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Searched refs:flipscreen (Results 726 – 743 of 743) sorted by relevance

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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_namcos1.cpp81 static INT32 flipscreen; variable
1696 if (flipscreen) { in draw_layer()
1789 if (flipscreen) in draw_sprites()
1865 flipscreen = DrvSprRAM[0x0ff6] & 1; in DrvDraw()
H A Dd_pacman.cpp47 static UINT8 *flipscreen; variable
1972 *flipscreen = d & 1; in pacman_write()
2134 *flipscreen = d & 1; in mspacman_write()
2174 *flipscreen = d & 1; in pengo_write()
2415 flipscreen = Next; Next += 0x000001; in MemIndex()
2693 if (*flipscreen) { in DrawBackground()
2716 if (*flipscreen) { in DrawSprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_nmk16.cpp47 static UINT8 *flipscreen; variable
4244 flipscreen = Next; Next += 0x000001; in MemIndex()
4852 if (*flipscreen) in draw_sprites()
4858 flipx ^= *flipscreen; in draw_sprites()
4859 flipy ^= *flipscreen; in draw_sprites()
4929 if (*flipscreen) in draw_sprites_tdragon2()
4935 flipx ^= *flipscreen; in draw_sprites_tdragon2()
4936 flipy ^= *flipscreen; in draw_sprites_tdragon2()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_seta.cpp89 static INT32 flipscreen; variable
7415 if (flipscreen) { in draw_layer()
7464 flipscreen = 0; //(DrvSprRAM0[0x601] & 0x40) >> 6; // disabled for now... in seta_update()
7465 flipscreen ^= tmap_flip; in seta_update()
7480 x_0 += 0x10 - VideoOffsets[1][flipscreen ? 1 : 0]; in seta_update()
7482 if (flipscreen) in seta_update()
7490 x_1 += 0x10 - VideoOffsets[1][flipscreen ? 1 : 0]; in seta_update()
7492 if (flipscreen) in seta_update()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dtaitoic.c4168 int flipscreen = TC0480SCP_pri_reg & 0x40; in TC0480SCP_bg23_draw() local
4185 if (!flipscreen) in TC0480SCP_bg23_draw()
4217 if (!flipscreen) in TC0480SCP_bg23_draw()
4226 if (flipscreen) row_index = 0x1ff - row_index; in TC0480SCP_bg23_draw()
H A Dkonamiic.c1281 int flipscreen = K007121_flipscreen[chip]; in K007121_sprites_draw() local
1382 if (flipscreen) in K007121_sprites_draw()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dtaitoic.c4168 int flipscreen = TC0480SCP_pri_reg & 0x40; in TC0480SCP_bg23_draw() local
4185 if (!flipscreen) in TC0480SCP_bg23_draw()
4217 if (!flipscreen) in TC0480SCP_bg23_draw()
4226 if (flipscreen) row_index = 0x1ff - row_index; in TC0480SCP_bg23_draw()
H A Dkonamiic.c1290 int flipscreen = K007121_flipscreen[chip]; in K007121_sprites_draw() local
1391 if (flipscreen) in K007121_sprites_draw()
/dports/games/supertux/supertux-0.1.3/src/
H A Dworldmap.cpp1019 flipscreen(); in display()
/dports/emulators/mess/mame-mame0226/src/emu/
H A Dvalidity.cpp1791 const char *flipscreen = ioport_string_from_index(INPUT_STRING_Flip_Screen); in validate_dip_settings() local
1812 if (field.name() == flipscreen && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No)) in validate_dip_settings()
/dports/emulators/mame/mame-mame0226/src/emu/
H A Dvalidity.cpp1791 const char *flipscreen = ioport_string_from_index(INPUT_STRING_Flip_Screen); in validate_dip_settings() local
1812 if (field.name() == flipscreen && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No)) in validate_dip_settings()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dkonamiic.c874 int flipscreen = K007121_flipscreen[chip]; in K007121_sprites_draw() local
974 if (flipscreen) in K007121_sprites_draw()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/irem/
H A Dd_m72.cpp1905 if (*flipscreen) in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/irem/
H A Dd_m72.cpp1905 if (*flipscreen) in draw_sprites()
/dports/comms/kermit/kermit-9.0.305.04/
H A Dckuus7.c5012 flipscreen(VTERM); in settrm()
/dports/games/supertux/supertux-0.1.3/
H A DChangeLog1766 * src/screen.cpp: Just use flipscreen(), instead of giving true as
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/metadata/
H A Dcheat.dat12623 …00:000:Invincibility "ON" PL1:You have to turn this cheat OFF to progress to the next flipscreen!!!
12631 …00:000:Invincibility "ON" PL2:You have to turn this cheat OFF to progress to the next flipscreen!!!
12643 …00:000:Invincibility "ON" PL1:You have to turn this cheat OFF to progress to the next flipscreen!!!
12651 …00:000:Invincibility "ON" PL2:You have to turn this cheat OFF to progress to the next flipscreen!!!
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/metadata/
H A Dcheat.dat12713 …00:000:Invincibility "ON" PL1:You have to turn this cheat OFF to progress to the next flipscreen!!!
12721 …00:000:Invincibility "ON" PL2:You have to turn this cheat OFF to progress to the next flipscreen!!!
12733 …00:000:Invincibility "ON" PL1:You have to turn this cheat OFF to progress to the next flipscreen!!!
12741 …00:000:Invincibility "ON" PL2:You have to turn this cheat OFF to progress to the next flipscreen!!!

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