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Searched refs:gamefunc_Jump (Results 26 – 30 of 30) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp3649 …if (BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Jump) || pPlayer->jetpack_on || (!crouchable && pPl… in P_GetInput()
3654 localInput.bits |= (BUTTON(gamefunc_Jump) << SK_JUMP) | (crouching << SK_CROUCH); in P_GetInput()
4398 …int const playerJump = BUTTON(gamefunc_Jump) && !(pPlayer->cursectnum >= 0 && sector[pPlayer->curs… in P_DHGetInput()
H A Dgame.cpp9249 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c5474 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp5431 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp7354 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()

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