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Searched refs:halfVector (Results 151 – 175 of 178) sorted by relevance

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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A D130.vert.out127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
/dports/www/firefox-legacy/firefox-52.8.0esr/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/
H A DCorrectFull_vert.vert40 vec4 halfVector;
565 color = lightSource.halfVector;
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/
H A DCorrectFull_vert.vert40 vec4 halfVector;
565 color = lightSource.halfVector;
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/
H A D130.vert.out127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/
H A D130.vert.out127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/sky_simple/
H A DSimpleSky.Ground.ONeil.vert.glsl53 //vec4 halfVector; // Derived: Hi
/dports/games/flightgear-data/fgdata/Shaders/
H A Dcliffs-ALS.frag135 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
393 NdotHV = max(dot(n, halfVector), 0.0);
H A Drock-ALS.frag134 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
451 NdotHV = max(dot(n, halfVector), 0.0);
H A Dagriculture-ALS.frag133 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
422 NdotHV = max(dot(n, halfVector), 0.0);
H A Dspace-ALS-ultra.frag297 float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
302 nDotHV = max(0.0, dot(-N, normalize(gl_LightSource[0].halfVector.xyz)));
H A Dterrain-ALS-ultra.frag130 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
447 NdotHV = max(dot(n, halfVector), 0.0);
H A Dmodel-ALS-ultra.frag314 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dcliffs.frag139 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
397 NdotHV = max(dot(n, halfVector), 0.0);
H A Dagriculture.frag138 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
428 NdotHV = max(dot(n, halfVector), 0.0);
H A Dspace-ultra.frag301 float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
306 nDotHV = max(0.0, dot(-N, normalize(gl_LightSource[0].halfVector.xyz)));
H A Drock.frag138 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
455 NdotHV = max(dot(n, halfVector), 0.0);
H A Dterrain-ultra.frag133 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir));
451 NdotHV = max(dot(n, halfVector), 0.0);
H A Dmodel-ultra.frag320 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSoftwareDriver2.cpp124 vec4 halfVector; // Derived: Hi member
224 vec3 halfVector; // direction of maximum highlights in pointLight() local
240 halfVector = normalize(VP + eye); in pointLight()
243 nDotHV = max(0.0, dot(normal, halfVector)); in pointLight()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glslparsertest/shaders/
H A DCorrectFull.vert422 color = lightSource.halfVector;
/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/GLSL/
H A DSMFFragProg.glsl209 vec3 halfVec = gl_LightSource[BASE_DYNAMIC_MAP_LIGHT + i].halfVector.xyz;
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dshadermanager.cpp2328 lights[i].halfVector = vec3Param(LightProperty(i, "halfVector")); in initParameters()
2528 lights[i].halfVector = halfAngle_obj; in setLightParameters()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dshadermanager.cpp2328 lights[i].halfVector = vec3Param(LightProperty(i, "halfVector")); in initParameters()
2528 lights[i].halfVector = halfAngle_obj; in setLightParameters()
/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/glsl/
H A Dglsl_120_common.glsl99 vec4 halfVector;
/dports/games/flightgear-aircraft/fgaircraft/f16/Models/Effects/fuselage/
H A Dmodel-combined-fuselage-ALS.frag313 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));

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