/dports/math/plplot/plplot-5.15.0/bindings/octave/PLplot/ |
H A D | ginput.m | 31 ## A bug makes the cross-hair remain in the plot after ginput terminates. 32 ## To avoid, move the cross-hair outside the window, and press <RET> 70 ## the cross-hair disappears!
|
H A D | gtext.m | 19 ## cross-hair, and waits for a mouse button or keyboard key to be 20 ## pressed. The cross-hair can be positioned with the mouse (or
|
/dports/math/plplot-ada/plplot-5.15.0/bindings/octave/PLplot/ |
H A D | ginput.m | 31 ## A bug makes the cross-hair remain in the plot after ginput terminates. 32 ## To avoid, move the cross-hair outside the window, and press <RET> 70 ## the cross-hair disappears!
|
H A D | gtext.m | 19 ## cross-hair, and waits for a mouse button or keyboard key to be 20 ## pressed. The cross-hair can be positioned with the mouse (or
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | attribute.cpp | 212 Hair *hair = static_cast<Hair *>(geom); in element_size() local 213 size = hair->num_curves(); in element_size() 218 Hair *hair = static_cast<Hair *>(geom); in element_size() local 219 size = hair->curve_keys.size(); in element_size() 224 Hair *hair = static_cast<Hair *>(geom); in element_size() local 225 size = hair->curve_keys.size() * (hair->motion_steps - 1); in element_size()
|
/dports/graphics/blender/blender-2.91.0/source/blender/editors/physics/ |
H A D | particle_edit.c | 936 key = pa->hair; in PE_update_mirror_cache() 952 key = pa->hair; in PE_update_mirror_cache() 1021 if (mpa->hair) { in PE_mirror_particle() 1028 mpa->hair = MEM_dupallocN(pa->hair); in PE_mirror_particle() 1047 hkey = pa->hair; in PE_mirror_particle() 2593 okey = pa->hair; in rekey_particle() 2611 if (pa->hair) { in rekey_particle() 2711 if (pa->hair) { in rekey_particle_to_time() 2948 key = pa->hair; in subdivide_particle() 2986 if (pa->hair) { in subdivide_particle() [all …]
|
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/missions/custom/techdemo/ |
H A D | objectives.cpn | 119 "hair": 12, 137 "hair": 13,
|
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Descent_Into_Darkness/utils/ |
H A D | characters.cfg | 57 # This shifts the Dark Sorcerer and Necromancer hair and 58 # robe colors a bit; first the hair, then the robes
|
/dports/math/kmplot/kmplot-21.12.3/po/en_GB/docs/kmplot/ |
H A D | firststeps.docbook | 21 …plotted. Now the cross hair gets the colour of the plot and is attached to the plot. You can use t… 24 >Click the mouse again and the cross hair will be detached from the plot.</para>
|
/dports/accessibility/py-speech-dispatcher/speech-dispatcher-0.10.2/locale/en/ |
H A D | emojis.dic | 253 person blond hair none 256 ♂ man blond hair none 258 ♀ woman blond hair none 501 red hair none 502 curly hair none 503 white hair none 1772 person red hair none 1811 man red hair none 1817 man curly hair none 1823 man white hair none [all …]
|
/dports/accessibility/speech-dispatcher/speech-dispatcher-0.10.2/locale/en/ |
H A D | emojis.dic | 253 person blond hair none 256 ♂ man blond hair none 258 ♀ woman blond hair none 501 red hair none 502 curly hair none 503 white hair none 1772 person red hair none 1811 man red hair none 1817 man curly hair none 1823 man white hair none [all …]
|
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | Hair.hlsl | 257 //hair rendering 1962 //if the hair strand below intersects an obstacle clamp to nearest guide hair 2692 //thinning the hair lengths 2704 //tapering the hair 2959 //if the hair strand below intersects an obstacle clamp to nearest guide hair 3150 //if the hair strand below intersects an obstacle clamp to nearest guide hair 3332 //thinning the hair lengths 3339 //tapering the hair 3436 //tapering the hair 4940 //inter-hair interaction and wind hair interaction [all …]
|
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | player_template.c | 71 int skin, arms, body, legs, hair; in LoadPlayerTemplate() local 76 LoadInt(&hair, node, "Hair"); in LoadPlayerTemplate() 77 ConvertCharacterColors(skin, arms, body, legs, hair, &t.Colors); in LoadPlayerTemplate()
|
