/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | font.py | 140 gl.glTexCoord2d(0.0, 0.0) 142 gl.glTexCoord2d(1.0, 0.0) 144 gl.glTexCoord2d(1.0, 1.0) 146 gl.glTexCoord2d(0.0, 1.0) 250 gl.glTexCoord2d(s1, t2) 252 gl.glTexCoord2d(s2, t2) 254 gl.glTexCoord2d(s2, t1) 256 gl.glTexCoord2d(s1, t1)
|
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/ |
H A D | projectM-test-texture.cpp | 192 glTexCoord2d(0, 1); in textureTest() 194 glTexCoord2d(0, 0); in textureTest() 196 glTexCoord2d(1, 0); in textureTest() 198 glTexCoord2d(1, 1); in textureTest()
|
H A D | projectM-test-memleak.cpp | 192 glTexCoord2d(0, 1); in textureTest() 194 glTexCoord2d(0, 0); in textureTest() 196 glTexCoord2d(1, 0); in textureTest() 198 glTexCoord2d(1, 1); in textureTest()
|
H A D | projectM-test.cpp | 213 glTexCoord2d(0, 1); in textureTest() 215 glTexCoord2d(0, 0); in textureTest() 217 glTexCoord2d(1, 0); in textureTest() 219 glTexCoord2d(1, 1); in textureTest()
|
/dports/games/scourge/scourge/src/ |
H A D | portrait.cpp | 197 glTexCoord2d( 0, 0 ); in drawWidgetContents() 199 glTexCoord2d( 1, 0 ); in drawWidgetContents() 201 glTexCoord2d( 0, 1 ); in drawWidgetContents() 203 glTexCoord2d( 1, 1 ); in drawWidgetContents() 309 glTexCoord2d( 0, 0 ); in drawResistance() 311 glTexCoord2d( 1, 0 ); in drawResistance() 313 glTexCoord2d( 0, 1 ); in drawResistance() 315 glTexCoord2d( 1, 1 ); in drawResistance() 541 glTexCoord2d( 0, 0 ); in drawBar() 543 glTexCoord2d( 1, 0 ); in drawBar() [all …]
|
/dports/graphics/libdmtx/libdmtx-0.7.5/test/rotate_test/ |
H A D | display.c | 53 glTexCoord2d(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); in DrawBarCode() 54 glTexCoord2d(1.0, 0.0); glVertex3f( 2.0, -2.0, 0.0); in DrawBarCode() 55 glTexCoord2d(1.0, 1.0); glVertex3f( 2.0, 2.0, 0.0); in DrawBarCode() 56 glTexCoord2d(0.0, 1.0); glVertex3f(-2.0, 2.0, 0.0); in DrawBarCode()
|
/dports/games/zaz/zaz-1.0.1/src/ |
H A D | ballpath.cpp | 799 glTexCoord2d(tx, ty); in Render() 801 glTexCoord2d(tx, ty + ts); in Render() 821 glTexCoord2d(0, 0); in Render() 823 glTexCoord2d(0, 1); in Render() 825 glTexCoord2d(1, 1); in Render() 827 glTexCoord2d(1, 0); in Render() 872 glTexCoord2d(0, 0); in Render() 874 glTexCoord2d(0, ts); in Render() 876 glTexCoord2d(ts, ts); in Render() 878 glTexCoord2d(ts, 0); in Render() [all …]
|
H A D | game.cpp | 689 glTexCoord2d(tl.x, tl.y); in Render() 691 glTexCoord2d(bl.x, bl.y); in Render() 693 glTexCoord2d(br.x, br.y); in Render() 695 glTexCoord2d(tr.x, tr.y); in Render() 719 glTexCoord2d(tl.x, tl.y); in Render() 721 glTexCoord2d(bl.x, bl.y); in Render() 723 glTexCoord2d(br.x, br.y); in Render() 790 glTexCoord2d(0, 0); in Render() 792 glTexCoord2d(0, 1); in Render() 794 glTexCoord2d(1, 1); in Render() [all …]
|
H A D | editor.cpp | 90 glTexCoord2d(0, 0); in Render() 92 glTexCoord2d(0, 1); in Render() 94 glTexCoord2d(1, 1); in Render() 97 glTexCoord2d(1, 0); in Render() 241 glTexCoord2d(0, 0); in Render() 243 glTexCoord2d(0, 1); in Render() 245 glTexCoord2d(1, 1); in Render() 247 glTexCoord2d(1, 0); in Render()
|
/dports/graphics/mapserver/mapserver-7.6.4/ |
H A D | mapoglrenderer.cpp | 280 glTexCoord2d(textureStart, 1); in drawTriangles() 282 glTexCoord2d(textureStart, 0); in drawTriangles() 284 glTexCoord2d(textureStart + textureEnd, 1); in drawTriangles() 286 glTexCoord2d(textureStart + textureEnd, 0); in drawTriangles() 309 glTexCoord2d(textureStart, 1); in drawQuad() 311 glTexCoord2d(textureStart + (dist / tilelength), 1); in drawQuad() 315 glTexCoord2d(textureStart, 0); in drawQuad() 336 glTexCoord2d(0, 1); in renderTile() 338 glTexCoord2d(1, 1); in renderTile() 340 glTexCoord2d(1, 0); in renderTile() [all …]
|
/dports/multimedia/olive/olive-0.1.2/ui/ |
H A D | viewerwindow.cpp | 144 glTexCoord2d(0, 0); in paintGL() 146 glTexCoord2d(1, 0); in paintGL() 148 glTexCoord2d(1, 1); in paintGL() 150 glTexCoord2d(0, 1); in paintGL()
|
/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | granitetheme.cpp | 48 glTexCoord2d( j*1/8.0, i*1/8.0 ); in draw() 50 glTexCoord2d( (j+1)*1/8.0, i*1/8.0 ); in draw() 52 glTexCoord2d( (j+1)*1/8.0, (i+1)*1/8.0 ); in draw() 54 glTexCoord2d( j*1/8.0, (i+1)*1/8.0 ); in draw()
