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Searched refs:glTexCoord2d (Results 26 – 50 of 925) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Dfont.py140 gl.glTexCoord2d(0.0, 0.0)
142 gl.glTexCoord2d(1.0, 0.0)
144 gl.glTexCoord2d(1.0, 1.0)
146 gl.glTexCoord2d(0.0, 1.0)
250 gl.glTexCoord2d(s1, t2)
252 gl.glTexCoord2d(s2, t2)
254 gl.glTexCoord2d(s2, t1)
256 gl.glTexCoord2d(s1, t1)
/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-test/
H A DprojectM-test-texture.cpp192 glTexCoord2d(0, 1); in textureTest()
194 glTexCoord2d(0, 0); in textureTest()
196 glTexCoord2d(1, 0); in textureTest()
198 glTexCoord2d(1, 1); in textureTest()
H A DprojectM-test-memleak.cpp192 glTexCoord2d(0, 1); in textureTest()
194 glTexCoord2d(0, 0); in textureTest()
196 glTexCoord2d(1, 0); in textureTest()
198 glTexCoord2d(1, 1); in textureTest()
H A DprojectM-test.cpp213 glTexCoord2d(0, 1); in textureTest()
215 glTexCoord2d(0, 0); in textureTest()
217 glTexCoord2d(1, 0); in textureTest()
219 glTexCoord2d(1, 1); in textureTest()
/dports/games/scourge/scourge/src/
H A Dportrait.cpp197 glTexCoord2d( 0, 0 ); in drawWidgetContents()
199 glTexCoord2d( 1, 0 ); in drawWidgetContents()
201 glTexCoord2d( 0, 1 ); in drawWidgetContents()
203 glTexCoord2d( 1, 1 ); in drawWidgetContents()
309 glTexCoord2d( 0, 0 ); in drawResistance()
311 glTexCoord2d( 1, 0 ); in drawResistance()
313 glTexCoord2d( 0, 1 ); in drawResistance()
315 glTexCoord2d( 1, 1 ); in drawResistance()
541 glTexCoord2d( 0, 0 ); in drawBar()
543 glTexCoord2d( 1, 0 ); in drawBar()
[all …]
/dports/graphics/libdmtx/libdmtx-0.7.5/test/rotate_test/
H A Ddisplay.c53 glTexCoord2d(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); in DrawBarCode()
54 glTexCoord2d(1.0, 0.0); glVertex3f( 2.0, -2.0, 0.0); in DrawBarCode()
55 glTexCoord2d(1.0, 1.0); glVertex3f( 2.0, 2.0, 0.0); in DrawBarCode()
56 glTexCoord2d(0.0, 1.0); glVertex3f(-2.0, 2.0, 0.0); in DrawBarCode()
/dports/games/zaz/zaz-1.0.1/src/
H A Dballpath.cpp799 glTexCoord2d(tx, ty); in Render()
801 glTexCoord2d(tx, ty + ts); in Render()
821 glTexCoord2d(0, 0); in Render()
823 glTexCoord2d(0, 1); in Render()
825 glTexCoord2d(1, 1); in Render()
827 glTexCoord2d(1, 0); in Render()
872 glTexCoord2d(0, 0); in Render()
874 glTexCoord2d(0, ts); in Render()
876 glTexCoord2d(ts, ts); in Render()
878 glTexCoord2d(ts, 0); in Render()
[all …]
H A Dgame.cpp689 glTexCoord2d(tl.x, tl.y); in Render()
691 glTexCoord2d(bl.x, bl.y); in Render()
693 glTexCoord2d(br.x, br.y); in Render()
695 glTexCoord2d(tr.x, tr.y); in Render()
719 glTexCoord2d(tl.x, tl.y); in Render()
721 glTexCoord2d(bl.x, bl.y); in Render()
723 glTexCoord2d(br.x, br.y); in Render()
790 glTexCoord2d(0, 0); in Render()
792 glTexCoord2d(0, 1); in Render()
794 glTexCoord2d(1, 1); in Render()
[all …]
H A Deditor.cpp90 glTexCoord2d(0, 0); in Render()
92 glTexCoord2d(0, 1); in Render()
94 glTexCoord2d(1, 1); in Render()
97 glTexCoord2d(1, 0); in Render()
241 glTexCoord2d(0, 0); in Render()
243 glTexCoord2d(0, 1); in Render()
245 glTexCoord2d(1, 1); in Render()
247 glTexCoord2d(1, 0); in Render()
/dports/graphics/mapserver/mapserver-7.6.4/
H A Dmapoglrenderer.cpp280 glTexCoord2d(textureStart, 1); in drawTriangles()
282 glTexCoord2d(textureStart, 0); in drawTriangles()
284 glTexCoord2d(textureStart + textureEnd, 1); in drawTriangles()
286 glTexCoord2d(textureStart + textureEnd, 0); in drawTriangles()
309 glTexCoord2d(textureStart, 1); in drawQuad()
311 glTexCoord2d(textureStart + (dist / tilelength), 1); in drawQuad()
315 glTexCoord2d(textureStart, 0); in drawQuad()
336 glTexCoord2d(0, 1); in renderTile()
338 glTexCoord2d(1, 1); in renderTile()
340 glTexCoord2d(1, 0); in renderTile()
[all …]
/dports/multimedia/olive/olive-0.1.2/ui/
H A Dviewerwindow.cpp144 glTexCoord2d(0, 0); in paintGL()
146 glTexCoord2d(1, 0); in paintGL()
148 glTexCoord2d(1, 1); in paintGL()
150 glTexCoord2d(0, 1); in paintGL()
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dgranitetheme.cpp48 glTexCoord2d( j*1/8.0, i*1/8.0 ); in draw()