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | new_character.c | 65 my_enum *hair; member 92 int hair; member 223 …_actor.our_model->body_parts->hair_tex,actors_defs[our_actor.race].hair[our_actor.hair].hair_name,… in change_actor() 390 …inputs[0].str, our_actor.skin, our_actor.hair, our_actor.eyes, our_actor.shirt, our_actor.pants, o… in display_newchar_handler() 740 …our_actor.hair = inc(our_actor.def->hair, HAIR_BLACK, RAND (HAIR_BLACK, our_actor.def->type >= dra… in create_newchar_root_window() 862 …send_new_char(inputs[0].str, inputs[1].str, our_actor.skin, our_actor.hair, our_actor.eyes, our_ac… in create_character() 902 our_actor.hair = our_actor.def->hair[find_pos_in_enum(our_actor.def->hair, our_actor.hair)]; in change_race() 1320 actors_defs[our_actor.race].hair[our_actor.hair].hair_name, in update_hair() 1449 our_actor.hair = dec(our_actor.def->hair, our_actor.hair, 1); in hair_dec_handler() 1458 our_actor.hair = inc(our_actor.def->hair, our_actor.hair, 1); in hair_inc_handler()
|
/dports/biology/primer3/primer3-2.3.6/test/ |
H A D | primer_thermod_align_formatted_output | 54 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 129 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 206 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 283 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 360 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 437 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 514 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 591 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 668 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end 745 sid many tar excl ok bad GC too too any_th 3'_th hair- poly end [all …]
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache_impl_particles.c | 70 ParticleHairCache hair; /* Used for hair strands */ member 222 particle_batch_cache_clear_hair(&cache->hair); in particle_batch_cache_clear() 644 const HairKey *hkeys = part->hair; in particle_key_weight() 1447 if (cache->hair.hairs == NULL) { in DRW_particles_batch_cache_get_hair() 1451 ensure_seg_pt_count(source.edit, source.psys, &cache->hair); in DRW_particles_batch_cache_get_hair() 1453 cache->hair.hairs = GPU_batch_create( in DRW_particles_batch_cache_get_hair() 1454 GPU_PRIM_LINE_STRIP, cache->hair.pos, cache->hair.indices); in DRW_particles_batch_cache_get_hair() 1456 return cache->hair.hairs; in DRW_particles_batch_cache_get_hair() 1663 *r_hair_cache = &cache->hair; in particles_ensure_procedural_data() 1669 ensure_seg_pt_count(source.edit, source.psys, &cache->hair); in particles_ensure_procedural_data() [all …]
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/shaders/ |
H A D | common_hair_lib.glsl | 9 * hairStrandsRes: Number of points per hair strand. 11 * 3+ - 1 or more interpolated points per hair. 16 * hairThicknessRes : Subdiv around the hair. 34 #define point_time w /* Position along the hair length */
|
/dports/lang/spl/spl-1.2.1/examples/ |
H A D | shakesbeer.spl | 51 lovely fine sunny summer's day and a golden hair. Speak your mind. 79 lovely fine sunny summer's day and the sum of a golden hair 105 lovely fine sunny summer's day and the sum of a golden hair 163 hair and a lovely red rose. Speak your mind. 275 hair and the sum of a little animal and a cat. Speak your mind. 301 lovely fine sunny summer's day and a fair golden hair. Speak 327 golden hair and a beautiful little red rose. Speak your mind. 345 golden hair and a rose. Speak your mind. 370 golden hair and the sum of a beautiful little red rose and the
|
/dports/devel/p5-Class-Container/Class-Container-0.13/t/ |
H A D | 01-basic.t | 23 eval {new Daughter(hair => 'long')}; 48 my $d = eval {Parent->new(%args)->create_delayed_object('daughter', hair => 'short')}; 50 ok $d->{hair}, 'short', "Make sure parameters are propogated to delayed object";
|
/dports/devel/pear-Structures_DataGrid/Structures_DataGrid-0.9.3/docs/examples/ |
H A D | bind-dataobject.php | 4 $person->hair = 'red';
|
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/ |
H A D | draw_actor.c | 542 const char *hair, const direction_e dir, const bool isGrimacing, in GetHairPic() argument 545 if (hair == NULL) in GetHairPic() 553 sprintf(buf, "chars/hairs/%s", hair); in GetHairPic() 670 const Pic *hair = GetHairPic(c->Hair, dir, isGrimacing, &c->Colors); in DrawHead() local 671 if (hair) in DrawHead() 674 hair, renderer, drawPos, mask, 0, svec2_one(), SDL_FLIP_NONE, in DrawHead()
|
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/ |
H A D | NPC2DView.java | 83 final int hair = (int) (code / Math.pow(100, 3) % 100); in getAnimationSprite() local 90 sb.append(",hair=" + hair); in getAnimationSprite()
|
/dports/science/code_saturne/code_saturne-7.1.0/src/cogz/ |
H A D | lwcini.f90 | 174 hair , tinitk ) 243 cvar_scalt(iel) = hair
|
H A D | ebuini.f90 | 174 hair , tinitk ) 238 cvar_scalt(iel) = hair
|
/dports/biology/primer3/primer3-2.3.6/test/primer1_th_list_last/ |
H A D | SP01-15.txt.for | 2 1-based # self self hair- qual-
|