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Searched refs:hShader (Results 176 – 200 of 251) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_local.h859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_local.h859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_local.h929 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
1015 void trap_R_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts );
1020 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_local.h925 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
1010 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
1014 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_local.h859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_local.h858 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
943 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
947 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_local.h858 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
943 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
947 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/evq3/evq3/code/ui/
H A Dui_local.h859 extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
944 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
948 …c( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h1719 void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
1720 void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader );
1721 void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader
1775 …, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
1911 qhandle_t hShader );
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dclient.h366 void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h567 qhandle_t hShader; member
1387 shader_t *R_GetShaderByHandle( qhandle_t hShader );
1856 void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
2104 float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h567 qhandle_t hShader; member
1387 shader_t *R_GetShaderByHandle( qhandle_t hShader );
1856 void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
2104 float s1, float t1, float s2, float t2, qhandle_t hShader );
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_local.h392 void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2790 if ( hShader < 0 ) { in R_GetShaderByHandle()
2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2790 if ( hShader < 0 ) { in R_GetShaderByHandle()
2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c2776 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2777 if ( hShader < 0 ) { in R_GetShaderByHandle()
2778 …ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); // bk: FI… in R_GetShaderByHandle()
2781 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2782 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2785 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c2789 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2790 if ( hShader < 0 ) { in R_GetShaderByHandle()
2791 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2794 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2795 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2798 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c2904 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2905 if ( hShader < 0 ) { in R_GetShaderByHandle()
2906 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2909 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2910 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2913 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c2957 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
2958 if ( hShader < 0 ) { in R_GetShaderByHandle()
2959 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2962 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
2963 ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
2966 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp3398 shader_t *R_GetShaderByHandle( qhandle_t hShader ) { in R_GetShaderByHandle() argument
3399 if ( hShader < 0 ) { in R_GetShaderByHandle()
3400 Com_Printf (S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
3403 if ( hShader >= tr.numShaders ) { in R_GetShaderByHandle()
3404 Com_Printf (S_COLOR_YELLOW "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); in R_GetShaderByHandle()
3407 return tr.shaders[hShader]; in R_GetShaderByHandle()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_font.cpp1478 qhandle_t hShader; in RE_Font_DrawString() local
1620 pLetter = curfont->GetLetter( uiLetter, &hShader ); // Description of pLetter in RE_Font_DrawString()
1656 hShader // qhandle_t hShader in RE_Font_DrawString()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dclient.h473 void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
/dports/games/evq3/evq3/code/renderer/
H A Dtr_local.h1053 qhandle_t hShader; member
2188 shader_t *R_GetShaderByHandle(qhandle_t hShader);
2463 void RE_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t * verts, int nu…
2684 …Pic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c106 qhandle_t hShader ) { in CG_SmokePuff() argument
143 re->customShader = hShader; in CG_SmokePuff()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c106 qhandle_t hShader ) { in CG_SmokePuff() argument
143 re->customShader = hShader; in CG_SmokePuff()

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