|
H A D | fontloader.cpp | 180 glTexCoord2d(0,0); glVertex2f(0,bitmap.rows); in make_dlist() 181 glTexCoord2d(0,y); glVertex2f(0,0); in make_dlist() 182 glTexCoord2d(x,y); glVertex2f(bitmap.width,0); in make_dlist() 183 glTexCoord2d(x,0); glVertex2f(bitmap.width,bitmap.rows); in make_dlist()
|
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/madspin/ |
H A D | madspin.c | 444 glTexCoord2d (1, 1); in madspin_draw() 447 glTexCoord2d (0, 1); in madspin_draw() 450 glTexCoord2d (1, 0); in madspin_draw() 453 glTexCoord2d (0, 0); in madspin_draw() 472 glTexCoord2d (1, 1); in madspin_draw() 475 glTexCoord2d (0, 1); in madspin_draw() 478 glTexCoord2d (1, 0); in madspin_draw() 481 glTexCoord2d (0, 0); in madspin_draw()
|
/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | Startline.cpp | 95 glTexCoord2d(0.0, 0.0); glVertex2d(pA.x, pA.y); in doDraw() 96 glTexCoord2d(0.0, ty2); glVertex2d(pB.x, pB.y); in doDraw() 97 glTexCoord2d(tx2, ty2); glVertex2d(pC.x, pC.y); in doDraw() 98 glTexCoord2d(tx2, 0.0); glVertex2d(pD.x, pD.y); in doDraw()
|
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/ |
H A D | Startline.cpp | 95 glTexCoord2d(0.0, 0.0); glVertex2d(pA.x, pA.y); in doDraw() 96 glTexCoord2d(0.0, ty2); glVertex2d(pB.x, pB.y); in doDraw() 97 glTexCoord2d(tx2, ty2); glVertex2d(pC.x, pC.y); in doDraw() 98 glTexCoord2d(tx2, 0.0); glVertex2d(pD.x, pD.y); in doDraw()
|
/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/ |
H A D | ScImage.cpp | 247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw() 248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw() 249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw() 250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
|
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/ |
H A D | ScImage.cpp | 247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw() 248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw() 249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw() 250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
|
/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/ |
H A D | ScImage.cpp | 247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw() 248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw() 249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw() 250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
|
/dports/games/lander/lander-0.6.6/src/ |
H A D | Surface.cpp | 134 glTexCoord2d(surface[i].texX, 0.0); in Display() 136 glTexCoord2d(surface[i].texX, 1.0); in Display() 138 glTexCoord2d(surface[i].texX + surface[i].texwidth, 1.0); in Display() 140 glTexCoord2d(surface[i].texX + surface[i].texwidth, 0.0); in Display()
|
H A D | Emitter.cpp | 115 glTexCoord2d(1, 1); glVertex3f(x+partsize, y+partsize, 0); in Draw() 116 glTexCoord2d(0, 1); glVertex3f(x-partsize, y+partsize, 0); in Draw() 117 glTexCoord2d(1, 0); glVertex3f(x+partsize, y-partsize, 0); in Draw() 118 glTexCoord2d(0, 0); glVertex3f(x-partsize, y-partsize, 0); in Draw()
|
/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | TrueTypeFont.cpp | 97 glTexCoord2d(0, 0); glVertex2f(0, 0); in createList() 98 glTexCoord2d(0, y); glVertex2f(0, (float)bitmap.rows); in createList() 99 glTexCoord2d(x, y); glVertex2f((float)bitmap.width, (float)bitmap.rows); in createList() 100 glTexCoord2d(x, 0); glVertex2f((float)bitmap.width, 0); in createList()
|
/dports/games/vamos/vamos-0.7.1/caelum/ |
H A D | Cylinder_Sky.cc | 55 glTexCoord2d (tex_x, tex_z); in draw() 62 glTexCoord2d (tex_x, tex_z); in draw()
|
/dports/games/vamos/vamos-0.7.1/media/ |
H A D | Texture_Image.cc | 289 glTexCoord2d (0.0, 1.0); in draw() 291 glTexCoord2d (1.0, 1.0); in draw() 293 glTexCoord2d (1.0, 0.0); in draw() 295 glTexCoord2d (0.0, 0.0); in draw()
|
/dports/databases/grass7/grass-7.8.6/lib/nviz/ |
H A D | draw.c | 388 glTexCoord2d(0.0,1.0); in Nviz_draw_image() 390 glTexCoord2d(0.0,0.0); in Nviz_draw_image() 392 glTexCoord2d(1.0,0.0); in Nviz_draw_image() 394 glTexCoord2d(1.0,1.0); in Nviz_draw_image()
|