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Searched refs:fade_out (Results 151 – 175 of 360) sorted by relevance

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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/examples/
H A Dmixer-demo.rs90 println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4_000)); in demo()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Ddecal.cpp81 Decal::fade_out(float fade_time) in fade_out() function in Decal
H A Ddisplay_effect.cpp138 DisplayEffect::fade_out(float fadetime) in fade_out() function in DisplayEffect
H A Dtext_object.cpp108 TextObject::fade_out(float fadetime_) in fade_out() function in TextObject
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/scripts/menus/
H A Dsolarus_logo.lua113 surface:fade_out()
/dports/games/adonthell/adonthell-0.3.8/src/
H A Dadonthell.cc120 void adonthell::fade_out () in fade_out() function in adonthell
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-0.32.2/examples/
H A Dmixer-demo.rs90 println!("fading out ... {:?}", sdl2::mixer::Music::fade_out(4_000)); in demo()
/dports/games/voadi/voadi-v0.3/data/scripts/menus/
H A Dsolarus_logo.lua119 logo_surface:fade_out()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/clouds/dsp/
H A Dgranular_processor.cc412 float fade_out = Interpolate(lut_xfade_out, dry_wet, 16.0f); in Process() local
415 out_[i].l = l * fade_out + out_[i].l * post_gain * fade_in; in Process()
416 out_[i].r = r * fade_out + out_[i].r * post_gain * fade_in; in Process()
/dports/games/gracer/gracer-0.1.5/src/
H A Dui.tcl35 fade_out 1 1 1 1 2000 $next
405 fade_out 1 1 1 1 2000 time_trial_page
415 fade_out 1 1 1 1 2000 time_trial_page
424 fade_out 1 1 1 1 2000
1407 fade_out 1 1 1 1 2000 show_results
1884 proc fade_out {r g b scale msec args} { procedure
1898 set command [list fade_out $r $g $b $scale $msec]
/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/
H A Dap_output_thread.cpp631 static void apply_crossfade_s16(MemoryBuffer & fade_in, MemoryBuffer & fade_out, FXint nframes, FXu… in apply_crossfade_s16() argument
633 auto out = reinterpret_cast<FXshort*>(fade_out.data()); in apply_crossfade_s16()
646 static void apply_crossfade_float(MemoryBuffer & fade_in, MemoryBuffer & fade_out, FXint nframes, F… in apply_crossfade_float() argument
648 auto out = reinterpret_cast<FXfloat*>(fade_out.data()); in apply_crossfade_float()
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDLx/
H A DMusic.pod107 $music->fade_out(5);
291 =head2 fade_out section
293 $music_or_class->fade_out( $fade_out );
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.h186 float fade_out; member
202 fade_out = 0; in OneShotNode()
/dports/deskutils/gnome-pomodoro/gnome-pomodoro-0.20.0/src/
H A Dscreen-notification.vala166 this.fade_out ();
209 private void fade_out ()
/dports/games/flightgear-data/fgdata/Shaders/
H A Dterrain-ALS-base.frag212 float fade_out = max(0.65 - 0.3 *overcast, 0.45);
214 …ensity * normalize(mix(hazeColor, 1.5* shadedFogColor, 1.0 -smoothstep(0.25, fade_out,eShade) ));
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dterrain-base.frag220 float fade_out = max(0.65 - 0.3 *overcast, 0.45);
222 …ensity * normalize(mix(hazeColor, 1.5* shadedFogColor, 1.0 -smoothstep(0.25, fade_out,eShade) ));
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_tree_player.h186 float fade_out; member
202 fade_out = 0; in OneShotNode()
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/
H A Dghost_cutscene.stl54 Effect.fade_out(2);
/dports/games/taisei/taisei-1.3.2/src/
H A Dtransition.c18 fade_out(fade); in TransFadeBlack()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dpalette.h102 void fade_out(int cycles);
/dports/deskutils/gnome-pomodoro/gnome-pomodoro-0.20.0/plugins/sounds/
H A Dsound-player.vala78 public abstract void fade_out (uint duration);
214 this.fade_out (0);
245 public void fade_out (uint duration)
/dports/audio/clunk/clunk-1.3.261/clunk/
H A Dsource.cpp152 void Source::fade_out(const float sec) { in fade_out() function in Source
/dports/x11/slick-greeter/slick-greeter-1.5.3/src/
H A Dfadable.vala88 public void fade_out ()
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/plugins/
H A Dimpulse_responses.cpp453 float fade_out = f->pFadeOut->getValue(); in update_settings() local
457 (f->fFadeOut != fade_out)) in update_settings()
462 f->fFadeOut = fade_out; in update_settings()
888 fade_out(dst, dst, millis_to_samples(fSampleRate, f->fFadeOut), fsamples); in reconfigure()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dchameleon.lua160 sprite:fade_out(disappearing_delay, function() is_invisible = true end)
162 s:fade_out(disappearing_delay)

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