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Searched refs:frametime (Results 1001 – 1025 of 1085) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3428 void hud_show_targeting_gauges(float frametime) in hud_show_targeting_gauges() argument
3434 hud_do_lock_indicators(frametime); in hud_show_targeting_gauges()
3480 hud_cargo_scan_update(targetp, frametime); in hud_show_targeting_gauges()
/dports/devel/efl/efl-1.25.1/doc/
H A Decore_examples.dox1076 * Now we are going to set the frametime for our animation to one fiftieth of
1079 * @until frametime
1112 * @note For this animation we made the frametime much larger which means our
/dports/games/qcc/send/v101qc/
H A Dclient.qc883 self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddefs.qc17 float frametime;
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsbar.c1730 centertime_off -= r_data->frametime; in Sbar_DrawCenterPrint()
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dclient.qc883 self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
/dports/games/redeclipse/base-2.0.0/config/ui/
H A Dsettings.cfg89 …ramerate and range (Min to Max)^n4: Average framerate and average and worst frametime" $ui_texttip]
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h738 int frametime; // cg.time - cg.oldTime member
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h752 int frametime; // cg.time - cg.oldTime member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_particles.c2136 p->velocity[ 2 ] < -cg.frametime * p->velocity[ 2 ] ) ) in CG_EvaluateParticlePhysics()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dg_damage.qc1261 t = min(frametime, e.fire_endtime - time);
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_phys.c2180 *sv_globals.frametime = host_frametime; in SV_Physics()
/dports/games/libretro-gambatte/gambatte-libretro-22abc24/
H A Dchangelog262 - change "turbo"-mode to temporarily set frametime as a way of avoiding
/dports/emulators/qemu/qemu-6.2.0/hw/usb/
H A Dtrace-events68 usb_ohci_init_time(int64_t frametime, int64_t bittime) "usb_bit_time=%" PRId64 " usb_frame_time=%" …
/dports/emulators/qemu60/qemu-6.0.0/hw/usb/
H A Dtrace-events68 usb_ohci_init_time(int64_t frametime, int64_t bittime) "usb_bit_time=%" PRId64 " usb_frame_time=%" …
/dports/emulators/hugo/hugo-2.12/
H A Dpce.c1715 static double lasttime = 0, lastcurtime = 0, frametime = 0.1; in Loop6502() local
/dports/emulators/qemu5/qemu-5.2.0/hw/usb/
H A Dtrace-events68 usb_ohci_init_time(int64_t frametime, int64_t bittime) "usb_bit_time=%" PRId64 " usb_frame_time=%" …
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_geoscape.cpp1668 maxInterpolationPoints = floor(1.0f / (ccs.frametime * (float)ccs.gameTimeScale)); in GEO_DrawMarkers()
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/hw/usb/
H A Dtrace-events68 usb_ohci_init_time(int64_t frametime, int64_t bittime) "usb_bit_time=%" PRId64 " usb_frame_time=%" …
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcustom.cpp366 unsigned long int frametime = 0, lastframetime = 0, timeframes = 0; variable
7541 frametime += last;
8724 (double)frametime / timeframes, timeframes, frametime);
/dports/games/q2pro/q2pro/source/
H A Dcl_fx.c239 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_weapons.cpp1105 cent->gent->client->ps.saberLength += cg.frametime*0.03; in CG_AddViewWeapon()
/dports/net/wireshark/wireshark-3.6.1/epan/dissectors/asn1/h248/
H A Dpacket-h248-template.c164 m->frametime = pinfo->abs_ts; in gcp_msg()
/dports/net/wireshark-lite/wireshark-3.6.1/epan/dissectors/asn1/h248/
H A Dpacket-h248-template.c164 m->frametime = pinfo->abs_ts; in gcp_msg()
/dports/net/tshark-lite/wireshark-3.6.1/epan/dissectors/asn1/h248/
H A Dpacket-h248-template.c164 m->frametime = pinfo->abs_ts; in gcp_msg()

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