/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_local.h | 859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_local.h | 859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_local.h | 929 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 1015 void trap_R_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts ); 1020 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_local.h | 925 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 1010 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 1014 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_local.h | 859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_local.h | 858 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 943 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 947 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_local.h | 858 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 943 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 947 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_local.h | 859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); 948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_local.h | 1719 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ); 1720 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader ); 1721 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader … 1775 …, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader); 1911 qhandle_t hShader );
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | client.h | 366 void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_local.h | 567 qhandle_t hShader; member 1387 shader_t *R_GetShaderByHandle( qhandle_t hShader ); 1856 void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); 2104 float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_local.h | 567 qhandle_t hShader; member 1387 shader_t *R_GetShaderByHandle( qhandle_t hShader ); 1856 void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ); 2104 float s1, float t1, float s2, float t2, qhandle_t hShader );
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_local.h | 392 void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2790 if ( hShader < 0 ) { in R_GetShaderByHandle() 2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2790 if ( hShader < 0 ) { in R_GetShaderByHandle() 2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shader.c | 2776 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2777 if ( hShader < 0 ) { in R_GetShaderByHandle() 2778 …ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); // bk: FI… in R_GetShaderByHandle() 2781 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2782 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2785 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2790 if ( hShader < 0 ) { in R_GetShaderByHandle() 2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 2904 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2905 if ( hShader < 0 ) { in R_GetShaderByHandle() 2906 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2909 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2910 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2913 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 2957 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 2958 if ( hShader < 0 ) { in R_GetShaderByHandle() 2959 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2962 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 2963 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 2966 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 3398 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument 3399 if ( hShader < 0 ) { in R_GetShaderByHandle() 3400 Com_Printf (S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 3403 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle() 3404 Com_Printf (S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle() 3407 return tr.shaders[hShader]; in R_GetShaderByHandle()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_font.cpp | 1478 qhandle_t hShader; in RE_Font_DrawString() local 1620 pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter in RE_Font_DrawString() 1656 hShader // qhandle_t hShader in RE_Font_DrawString()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | client.h | 473 void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_local.h | 1053 qhandle_t hShader; member 2188 shader_t *R_GetShaderByHandle(qhandle_t hShader); 2463 void RE_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t * verts, int nu… 2684 …Pic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 106 qhandle_t hShader ) { in CG_SmokePuff() argument 143 re->customShader = hShader; in CG_SmokePuff()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 106 qhandle_t hShader ) { in CG_SmokePuff() argument 143 re->customShader = hShader; in CG_SmokePuff()
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