/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | 130.vert.out | 127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo… 128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
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/dports/www/firefox-legacy/firefox-52.8.0esr/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/ |
H A D | CorrectFull_vert.vert | 40 vec4 halfVector; 565 color = lightSource.halfVector;
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/ |
H A D | CorrectFull_vert.vert | 40 vec4 halfVector; 565 color = lightSource.halfVector;
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/ |
H A D | 130.vert.out | 127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo… 128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/ |
H A D | 130.vert.out | 127 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo… 128 …omponent vector of float position, global 4-component vector of float halfVector, global 3-compo…
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/sky_simple/ |
H A D | SimpleSky.Ground.ONeil.vert.glsl | 53 //vec4 halfVector; // Derived: Hi
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | cliffs-ALS.frag | 135 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 393 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | rock-ALS.frag | 134 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 451 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | agriculture-ALS.frag | 133 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 422 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | space-ALS-ultra.frag | 297 float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz))); 302 nDotHV = max(0.0, dot(-N, normalize(gl_LightSource[0].halfVector.xyz)));
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H A D | terrain-ALS-ultra.frag | 130 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 447 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | model-ALS-ultra.frag | 314 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/ |
H A D | cliffs.frag | 139 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 397 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | agriculture.frag | 138 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 428 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | space-ultra.frag | 301 float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz))); 306 nDotHV = max(0.0, dot(-N, normalize(gl_LightSource[0].halfVector.xyz)));
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H A D | rock.frag | 138 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 455 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | terrain-ultra.frag | 133 vec3 halfVector = normalize(normalize(lightDir) + normalize(ecViewdir)); 451 NdotHV = max(dot(n, halfVector), 0.0);
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H A D | model-ultra.frag | 320 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSoftwareDriver2.cpp | 124 vec4 halfVector; // Derived: Hi member 224 vec3 halfVector; // direction of maximum highlights in pointLight() local 240 halfVector = normalize(VP + eye); in pointLight() 243 nDotHV = max(0.0, dot(normal, halfVector)); in pointLight()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glslparsertest/shaders/ |
H A D | CorrectFull.vert | 422 color = lightSource.halfVector;
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/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/GLSL/ |
H A D | SMFFragProg.glsl | 209 vec3 halfVec = gl_LightSource[BASE_DYNAMIC_MAP_LIGHT + i].halfVector.xyz;
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | shadermanager.cpp | 2328 lights[i].halfVector = vec3Param(LightProperty(i, "halfVector")); in initParameters() 2528 lights[i].halfVector = halfAngle_obj; in setLightParameters()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | shadermanager.cpp | 2328 lights[i].halfVector = vec3Param(LightProperty(i, "halfVector")); in initParameters() 2528 lights[i].halfVector = halfAngle_obj; in setLightParameters()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/glsl/ |
H A D | glsl_120_common.glsl | 99 vec4 halfVector;
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/dports/games/flightgear-aircraft/fgaircraft/f16/Models/Effects/fuselage/ |
H A D | model-combined-fuselage-ALS.frag | 313 //float nDotHV = max(0.0, dot(N, normalize(gl_LightSource[0].halfVector.xyz)));
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