Searched refs:flDiffusion (Results 26 – 40 of 40) sorted by relevance
12
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/ |
H A D | I3DL2Reverb.cpp | 325 m_param[kI3DL2ReverbDiffusion] = preset.flDiffusion / 100.0f; in SetCurrentProgram()
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/dports/games/openspades/openspades-0.1.3/Sources/Audio/ |
H A D | ALDevice.cpp | 373 al::qalEffectf(reverbFX, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion); in updateEFXReverb()
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/dports/audio/openal-soft/openal-soft-1.21.1/al/ |
H A D | effect.cpp | 716 effect->Props.Reverb.Diffusion = props->flDiffusion;
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/OpenALAudio/ |
H A D | OpenALAudio.cpp | 1080 alEffectf(efxEffect, AL_REVERB_DIFFUSION, reverbProperties.reverbData.flDiffusion); in UpdateMapAmbient()
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/ |
H A D | mod.rs | 556 pub flDiffusion: f32, field
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/dports/games/py-fife/fifengine-0.4.2/engine/core/audio/effects/ |
H A D | soundeffect.cpp | 1228 setDiffusion(prop.flDiffusion); in loadPreset()
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/ |
H A D | Reverb.cpp | 190 lTailDiffusion = ftol((0.15f + pReverb->flDiffusion * (0.36f*0.01f)) * 32767.0f); in I3dl2_to_Generic()
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/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/ |
H A D | dsound.h | 1639 FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 % member
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 473 FLOAT flDiffusion; member
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/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/ |
H A D | dsound.h | 1639 FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 % member
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 1643 FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 % member
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 473 FLOAT flDiffusion; member
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/dports/audio/rtaudio/rtaudio-5.1.0/include/ |
H A D | dsound.h | 1639 FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 % member
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/dports/audio/stk/stk-4.6.2/src/include/ |
H A D | dsound.h | 1639 FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 % member
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/DirectMusic/ |
H A D | mod.rs | 2571 pub flDiffusion: f32, field 2593 .field("flDiffusion", &self.flDiffusion) in fmt() 2610 && self.flDiffusion == other.flDiffusion in eq()
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