/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libGLESv2/ |
H A D | libGLESv2.def | 131 glUniformMatrix3fv @129
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H A D | libGLESv2d.def | 131 glUniformMatrix3fv @129
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/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libGLESv2/ |
H A D | libGLESv2_mingw32.def | 131 glUniformMatrix3fv@16 @129
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H A D | libGLESv2d.def | 131 glUniformMatrix3fv @129
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H A D | libGLESv2d_mingw32.def | 131 glUniformMatrix3fv@16 @129
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H A D | libGLESv2.def | 131 glUniformMatrix3fv @129
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 134 gl->uniformMatrix3fv = &glUniformMatrix3fv;
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/dports/graphics/cogl/cogl-1.22.8/cogl/gl-prototypes/ |
H A D | cogl-glsl-functions.h | 200 COGL_EXT_FUNCTION (void, glUniformMatrix3fv,
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/gl-prototypes/ |
H A D | cogl-glsl-functions.h | 200 COGL_EXT_FUNCTION (void, glUniformMatrix3fv,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 1482 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1522 glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); in init() 1545 glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]); in init() 1579 glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); in init() 1600 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1641 glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); in init()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.cpp | 824 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material() 942 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material() 1069 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.cpp | 824 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material() 942 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material() 1069 glUniformMatrix3fv(location, 1, GL_FALSE, mat); in use_material()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/ |
H A D | GLUP_context_ES.cpp | 484 glUniformMatrix3fv(loc, 1, GL_FALSE, normal_matrix); in copy_uniform_state_to_current_program() 558 glUniformMatrix3fv(loc, 1, GL_FALSE, normal_matrix); in copy_uniform_state_to_current_program()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaShaders.cpp | 220 case (3 * 3): { glUniformMatrix3fv(loc, 1, GL_FALSE, array); break; } in ParseUniformType() 786 glUniformMatrix3fv(location, 1, GL_FALSE, array); in UniformMatrix()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | gpuProgram.h | 229 glUniformMatrix3fv(_uniformLocations[uniformName],count,transpose,v); in setUniformMatrix3fv() 328 glUniformMatrix3fv(loc,count,transpose,v); in setUniformMatrix3fv()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkShaderProgram.cxx | 642 glUniformMatrix3fv(location, 1, GL_FALSE, matrix); in SetUniformMatrix3x3() 678 glUniformMatrix3fv(location, 1, GL_FALSE, data); in SetUniformMatrix()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkShaderProgram.cxx | 655 glUniformMatrix3fv(location, 1, GL_FALSE, matrix); in SetUniformMatrix3x3() 696 glUniformMatrix3fv(location, 1, GL_FALSE, data); in SetUniformMatrix()
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/include/nanogui/ |
H A D | glutil.h | 238 glUniformMatrix3fv(uniform(name, warn), 1, GL_FALSE, mat.template cast<float>().data()); 244 glUniformMatrix3fv(uniform(name, warn), 1, GL_FALSE, affine.template cast<float>().data());
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-boxed-value.c | 366 GE( ctx, glUniformMatrix3fv (location, value->count, in _cogl_boxed_value_set_uniform()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/ |
H A D | cogl-boxed-value.c | 366 GE( ctx, glUniformMatrix3fv (location, value->count, in _cogl_boxed_value_set_uniform()
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/python/ |
H A D | glutil.cpp | 64 glUniformMatrix3fv(id, 1, GL_TRUE, value.data()); in setUniformPy()
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/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-video.c | 291 glUniformMatrix3fv(gl.normalmatrix, 1, GL_FALSE, normal); in draw_cube_video()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/src/ |
H A D | glsl_shader.cpp | 72 glUniformMatrix3fv(loc, 1, false, v.data()); in setUniform()
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/dports/graphics/dilay/dilay-1.9.0/lib/src/ |
H A D | renderer.cpp | 193 OpenGL::glUniformMatrix3fv (this->activeShaderIndex->modelNormalId, 1, false, modelNormal); in setModel()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 166 Func4<void, GLint, GLsizei, GLboolean, const GLfloat*> glUniformMatrix3fv; variable
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