Searched refs:gamefunc_Jump (Results 26 – 30 of 30) sorted by relevance
12
3649 …if (BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Jump) || pPlayer->jetpack_on || (!crouchable && pPl… in P_GetInput()3654 localInput.bits |= (BUTTON(gamefunc_Jump) << SK_JUMP) | (crouching << SK_CROUCH); in P_GetInput()4398 …int const playerJump = BUTTON(gamefunc_Jump) && !(pPlayer->cursectnum >= 0 && sector[pPlayer->curs… in P_DHGetInput()
9249 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()
5474 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
5431 SET_LOC_KEY(loc->bits, SK_JUMP, BUTTON(gamefunc_Jump)); in getinput()
7354 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()