/dports/games/critterding/critterding-beta12/src/utils/ftgl/FTFont/ |
H A D | FTBufferFont.cpp | 85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl() 109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
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/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | NamedTextures.cpp | 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in Load() 153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in Load() 163 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Load() 164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Load() 166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Load() 167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Load() 182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Load() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in Load()
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/dports/devel/upp/upp/bazaar/FTGL/src/FTFont/ |
H A D | FTBufferFont.cpp | 85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl() 109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | gl_fbo.cpp | 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in vw_BuildFBO() 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in vw_BuildFBO() 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in vw_BuildFBO() 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in vw_BuildFBO() 148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in vw_BuildFBO() 149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in vw_BuildFBO() 150 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in vw_BuildFBO() 151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in vw_BuildFBO()
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/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/objc/Framework/Classes/ |
H A D | RTCNativeNV12Shader.mm | 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init() 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init() 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
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/dports/emulators/sameboy/SameBoy-0.14.7/Cocoa/ |
H A D | GBGLShader.m | 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/dports/graphics/ftgl/ftgl-2.4.0/src/FTFont/ |
H A D | FTBufferFont.cpp | 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl() 110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in FTBufferFontImpl() 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in FTBufferFontImpl() 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FTBufferFontImpl() 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FTBufferFontImpl()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 462 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 463 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 464 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb() 495 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 496 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 497 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg() 527 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DR() 528 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DR() 566 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture2DInt() 567 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DInt() [all …]
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/dports/games/gracer/gracer-0.1.5/common/ |
H A D | gr_texture.c | 144 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, in gr_texture_setup_gl() 146 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, in gr_texture_setup_gl() 150 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in gr_texture_setup_gl() 153 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in gr_texture_setup_gl() 160 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl() 165 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl() 170 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl() 175 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl() 181 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl() 184 GL_CHECK(glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in gr_texture_setup_gl()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/ |
H A D | init_render_to_texture.cpp | 26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init_render_to_texture() 27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init_render_to_texture() 28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init_render_to_texture() 29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init_render_to_texture()
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/ |
H A D | init_render_to_texture.cpp | 26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init_render_to_texture() 27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init_render_to_texture() 28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init_render_to_texture() 29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init_render_to_texture()
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | opengl.cpp | 85 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in drawGLscreen() 86 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in drawGLscreen() 87 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in drawGLscreen() 88 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in drawGLscreen()
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmtxture.c | 1102 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture3DDownload() 1103 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, t->wrap_mode); in private_rmTexture3DDownload() 1104 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R_EXT, t->wrap_mode); in private_rmTexture3DDownload() 1105 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, t->mag_filter_mode); in private_rmTexture3DDownload() 1106 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, t->min_filter_mode); in private_rmTexture3DDownload() 1174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture2DDownload() 1175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, t->wrap_mode); in private_rmTexture2DDownload() 1177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, t->mag_filter_mode); in private_rmTexture2DDownload() 1178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, t->min_filter_mode); in private_rmTexture2DDownload() 1242 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, t->wrap_mode); in private_rmTexture1DDownload() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | WaterManager.cpp | 246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in LoadWaterTextures() 266 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures() 267 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures() 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures() 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures() 283 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures() 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures() 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures() 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in LoadWaterTextures() 297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in LoadWaterTextures() [all …]
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/dports/x11-wm/mutter/mutter-41.1/src/backends/native/ |
H A D | meta-renderer-native-gles3.c | 66 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in paint_egl_image() 68 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in paint_egl_image() 70 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, in paint_egl_image() 72 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, in paint_egl_image() 74 GLBAS (gles3, glTexParameteri, (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R_OES, in paint_egl_image()
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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/cube/ |
H A D | cubemap.cpp | 65 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, in reload_texture() 67 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, in reload_texture() 69 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, in reload_texture() 71 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, in reload_texture() 73 GL_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, in reload_texture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-lod-bias.c | 159 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in loadTex() 160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in loadTex() 162 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, in loadTex() 164 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in loadTex() 165 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in loadTex()
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H A D | fp-indirections2.c | 88 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init() 89 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init() 93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init() 94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init() 98 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texture_init() 99 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texture_init()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/vcl/opengl/ |
H A D | texture.cxx | 57 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture() 59 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture() 61 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture() 63 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in ImplOpenGLTexture() 106 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture() 108 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture() 110 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture() 112 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in ImplOpenGLTexture() 137 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in ImplOpenGLTexture() 141 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in ImplOpenGLTexture() [all …]
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | textures.cpp | 94 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f ); in SetTexParameters() 104 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in SetTexParameters() 105 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters() 109 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters() 113 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in SetTexParameters() 116 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in SetTexParameters() 117 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters() 121 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters() 124 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); in SetTexParameters() 125 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in SetTexParameters() [all …]
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/dports/games/py-fife/fifengine-0.4.2/engine/core/video/opengl/ |
H A D | glimage.cpp | 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in generateGLTexture() 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in generateGLTexture() 281 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in generateGLTexture() 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in generateGLTexture() 290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture() 291 …glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_NEAREST : GL_L… in generateGLTexture() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture() 295 …glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_LINEAR : GL_LI… in generateGLTexture() 300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in generateGLTexture() 301 …glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmapping ? GL_LINEAR_MIPMAP_LINEAR : GL_LI… in generateGLTexture() [all …]
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/dports/x11/slop/slop-7.6/src/ |
H A D | framebuffer.cpp | 9 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in Framebuffer() 10 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in Framebuffer() 11 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in Framebuffer() 12 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in Framebuffer() 71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in resize() 72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resize()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/ |
H A D | terrain-renderer.cpp | 72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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