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/dports/games/lincity/lincity-1.13.1/modules/
H A Dblacksmith.c30 if (MP_INFO(x,y).int_3 < MAX_COAL_AT_BLACKSMITH) in do_blacksmith()
32 MP_INFO(x,y).int_3 += BLACKSMITH_GET_COAL; in do_blacksmith()
34 && MP_INFO(x,y).int_3 >= BLACKSMITH_COAL_USED) in do_blacksmith()
39 MP_INFO(x,y).int_3 -= BLACKSMITH_COAL_USED; in do_blacksmith()
112 MP_INFO(x,y).int_3 * 100.0 / MAX_COAL_AT_BLACKSMITH); in mps_blacksmith()
H A Dpottery.c42 if (MP_INFO(x,y).int_3 in do_pottery()
45 MP_INFO(x,y).int_3 += POTTERY_GET_COAL; in do_pottery()
52 && MP_INFO(x,y).int_3 > POTTERY_COAL_MAKE_GOODS in do_pottery()
57 MP_INFO(x,y).int_3 -= POTTERY_COAL_MAKE_GOODS; in do_pottery()
138 MP_INFO(x,y).int_3 * 100.0 / MAX_COAL_AT_POTTERY); in mps_pottery()
H A Dsolar_power.c37 MP_INFO(x,y).int_5 = MP_INFO(x,y).int_3; in do_power_source()
38 grid[MP_INFO(x,y).int_6]->avail_power += MP_INFO(x,y).int_3; in do_power_source()
56 format_power (s, sizeof(s), MP_INFO(x,y).int_3); in mps_solar_power()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dblacksmith.cpp24 if (MP_INFO(x, y).int_3 < MAX_COAL_AT_BLACKSMITH) in do_blacksmith()
26 MP_INFO(x, y).int_3 += BLACKSMITH_GET_COAL; in do_blacksmith()
28 …if (MP_INFO(x, y).int_1 < MAX_GOODS_AT_BLACKSMITH && MP_INFO(x, y).int_3 >= BLACKSMITH_COAL_USED) { in do_blacksmith()
31 MP_INFO(x, y).int_3 -= BLACKSMITH_COAL_USED; in do_blacksmith()
98 mps_store_sfp(i++, _("Coal"), MP_INFO(x, y).int_3 * 100.0 / MAX_COAL_AT_BLACKSMITH); in mps_blacksmith()
H A Drocket_pad.cpp49 if (MP_INFO(x, y).int_3 < ROCKET_PAD_STEEL_STORE) { in do_rocket_pad()
51 MP_INFO(x, y).int_3 += ROCKET_PAD_STEEL + 10; in do_rocket_pad()
53 MP_INFO(x, y).int_3 += ROCKET_PAD_STEEL / 5; in do_rocket_pad()
55 MP_INFO(x, y).int_3 += ROCKET_PAD_STEEL / 20; in do_rocket_pad()
63 …&& MP_INFO(x, y).int_2 >= ROCKET_PAD_GOODS_STORE && MP_INFO(x, y).int_3 >= ROCKET_PAD_STEEL_STORE)… in do_rocket_pad()
66 MP_INFO(x, y).int_3 -= ROCKET_PAD_STEEL_STORE; in do_rocket_pad()
197 mps_store_sfp(i++, _("Steel"), MP_INFO(x, y).int_3 * 100.0 / ROCKET_PAD_STEEL_STORE); in mps_rocket()
H A Dpottery.cpp31 if (MP_INFO(x, y).int_3 < (MAX_COAL_AT_POTTERY - POTTERY_GET_COAL)) in do_pottery()
33 MP_INFO(x, y).int_3 += POTTERY_GET_COAL; in do_pottery()
39 … && MP_INFO(x, y).int_3 > POTTERY_COAL_MAKE_GOODS && MP_INFO(x, y).int_7 > POTTERY_JOBS) { in do_pottery()
42 MP_INFO(x, y).int_3 -= POTTERY_COAL_MAKE_GOODS; in do_pottery()
113 mps_store_sfp(i++, _("Coal"), MP_INFO(x, y).int_3 * 100.0 / MAX_COAL_AT_POTTERY); in mps_pottery()
H A Dmarket.cpp272 MP_INFO(marketx[q], markety[q]).int_3 -= coal; in get_coal()
291 MP_INFO(marketx[q], markety[q]).int_3 += coal; in put_coal()
441 i = MP_INFO(x, y).int_3 + MP_INFO(tx, ty).int_3; in deal_with_transport()
442 MP_INFO(x, y).int_3 = (i * r) / 1000; in deal_with_transport()
443 MP_INFO(tx, ty).int_3 = i - MP_INFO(x, y).int_3; in deal_with_transport()
511 i = MP_INFO(x, y).int_3 + MP_INFO(tx, ty).int_3; in deal_with_transport()
512 MP_INFO(x, y).int_3 = (i * r) / 1000; in deal_with_transport()
