5) dir=6 amount=4 ] 51 {[ DIALOG enemy(5) text="Vypada to, ze [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/pt/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Hmmm... 40 {[ MOVE enemy(5) dir=6 amount=4 ] [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/de/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Hmmm... 40 {[ MOVE enemy(5) dir=6 amount=4 ] [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/it/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Hmmm... 40 {[ MOVE enemy(5) dir=6 amount=4 ] [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/es/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Hmmm... a 40 {[ MOVE enemy(5) dir=6 amount=4 ] [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/eu/ |
H A D | level020.hcs | 6 {[ MOVE enemy(0) dir=8 amount=0 ] 7 [ MOVE enemy(1) dir=8 amount=0 ] 8 [ MOVE enemy(2) dir=4 amount=0 ] 9 [ MOVE enemy(3) dir=6 amount=0 ] 10 [ MOVE enemy(4) dir=4 amount=0 ] 11 [ MOVE enemy(5) dir=6 amount=0 ]} 26 {[ MOVE enemy(1) dir=4 amount=3 ] 29 {[ MOVE enemy(1) dir=4 amount=1 ] 34 {[ DIALOG enemy(5) text="Hmmm... 40 {[ MOVE enemy(5) dir=6 amount=4 ] [all …]
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/dports/games/opensonic/opensnc-src-0.1.4/levels/ |
H A D | blue_ocean_2.lev | 1082 // enemy list 1083 enemy "4" 2651 2063 1084 enemy "2" 7542 1721 1085 enemy "2" 7543 2003 1086 enemy "4" 8079 1505 1087 enemy "4" 7786 2505 1088 enemy "4" 8227 2014 1089 enemy "4" 8115 2131 1090 enemy "4" 7985 2301 1091 enemy "4" 7890 2441 [all …]
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/dports/games/crafty/crafty-25.2_1/ |
H A D | movgen.c | 231 temp_target = target & pawn_attacks[enemy][KingSQ(enemy)]; in GenerateChecks() 262 BishopAttacks(KingSQ(enemy), in GenerateChecks() 343 RookAttacks(KingSQ(enemy), in GenerateChecks() 466 target |= Kings(enemy); in GenerateCheckEvasions() 468 target = Kings(enemy); in GenerateCheckEvasions() 498 if (!Attacks(tree, enemy, to) in GenerateCheckEvasions() 856 int ray, enemy = Flip(side); in PinnedOnKing() local 884 return (RankAttacks(square) & (Rooks(enemy) | Queens(enemy))) != 0; in PinnedOnKing() 889 return (Diagh1Attacks(square) & (Bishops(enemy) | Queens(enemy))) != in PinnedOnKing() 895 return (FileAttacks(square) & (Rooks(enemy) | Queens(enemy))) != 0; in PinnedOnKing() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/ |
H A D | mt_elbrus_shrine8_script.lua | 161 local enemy = nil 168 enemy:AddWayPoint(13.1, 15.8); 169 enemy:AddWayPoint(18.9, 15.8); 170 enemy:AddWayPoint(18.9, 21.8); 171 enemy:AddWayPoint(13.1, 21.8); 172 enemy:SetAggroRange(5); 174 roam_zone:AddEnemy(enemy, 1); 184 enemy:SetAggroRange(5); 186 roam_zone:AddEnemy(enemy, 1); 195 enemy:SetAggroRange(5); [all …]
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