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Searched refs:gl_ext_multitexture (Results 26 – 29 of 29) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/
H A DREADME291 gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
321 multitexturing (gl_ext_multitexture 0; vid_restart).
/dports/games/qudos/QuDos-0.40.1-src/docs/q2_orig/
H A DREADME-Linux291 gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
321 multitexturing (gl_ext_multitexture 0; vid_restart).
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmain.c153 cvar_t *gl_ext_multitexture; variable
3265 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
3538 if ( gl_ext_multitexture->value ) in R_Init()
3563 else if ( gl_ext_multitexture->value ) in R_Init()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmain.c144 cvar_t *gl_ext_multitexture; variable
2658 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
2975 if ( gl_ext_multitexture->value ) { in R_Init()
3008 else if ( gl_ext_multitexture->value ) { in R_Init()

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