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Searched refs:glTexParameteri (Results 251 – 275 of 5304) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/ftgl/FTFont/
H A DFTBufferFont.cpp85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A DNamedTextures.cpp152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in Load()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in Load()
163 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Load()
164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Load()
166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Load()
167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Load()
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Load()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in Load()
/dports/devel/upp/upp/bazaar/FTGL/src/FTFont/
H A DFTBufferFont.cpp85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dgl_fbo.cpp113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in vw_BuildFBO()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in vw_BuildFBO()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in vw_BuildFBO()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in vw_BuildFBO()
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in vw_BuildFBO()
149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in vw_BuildFBO()
150 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in vw_BuildFBO()
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in vw_BuildFBO()
/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/objc/Framework/Classes/
H A DRTCNativeNV12Shader.mm126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dcombiner.c104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dcombiner.c104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
/dports/emulators/sameboy/SameBoy-0.14.7/Cocoa/
H A DGBGLShader.m57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/dports/graphics/ftgl/ftgl-2.4.0/src/FTFont/
H A DFTBufferFont.cpp86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl()
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl()
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp462 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
463 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
464 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
495 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
496 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
497 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
527 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
528 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
566 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture2DInt()
567 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DInt()
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/dports/games/gracer/gracer-0.1.5/common/
H A Dgr_texture.c144 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, in gr_texture_setup_gl()
146 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, in gr_texture_setup_gl()
150 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in gr_texture_setup_gl()
153 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in gr_texture_setup_gl()
160 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
165 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
170 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
175 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
181 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
184 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Dinit_render_to_texture.cpp26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init_render_to_texture()
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init_render_to_texture()
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init_render_to_texture()
29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init_render_to_texture()
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Dinit_render_to_texture.cpp26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init_render_to_texture()
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init_render_to_texture()
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init_render_to_texture()
29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init_render_to_texture()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dopengl.cpp85 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in drawGLscreen()
86 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in drawGLscreen()
87 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in drawGLscreen()
88 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in drawGLscreen()
/dports/graphics/openrm/rm160/rm/
H A Drmtxture.c1102 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture3DDownload()
1103 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, t->wrap_mode); in private_rmTexture3DDownload()
1104 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R_EXT, t->wrap_mode); in private_rmTexture3DDownload()
1105 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, t->mag_filter_mode); in private_rmTexture3DDownload()
1106 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, t->min_filter_mode); in private_rmTexture3DDownload()
1174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture2DDownload()
1175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, t->wrap_mode); in private_rmTexture2DDownload()
1177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, t->mag_filter_mode); in private_rmTexture2DDownload()
1178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, t->min_filter_mode); in private_rmTexture2DDownload()
1242 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture1DDownload()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.cpp246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in LoadWaterTextures()
266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures()
267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures()
274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures()
275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures()
283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures()
284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures()
290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures()
291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures()
297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures()
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/dports/x11-wm/mutter/mutter-41.1/src/backends/native/
H A Dmeta-renderer-native-gles3.c66 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in paint_egl_image()
68 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in paint_egl_image()
70 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, in paint_egl_image()
72 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, in paint_egl_image()
74 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R_OES, in paint_egl_image()
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/cube/
H A Dcubemap.cpp65 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, in reload_texture()
67 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, in reload_texture()
69 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, in reload_texture()
71 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, in reload_texture()
73 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, in reload_texture()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-lod-bias.c159 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in loadTex()
160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in loadTex()
162 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in loadTex()
164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in loadTex()
165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in loadTex()
H A Dfp-indirections2.c88 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init()
89 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init()
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init()
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init()
98 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init()
99 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/
H A Dtexture.cxx57 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture()
59 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture()
61 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture()
63 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in ImplOpenGLTexture()
106 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture()
108 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture()
110 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture()
112 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in ImplOpenGLTexture()
137 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture()
141 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture()
[all …]
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dtextures.cpp94 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f ); in SetTexParameters()
104 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in SetTexParameters()
105 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters()
109 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters()
113 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters()
116 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in SetTexParameters()
117 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters()
121 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters()
124 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); in SetTexParameters()
125 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters()
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/dports/games/py-fife/fifengine-0.4.2/engine/core/video/opengl/
H A Dglimage.cpp277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in generateGLTexture()
278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in generateGLTexture()
281 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in generateGLTexture()
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in generateGLTexture()
290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture()
291glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_NEAREST : GL_L… in generateGLTexture()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture()
295glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_LINEAR : GL_LI… in generateGLTexture()
300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture()
301glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_LINEAR : GL_LI… in generateGLTexture()
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/dports/x11/slop/slop-7.6/src/
H A Dframebuffer.cpp9 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in Framebuffer()
10 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in Framebuffer()
11 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in Framebuffer()
12 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in Framebuffer()
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in resize()
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resize()
/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/
H A Dterrain-renderer.cpp72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

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