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Searched refs:glTexParameteri (Results 51 – 75 of 4792) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/
H A Des31cTextureGatherTests.cpp393 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
394 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
395 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
399 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRgb()
431 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
432 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
437 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRg()
473 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DR()
506 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture2DInt()
507 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DInt()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DPbufferTest.cpp203 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
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H A DWEBGLVideoTextureTest.cpp76 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
77 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
126 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
127 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
191 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
192 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
243 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
244 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
H A DSwizzleTest.cpp113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DTexture()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DTexture()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DCompressedTexture()
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in runTest2D()
159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in runTest2D()
160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in runTest2D()
161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in runTest2D()
472 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in TEST_P()
473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); in TEST_P()
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); in TEST_P()
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H A DMaxTextureSizeTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
228 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dgen-nonzero-unit.c135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display()
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_display()
138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in piglit_display()
140 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in piglit_display()
149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display()
150 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display()
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_display()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in piglit_display()
164 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in piglit_display()
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/utils/
H A Dtexturehelper.cpp95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create2DTexture()
97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create2DTexture()
102 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create2DTexture()
126 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in create3DTexture()
127 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in create3DTexture()
128 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in create3DTexture()
129 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create3DTexture()
130 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create3DTexture()
187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createSelectionTexture()
188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in createSelectionTexture()
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/dports/graphics/ftgl/ftgl-2.4.0/test/
H A DFTTextureGlyph-Test.cpp44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in testConstructor()
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in testConstructor()
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testConstructor()
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in testConstructor()
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in testRender()
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in testRender()
73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testRender()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in testRender()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DMipmapTest.cpp442 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
674 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
941 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
955 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
994 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
1016 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1048 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); in TEST_P()
1062 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); in TEST_P()
1082 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1000); in TEST_P()
1092 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
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H A DSwizzleTest.cpp112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DTexture()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DTexture()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DCompressedTexture()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in runTest2D()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in runTest2D()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in runTest2D()
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in runTest2D()
412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in TEST_P()
413 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); in TEST_P()
414 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); in TEST_P()
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H A DDXT1CompressedTextureTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusTexture.cpp129 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_BASE_LEVEL, 0)); in createInternalResourcesImpl()
130 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_MAX_LEVEL, mNumMipmaps)); in createInternalResourcesImpl()
133 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, in createInternalResourcesImpl()
135 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, in createInternalResourcesImpl()
137 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, in createInternalResourcesImpl()
139 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, in createInternalResourcesImpl()
145 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_SWIZZLE_R, GL_RED)); in createInternalResourcesImpl()
146 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_SWIZZLE_G, GL_GREEN)); in createInternalResourcesImpl()
147 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_SWIZZLE_B, GL_BLUE)); in createInternalResourcesImpl()
148 OGRE_CHECK_GL_ERROR(glTexParameteri(texTarget, GL_TEXTURE_SWIZZLE_A, GL_ALPHA)); in createInternalResourcesImpl()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexrect.c137 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP); in ModeMenu()
138 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP); in ModeMenu()
144 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in ModeMenu()
158 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ModeMenu()
159 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ModeMenu()
165 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in ModeMenu()
166 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in ModeMenu()
267 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, in Init()
269 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, in Init()
271 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexrect.c137 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP); in ModeMenu()
138 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP); in ModeMenu()
144 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in ModeMenu()
158 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in ModeMenu()
159 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in ModeMenu()
165 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in ModeMenu()
166 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in ModeMenu()
267 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, in Init()
269 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, in Init()
271 glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, wrap); in Init()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/
H A Dopengltexture.cpp42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in OpenGlTexture()
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in OpenGlTexture()
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in OpenGlTexture()
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in OpenGlTexture()
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setSamplingFilter()
89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setSamplingFilter()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in setSamplingFilter()
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in setSamplingFilter()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dframebuffer.c189 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 0); in check_fbo_formats()
190 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in check_fbo_formats()
191 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in check_fbo_formats()
192 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in check_fbo_formats()
193 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in check_fbo_formats()
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in make_color_framebuffer()
333 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in make_color_framebuffer()
334 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in make_color_framebuffer()
335 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in make_color_framebuffer()
432 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in make_depth_framebuffer()
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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLShadowFrameBuffer.cpp44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create()
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create()
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in create()
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in create()
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); in create()
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); in create()
51 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY); in create()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dframebuffer-layer-complete.c55 glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture()
56 glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture()
57 glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture()
58 glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture()
63 glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture()
64 glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture()
65 glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture()
66 glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture()
67 glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT); in create_bind_texture()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dwrap.c91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in keyboard()
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in keyboard()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in keyboard()
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in keyboard()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dwrap.c91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in init()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in init()
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in keyboard()
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in keyboard()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in keyboard()
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in keyboard()
/dports/games/tomatoes/tomatoes-1.55/src/
H A Dtexture.cpp166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min); in load_texture()
167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag); in load_texture()
169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (repeat) ? GL_REPEAT : GL_CLAMP); in load_texture()
170 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (repeat) ? GL_REPEAT : GL_CLAMP); in load_texture()
232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min); in load_texture_into()
233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag); in load_texture_into()
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (repeat) ? GL_REPEAT : GL_CLAMP); in load_texture_into()
276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_empty_texture()
277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_empty_texture()
278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in create_empty_texture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/
H A Dedit_kinect.cpp143 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in UndistortMaps()
144 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in UndistortMaps()
145 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); in UndistortMaps()
146 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); in UndistortMaps()
153 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in UndistortMaps()
154 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in UndistortMaps()
155 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); in UndistortMaps()
156 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); in UndistortMaps()
168 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in InitializeGL()
169 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in InitializeGL()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/src/
H A Drange_likelihood.cpp348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in RangeLikelihood()
349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in RangeLikelihood()
350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in RangeLikelihood()
367 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in RangeLikelihood()
369 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in RangeLikelihood()
378 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in RangeLikelihood()
379 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in RangeLikelihood()
382 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in RangeLikelihood()
395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in RangeLikelihood()
412 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); in RangeLikelihood()
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/openGL/
H A DSingleTextureGL.cpp52 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); in setTextureData()
53 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); in setTextureData()
56 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); in setTextureData()
57 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); in setTextureData()
60 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in setTextureData()
61 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in setTextureData()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/
H A Dantialiasing.cpp144 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in Init()
145 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in Init()
231 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in loadShaders()
232 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in loadShaders()
233 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in loadShaders()
234 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in loadShaders()
241 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); in loadShaders()
242 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); in loadShaders()
243 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in loadShaders()
244 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in loadShaders()
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