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Searched refs:glTexParameteri (Results 176 – 200 of 5176) sorted by relevance

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/dports/graphics/goom/goom2k4-0/mac/StandAlone/
H A DMainOpenGLView.m206glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , texture_hint);
208 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
209 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
210 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
211 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
236glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , texture_hint);
238 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
239 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
H A DGoom.m236 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE , client_storage);
238 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
239 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
240 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
241 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_STORAGE_HINT_APPLE , client_storage);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Drtt_fbo.cpp50 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in RTT_FBO()
51 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in RTT_FBO()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in RTT_FBO()
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in RTT_FBO()
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in RTT_FBO()
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in RTT_FBO()
72 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in RTT_FBO()
/dports/misc/mnn/MNN-1.2.0/demo/android/app/src/main/java/com/taobao/android/opengl/
H A DOESTexture.java19 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAM… in init()
20 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAM… in init()
21 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_… in init()
22 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_… in init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/nv_conditional_render/
H A Dgeneratemipmap.c84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display()
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_display()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in piglit_display()
89 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in piglit_display()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DReadOnlyFeedbackLoopTest.cpp66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
H A DPixmapTest.cpp177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
179 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/src/
H A Dsum_reduce.cpp40 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SumReduce()
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SumReduce()
42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in SumReduce()
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SumReduce()
44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in SumReduce()
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in SumReduce()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Ds3tc_crunch.c106 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in main()
107 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in main()
129 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in main()
130 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in main()
152 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in main()
153 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in main()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/amd_seamless_cubemap_per_texture/
H A Damd_seamless_cubemap_per_texture.c55 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_SEAMLESS, seamless); in draw_quad()
139 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_init()
140 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_init()
141 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in piglit_init()
142 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
143 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
/dports/devel/vcglib/vcglib-2020.09/wrap/gl/
H A Dgl_surface.h171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in set()
172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in set()
173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set()
174 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set()
183 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in set()
184 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in set()
185 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set()
186 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set()
187 glTexParameteri (GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); in set()
188 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); in set()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/
H A Dgl_surface.h171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in set()
172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in set()
173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set()
174 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set()
183 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in set()
184 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in set()
185 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set()
186 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set()
187 glTexParameteri (GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); in set()
188 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); in set()
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/dports/games/crack-attack/crack-attack-1.1.14/src/
H A Dobj_clock.cxx64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in generateClock()
65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in generateClock()
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateClock()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in generateClock()
/dports/games/barony/Barony-3.3.7/src/
H A Ddraw.hpp84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in load()
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in load()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in load()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in load()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in load()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in load()
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in load()
95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in load()
/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Drendergl.cpp179 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init()
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, param); in init()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, param); in init()
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in init()
195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
/dports/games/dreamchess/dreamchess-0.3.0/dreamchess/src/gui/
H A Dtexture.c60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SDL_GL_LoadTexture()
61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in SDL_GL_LoadTexture()
64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in SDL_GL_LoadTexture()
65 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in SDL_GL_LoadTexture()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode_h); in draw_texture_uv()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode_v); in draw_texture_uv()
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in draw_texture_fullscreen()
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in draw_texture_fullscreen()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/HwDecRender/
H A DRendererVTBGL.cpp178 glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in UploadTexture()
179 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in UploadTexture()
180 glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in UploadTexture()
181 glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in UploadTexture()
187 glTexParameteri(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in UploadTexture()
188 glTexParameteri(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in UploadTexture()
189 glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in UploadTexture()
190 glTexParameteri(m_textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in UploadTexture()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dopengl.c195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in video_gl_init_texture()
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in video_gl_init_texture()
386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in video_gl_copy_screen()
387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in video_gl_copy_screen()
450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
456 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
457 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
462 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in video_gl_prepare_yuv_frame()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadTexture()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadTexture()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in LoadTexture()
323 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CBumpWater()
324 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CBumpWater()
329 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); in CBumpWater()
330 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); in CBumpWater()
345 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in CBumpWater()
346 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in CBumpWater()
355 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CBumpWater()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-1d.c109 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in draw_fbo_1d()
110 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in draw_fbo_1d()
111 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw_fbo_1d()
112 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw_fbo_1d()
113 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in draw_fbo_1d()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dgfx_opengl_texture.cpp83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in OpenGLTexture()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in OpenGLTexture()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in OpenGLTexture()
89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in OpenGLTexture()
141 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in copyFromFramebuffer()
142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in copyFromFramebuffer()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DTextureGL.cpp72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapFilter); in LoadToGPU()
78 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in LoadToGPU()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); in LoadToGPU()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); in LoadToGPU()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in LoadToGPU()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in LoadToGPU()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Assets/
H A DTexture.cpp138 …glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(m_buffers.size() … in prepare()
139 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter)); in prepare()
140 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter)); in prepare()
141 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)); in prepare()
142 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)); in prepare()
170 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter)); in setMode()
171 glAssert(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter)); in setMode()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Ddepth-tex-modes-common.c73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in loadTex()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in loadTex()
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in loadTex()
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in loadTex()
83 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, in loadTex()
85 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, in loadTex()
203 glTexParameteri(test_rows[row].target, in depth_tex_display()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_world.cpp100 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initWorld()
156 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initWorld()
181 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initWorld()
307 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initWorld()
308 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initWorld()
319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initWorld()
320 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initWorld()
328 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initWorld()
329 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initWorld()
337 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initWorld()
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