/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/examples/ |
H A D | mixer-demo.rs | 90 println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4_000)); in demo()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | decal.cpp | 81 Decal::fade_out(float fade_time) in fade_out() function in Decal
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H A D | display_effect.cpp | 138 DisplayEffect::fade_out(float fadetime) in fade_out() function in DisplayEffect
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H A D | text_object.cpp | 108 TextObject::fade_out(float fadetime_) in fade_out() function in TextObject
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/scripts/menus/ |
H A D | solarus_logo.lua | 113 surface:fade_out()
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/dports/games/adonthell/adonthell-0.3.8/src/ |
H A D | adonthell.cc | 120 void adonthell::fade_out () in fade_out() function in adonthell
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-0.32.2/examples/ |
H A D | mixer-demo.rs | 90 println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4_000)); in demo()
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/dports/games/voadi/voadi-v0.3/data/scripts/menus/ |
H A D | solarus_logo.lua | 119 logo_surface:fade_out()
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/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/clouds/dsp/ |
H A D | granular_processor.cc | 412 float fade_out = Interpolate(lut_xfade_out, dry_wet, 16.0f); in Process() local 415 out_[i].l = l * fade_out + out_[i].l * post_gain * fade_in; in Process() 416 out_[i].r = r * fade_out + out_[i].r * post_gain * fade_in; in Process()
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/dports/games/gracer/gracer-0.1.5/src/ |
H A D | ui.tcl | 35 fade_out 1 1 1 1 2000 $next 405 fade_out 1 1 1 1 2000 time_trial_page 415 fade_out 1 1 1 1 2000 time_trial_page 424 fade_out 1 1 1 1 2000 1407 fade_out 1 1 1 1 2000 show_results 1884 proc fade_out {r g b scale msec args} { procedure 1898 set command [list fade_out $r $g $b $scale $msec]
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/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/ |
H A D | ap_output_thread.cpp | 631 static void apply_crossfade_s16(MemoryBuffer & fade_in, MemoryBuffer & fade_out, FXint nframes, FXu… in apply_crossfade_s16() argument 633 auto out = reinterpret_cast<FXshort*>(fade_out.data()); in apply_crossfade_s16() 646 static void apply_crossfade_float(MemoryBuffer & fade_in, MemoryBuffer & fade_out, FXint nframes, F… in apply_crossfade_float() argument 648 auto out = reinterpret_cast<FXfloat*>(fade_out.data()); in apply_crossfade_float()
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/ |
H A D | Music.pod | 107 $music->fade_out(5); 291 =head2 fade_out section 293 $music_or_class->fade_out( $fade_out );
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.h | 186 float fade_out; member 202 fade_out = 0; in OneShotNode()
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/dports/deskutils/gnome-pomodoro/gnome-pomodoro-0.20.0/src/ |
H A D | screen-notification.vala | 166 this.fade_out (); 209 private void fade_out ()
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | terrain-ALS-base.frag | 212 float fade_out = max(0.65 - 0.3 *overcast, 0.45); 214 …ensity * normalize(mix(hazeColor, 1.5* shadedFogColor, 1.0 -smoothstep(0.25, fade_out,eShade) ));
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | terrain-base.frag | 220 float fade_out = max(0.65 - 0.3 *overcast, 0.45); 222 …ensity * normalize(mix(hazeColor, 1.5* shadedFogColor, 1.0 -smoothstep(0.25, fade_out,eShade) ));
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree_player.h | 186 float fade_out; member 202 fade_out = 0; in OneShotNode()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/ |
H A D | ghost_cutscene.stl | 54 Effect.fade_out(2);
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | transition.c | 18 fade_out(fade); in TransFadeBlack()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | palette.h | 102 void fade_out(int cycles);
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/dports/deskutils/gnome-pomodoro/gnome-pomodoro-0.20.0/plugins/sounds/ |
H A D | sound-player.vala | 78 public abstract void fade_out (uint duration); 214 this.fade_out (0); 245 public void fade_out (uint duration)
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/dports/audio/clunk/clunk-1.3.261/clunk/ |
H A D | source.cpp | 152 void Source::fade_out(const float sec) { in fade_out() function in Source
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/dports/x11/slick-greeter/slick-greeter-1.5.3/src/ |
H A D | fadable.vala | 88 public void fade_out ()
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/plugins/ |
H A D | impulse_responses.cpp | 453 float fade_out = f->pFadeOut->getValue(); in update_settings() local 457 (f->fFadeOut != fade_out)) in update_settings() 462 f->fFadeOut = fade_out; in update_settings() 888 fade_out(dst, dst, millis_to_samples(fSampleRate, f->fFadeOut), fsamples); in reconfigure()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/ |
H A D | chameleon.lua | 160 sprite:fade_out(disappearing_delay, function() is_invisible = true end) 162 s:fade_out(disappearing_delay)
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