/dports/graphics/py-pyqtgraph/pyqtgraph-0.12.3/pyqtgraph/widgets/ |
H A D | RawImageWidget.py | 118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) 119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) 121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER) 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER)
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/opengl_demo/ |
H A D | opengl_helpers.cpp | 20 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture() 21 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 22 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in create_texture() 23 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in create_texture()
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/dports/math/curv/curv-0.5/libcurv/viewer/ |
H A D | fbo.cc | 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in allocate() 68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in allocate() 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in allocate() 70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in allocate()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | tex1d.c | 114 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in init() 115 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in init() 116 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in init() 117 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | tex1d.c | 114 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); in init() 115 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); in init() 116 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in init() 117 glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in init()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/MacSrc/ |
H A D | OpenGL.cc | 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in opengl_swap_and_restore() 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in opengl_swap_and_restore() 744 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, get_texture_min_func()); in opengl_light_tmap() 747 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in opengl_light_tmap() 748 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in opengl_light_tmap() 795 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in opengl_bitmap() 796 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in opengl_bitmap() 871 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in opengl_draw_poly() 872 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in opengl_draw_poly() 913 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in opengl_begin_stars() [all …]
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rTexture.cpp | 493 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); in Upload() 495 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); in Upload() 497 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); in Upload() 499 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); in Upload() 564 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, in OnSelect() 571 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, in OnSelect() 575 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, in OnSelect()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | shadow_sampler.c | 167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); in MakeTexture() 168 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); in MakeTexture() 169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); in MakeTexture() 170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, in MakeTexture() 179 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter); in MakeTexture() 180 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter); in MakeTexture() 181 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, in MakeTexture()
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H A D | texaaline.c | 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in MakeTexture() 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in MakeTexture() 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in MakeTexture() 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in MakeTexture() 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in MakeMipmap() 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in MakeMipmap() 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in MakeMipmap() 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in MakeMipmap()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | shadow_sampler.c | 167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); in MakeTexture() 168 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); in MakeTexture() 169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); in MakeTexture() 170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, in MakeTexture() 179 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter); in MakeTexture() 180 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter); in MakeTexture() 181 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, in MakeTexture()
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H A D | texaaline.c | 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in MakeTexture() 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in MakeTexture() 276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in MakeTexture() 277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in MakeTexture() 309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in MakeMipmap() 310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in MakeMipmap() 311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in MakeMipmap() 312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in MakeMipmap()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_cube_map_array/ |
H A D | sampler-cube-array-shadow.c | 155 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_GENERATE_MIPMAP, GL_FALSE); in loadTex() 156 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTex() 157 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTex() 158 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, in loadTex() 160 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, in loadTex() 162 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, in loadTex() 164 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_DEPTH_TEXTURE_MODE, in loadTex()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | sampler-cube-shadow.c | 184 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_FALSE); in loadTex() 185 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in loadTex() 186 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in loadTex() 187 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, in loadTex() 189 glTexParameteri(GL_TEXTURE_CUBE_MAP, in loadTex() 191 glTexParameteri(GL_TEXTURE_CUBE_MAP, in loadTex() 193 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_TEXTURE_MODE, in loadTex()
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/dports/games/gtkradiant/GPL/Q2Tools/texpaint/ |
H A D | win_cam.c | 44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitIndexTexture() 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitIndexTexture() 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitIndexTexture() 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitIndexTexture() 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitIndexTexture() 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitIndexTexture() 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitIndexTexture() 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitIndexTexture()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/ |
H A D | win_cam.c | 44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitIndexTexture() 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitIndexTexture() 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitIndexTexture() 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitIndexTexture() 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitIndexTexture() 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitIndexTexture() 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitIndexTexture() 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitIndexTexture()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | WebGLReadOutsideFramebufferTest.cpp | 60 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in toTexture2D() 61 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in toTexture2D() 62 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in toTexture2D() 63 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in toTexture2D() 77 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in toTexture3D() 78 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in toTexture3D() 79 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in toTexture3D() 80 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in toTexture3D() 81 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in toTexture3D()
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | TextureGL.cpp | 105 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0); in TextureGL() 114 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0); in TextureGL() 139 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, maxMip); in TextureGL() 147 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0); in TextureGL() 202 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, maxMip); in TextureGL() 210 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0); in TextureGL() 242 glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, maxMip); in TextureGL() 283 glTexParameteri(m_target, GL_TEXTURE_WRAP_S, wrapS); in TextureGL() 284 glTexParameteri(m_target, GL_TEXTURE_WRAP_T, wrapS); in TextureGL() 285 glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, magFilter); in TextureGL() [all …]
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GLTexture.cpp | 82 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i)); in send_compressed_data_to_gpu() 283 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in load_from_svg_files_as_sprites_array() 284 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); in load_from_svg_files_as_sprites_array() 285 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in load_from_svg_files_as_sprites_array() 482 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level)); in load_from_png() 487 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in load_from_png() 488 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); in load_from_png() 491 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in load_from_png() 596 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level)); in load_from_svg() 602 glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); in load_from_svg() [all …]
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | HeightMapTexture.cpp | 55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in Init() 56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in Init() 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Init() 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Init()
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Sprite.cpp | 66 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in AddFrames() 67 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in AddFrames() 68 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in AddFrames() 69 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in AddFrames()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/ |
H A D | fs-textureOffset-2D.c | 87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display() 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display() 148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/ |
H A D | simple.c | 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init() 85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in piglit_init() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.4/ |
H A D | tex1d-2dborder.c | 56 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, wrapt); in test() 116 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 117 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 118 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | fft_pass_effect.cpp | 57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set_gl_state() 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set_gl_state() 72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in set_gl_state() 74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in set_gl_state() 76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in set_gl_state()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/ |
H A D | base-renderer.cpp | 128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_); 129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_); 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_); 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_); 133 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP,
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