513 MP_INFO(tx, ty).int_3 = i - MP_INFO(x, y).int_3; in deal_with_transport()
576 i = MP_INFO(x, y).int_3 + MP_INFO(tx, ty).int_3; in deal_with_transport()
577 MP_INFO(x, y).int_3 = (i * r) / 1000; in deal_with_transport()
[all …]
H A Dorganic_farm.cpp40 MP_INFO(x + 1, y).int_3 = ORGANIC_FARM_FOOD_OUTPUT + tech_bonus; in do_organic_farm()
131 MP_INFO(x, y).int_3++; in do_organic_farm()
141 MP_INFO(x, y).int_4 = MP_INFO(x, y).int_3; in do_organic_farm()
142 MP_INFO(x, y).int_3 = 0; in do_organic_farm()
225 mps_store_sd(i++, _("max with power&water"), MP_INFO(x + 1, y).int_3); in mps_organic_farm()
/dports/games/lincity/lincity-1.13.1/
H A Dmarket.c327 && (MP_INFO(marketx[q],markety[q]).int_3 in get_coal()
348 if (MP_INFO(marketx[q],markety[q]).int_3 in put_coal()
519 i = MP_INFO(x,y).int_3 + MP_INFO(tx,ty).int_3; in deal_with_transport()
520 MP_INFO(x,y).int_3 = (i * r) / 1000; in deal_with_transport()
521 MP_INFO(tx,ty).int_3 = i - MP_INFO(x,y).int_3; in deal_with_transport()
604 i = MP_INFO(x,y).int_3 + MP_INFO(tx,ty).int_3; in deal_with_transport()
605 MP_INFO(x,y).int_3 = (i * r) / 1000; in deal_with_transport()
606 MP_INFO(tx,ty).int_3 = i - MP_INFO(x,y).int_3; in deal_with_transport()
676 i = MP_INFO(x,y).int_3 + MP_INFO(tx,ty).int_3; in deal_with_transport()
677 MP_INFO(x,y).int_3 = (i * r) / 1000; in deal_with_transport()
[all …]
/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
119 &int_3) == 4) { in do_optimization()
122 int_2 != 0, int_3 != 0); in do_optimization()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/
H A Dtest_optpass.cpp63 int int_3; in do_optimization() local
92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { in do_optimization()
94 int_3 != 0, int_4 != 0); in do_optimization()
121 &int_3) == 4) { in do_optimization()
124 int_2 != 0, int_3 != 0); in do_optimization()
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/asm/frag/
H A Ddefault-member-names.asm.frag25 %int_3 = OpConstant %int 3
38 %30 = OpAccessChain %_ptr_Function_float %23 %int_3
53 %40 = OpAccessChain %_ptr_Function_float %7 %int_3
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/asm/frag/
H A Ddefault-member-names.asm.frag25 %int_3 = OpConstant %int 3
38 %30 = OpAccessChain %_ptr_Function_float %23 %int_3
53 %40 = OpAccessChain %_ptr_Function_float %7 %int_3
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/frag/
H A Ddefault-member-names.asm.frag25 %int_3 = OpConstant %int 3
38 %30 = OpAccessChain %_ptr_Function_float %23 %int_3
53 %40 = OpAccessChain %_ptr_Function_float %7 %int_3
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/asm/frag/
H A Ddefault-member-names.asm.frag25 %int_3 = OpConstant %int 3
38 %30 = OpAccessChain %_ptr_Function_float %23 %int_3
53 %40 = OpAccessChain %_ptr_Function_float %7 %int_3
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/frag/
H A Ddefault-member-names.asm.frag25 %int_3 = OpConstant %int 3
38 %30 = OpAccessChain %_ptr_Function_float %23 %int_3
53 %40 = OpAccessChain %_ptr_Function_float %7 %int_3

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