50 glTexCoord2d( (j+1)*1/8.0, i*1/8.0 ); in draw()
52 glTexCoord2d( (j+1)*1/8.0, (i+1)*1/8.0 ); in draw()
54 glTexCoord2d( j*1/8.0, (i+1)*1/8.0 ); in draw()
H A Dfontloader.cpp180 glTexCoord2d(0,0); glVertex2f(0,bitmap.rows); in make_dlist()
181 glTexCoord2d(0,y); glVertex2f(0,0); in make_dlist()
182 glTexCoord2d(x,y); glVertex2f(bitmap.width,0); in make_dlist()
183 glTexCoord2d(x,0); glVertex2f(bitmap.width,bitmap.rows); in make_dlist()
/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/madspin/
H A Dmadspin.c444 glTexCoord2d (1, 1); in madspin_draw()
447 glTexCoord2d (0, 1); in madspin_draw()
450 glTexCoord2d (1, 0); in madspin_draw()
453 glTexCoord2d (0, 0); in madspin_draw()
472 glTexCoord2d (1, 1); in madspin_draw()
475 glTexCoord2d (0, 1); in madspin_draw()
478 glTexCoord2d (1, 0); in madspin_draw()
481 glTexCoord2d (0, 0); in madspin_draw()
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DStartline.cpp95 glTexCoord2d(0.0, 0.0); glVertex2d(pA.x, pA.y); in doDraw()
96 glTexCoord2d(0.0, ty2); glVertex2d(pB.x, pB.y); in doDraw()
97 glTexCoord2d(tx2, ty2); glVertex2d(pC.x, pC.y); in doDraw()
98 glTexCoord2d(tx2, 0.0); glVertex2d(pD.x, pD.y); in doDraw()
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/
H A DStartline.cpp95 glTexCoord2d(0.0, 0.0); glVertex2d(pA.x, pA.y); in doDraw()
96 glTexCoord2d(0.0, ty2); glVertex2d(pB.x, pB.y); in doDraw()
97 glTexCoord2d(tx2, ty2); glVertex2d(pC.x, pC.y); in doDraw()
98 glTexCoord2d(tx2, 0.0); glVertex2d(pD.x, pD.y); in doDraw()
/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/
H A DScImage.cpp247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw()
248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw()
249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw()
250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/
H A DScImage.cpp247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw()
248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw()
249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw()
250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/
H A DScImage.cpp247 glTexCoord2d(tx1, ty1); glVertex2d(x1, y1); in draw()
248 glTexCoord2d(tx2, ty1); glVertex2d(x2, y1); in draw()
249 glTexCoord2d(tx2, ty2); glVertex2d(x2, y2); in draw()
250 glTexCoord2d(tx1, ty2); glVertex2d(x1, y2); in draw()
/dports/games/lander/lander-0.6.6/src/
H A DSurface.cpp134 glTexCoord2d(surface[i].texX, 0.0); in Display()
136 glTexCoord2d(surface[i].texX, 1.0); in Display()
138 glTexCoord2d(surface[i].texX + surface[i].texwidth, 1.0); in Display()
140 glTexCoord2d(surface[i].texX + surface[i].texwidth, 0.0); in Display()
H A DEmitter.cpp115 glTexCoord2d(1, 1); glVertex3f(x+partsize, y+partsize, 0); in Draw()
116 glTexCoord2d(0, 1); glVertex3f(x-partsize, y+partsize, 0); in Draw()
117 glTexCoord2d(1, 0); glVertex3f(x+partsize, y-partsize, 0); in Draw()
118 glTexCoord2d(0, 0); glVertex3f(x-partsize, y-partsize, 0); in Draw()
/dports/devel/love5/love-0.5-0/src/opengl/
H A DTrueTypeFont.cpp97 glTexCoord2d(0, 0); glVertex2f(0, 0); in createList()
98 glTexCoord2d(0, y); glVertex2f(0, (float)bitmap.rows); in createList()
99 glTexCoord2d(x, y); glVertex2f((float)bitmap.width, (float)bitmap.rows); in createList()
100 glTexCoord2d(x, 0); glVertex2f((float)bitmap.width, 0); in createList()
/dports/games/vamos/vamos-0.7.1/caelum/
H A DCylinder_Sky.cc55 glTexCoord2d (tex_x, tex_z); in draw()
62 glTexCoord2d (tex_x, tex_z); in draw()
/dports/games/vamos/vamos-0.7.1/media/
H A DTexture_Image.cc289 glTexCoord2d (0.0, 1.0); in draw()
291 glTexCoord2d (1.0, 1.0); in draw()
293 glTexCoord2d (1.0, 0.0); in draw()
295 glTexCoord2d (0.0, 0.0); in draw()
/dports/databases/grass7/grass-7.8.6/lib/nviz/
H A Ddraw.c388 glTexCoord2d(0.0,1.0); in Nviz_draw_image()
390 glTexCoord2d(0.0,0.0); in Nviz_draw_image()
392 glTexCoord2d(1.0,0.0); in Nviz_draw_image()
394 glTexCoord2d(1.0,1.0); in Nviz_draw_image()

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