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Searched refs:get_distance (Results 226 – 250 of 459) sorted by relevance

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/dports/net/mpich/mpich-3.4.3/modules/libfabric/prov/usnic/src/
H A Dusdf_ext.c232 .get_distance = usdf_am_get_distance,
/dports/science/gabedit/GabeditSrc251_300720/src/Geometry/
H A DMeasure.c293 t = get_distance((gint)geometry[i].N,(gint)geometry[j].N); in set_averaged_bond()
357 t = g_strdup_printf("%s",get_distance(N[i],N[j])); in set_distances()
594 oldD = g_strdup_printf("%s",get_distance(N1,N2)); in activate_distance_entry()
/dports/graphics/py-vecrec/vecrec-0.3.0/vecrec/
H A Dshapes.py387 def get_distance(self, other): member in Vector
1000 def get_distance(a, b): function
1003 return a.get_distance(b)
/dports/games/gunfudeadlands/
H A Dmymath.lua123 function mymath.get_distance(point1, point2) function
/dports/comms/gnuradio/gnuradio-3.8.4.0/gr-digital/include/gnuradio/digital/
H A Dconstellation.h216 float get_distance(unsigned int index, const gr_complex* sample);
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/scripts/hud/
H A Dhud_icon.lua306 if sol.main.get_distance(x, y, center_x, center_y) < hud_icon.background_w / 2 then
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DPickable.cpp563 if (get_distance(get_hero()) < 16) { in update()
H A DDoor.cpp517 && Geometry::get_distance(get_center_point(), get_hero().get_center_point()) < 40 in update()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dsiintrinsics.h56 USECODE_INTRINSIC_PTR(get_distance), // 0x21
H A Dsibetaintrinsics.h56 USECODE_INTRINSIC_PTR(get_distance), // 0x21
H A Dbgintrinsics.h48 USECODE_INTRINSIC_PTR(get_distance), // 0x19
/dports/net/mpich/mpich-3.4.3/src/util/
H A Dmpir_netloc.c338 static int get_distance(netloc_node_t ** exposed_vertex, netloc_node_t ** root, tree * subtree) in get_distance() function
349 temp_distance = get_distance(subtree->edges[0]->src, root, subtree); in get_distance()
580 distance_from_root = get_distance(vertex, root, subtree); in find_augmenting_path()
652 } else if (get_distance(dest, dest_root, dest_subtree) & 1) { in find_augmenting_path()
/dports/math/z3/z3-z3-4.8.13/src/tactic/sls/
H A Dsls_tracker.h235 inline unsigned get_distance(expr * n) { in get_distance() function
368 unsigned d = get_distance(cur); in calculate_expr_distances()
372 unsigned d_child = get_distance(child); in calculate_expr_distances()
/dports/math/py-z3-solver/z3-z3-4.8.10/src/tactic/sls/
H A Dsls_tracker.h235 inline unsigned get_distance(expr * n) { in get_distance() function
368 unsigned d = get_distance(cur); in calculate_expr_distances()
372 unsigned d_child = get_distance(child); in calculate_expr_distances()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/spells/
H A Dspell_functions.uc74 var delay = ((obj->get_distance(lightsource) / 3) + 2);
483 var dist = get_distance(body);
/dports/graphics/py-glooey/glooey-0.3.3/glooey/drawing/
H A Dartists.py328 w = a.get_distance(b)
335 h = a.get_distance(d)
/dports/math/z3/z3-z3-4.8.13/src/smt/
H A Dtheory_dense_diff_logic.h206 numeral const & get_distance(theory_var source, theory_var target) const { in get_distance() function
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/lighting/
H A Ddirectlightingintegrator.cpp302 const double square_distance = square(light_shading_point.get_distance()); in take_single_material_sample()
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/ai/
H A Da_star.gd85 func get_distance(start, end):
/dports/net/xprobe/xprobe2-0.3/src/xpmodules/os_probe/icmp_echo_id/
H A Dicmp_echo_id.cc254 ttl = pack->get_ttl() + tg->get_distance(); in generate_signature()
/dports/net/xprobe/xprobe2-0.3/src/xpmodules/os_probe/tcp_rst/
H A Dtcp_rst.cc211 ttl = pack->get_ttl() + tg->get_distance(); in generate_signature()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dslime_green.lua85 local is_close = (self:get_distance(hero) <= detection_distance)
H A Dslime_cyan.lua66 local is_close = (self:get_distance(hero) <= detection_distance)
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/movements/
H A DStraightMovement.cpp667 Geometry::get_distance(initial_xy, get_xy()) >= max_distance) { in update()
/dports/audio/ardour6/Ardour-6.8.0/libs/surfaces/contourdesign/
H A Dcontourdesign_gui.cc221 _ccp.set_jog_distance (_jog_distance.get_distance ()); in update_jog_distance()

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