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Searched refs:legsAnim (Results 126 – 150 of 250) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_local.h547 int legsAnim; member
573 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1015 int legsAnim; // mask off ANIM_TOGGLEBIT member
1172 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1015 int legsAnim; // mask off ANIM_TOGGLEBIT member
1172 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_local.h547 int legsAnim; member
573 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_local.h553 int legsAnim; member
592 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_local.h540 int legsAnim; member
566 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1005 int legsAnim; // mask off ANIM_TOGGLEBIT member
1162 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_local.h547 int legsAnim; member
573 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_local.h546 int legsAnim; member
572 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_local.h546 int legsAnim; member
572 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/evq3/evq3/code/ui/
H A Dui_local.h547 int legsAnim; member
573 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_public.h178 void PM_SetAnimFinal(int *torsoAnim,int *legsAnim,int type,int anim,int priority,int *torsoAnimTime…
H A Dwp_saber.cpp2497 if ( PM_CrouchAnim( victim->client->ps.legsAnim ) ) in WP_BrokenParryKnockDown()
5423 && !PM_SpinningSaberAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
5424 && !PM_FlippingAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
5425 && !PM_RollingAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
5427 && !PM_CrouchAnim( self->client->ps.legsAnim )) in WP_ResistForcePush()
5503 && !PM_FlippingAnim( self->client->ps.legsAnim ) in WP_ForceKnockdown()
5504 && !PM_RollingAnim( self->client->ps.legsAnim ) in WP_ForceKnockdown()
5626 if ( self->client->ps.legsAnim == BOTH_KNOCKDOWN3 in ForceThrow()
7182 …raceEnt->client->ps.legsAnim ) && !PM_FlippingAnim( traceEnt->client->ps.legsAnim ) && !PM_Rolling… in ForceLightningDamage()
7859 … if ( gripEnt->client->ps.legsAnim == BOTH_CHOKE1 || gripEnt->client->ps.legsAnim == BOTH_CHOKE3 ) in WP_ForcePowerStop()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_animation.c1516 if ( !isContinue || !( ( ps->legsAnim & ~ANIM_TOGGLEBIT ) == animNum ) ) { in BG_PlayAnim()
1518 ps->legsAnim = ( ( ps->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | animNum; in BG_PlayAnim()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_items.c1636 if (eweb->s.torsoAnim == startFrame && eweb->s.legsAnim == endFrame) in EWeb_SetBoneAnim()
1643 eweb->s.legsAnim = endFrame; in EWeb_SetBoneAnim()
1734 if (owner->client->ps.legsAnim == BOTH_STRAFE_RIGHT1) in EWebPositionUser()
1742 if (owner->client->ps.legsAnim == BOTH_STRAFE_LEFT1) in EWebPositionUser()
1749 …else if (owner->client->ps.legsAnim == BOTH_STRAFE_RIGHT1 || owner->client->ps.legsAnim == BOTH_ST… in EWebPositionUser()
H A Dg_combat.c869 switch ( (ps->legsAnim) ) in G_InKnockDown()
900 if ( BG_InRoll( &self->client->ps, self->client->ps.legsAnim ) ) in G_CheckSpecialDeathAnim()
904 else if ( BG_FlippingAnim( self->client->ps.legsAnim ) ) in G_CheckSpecialDeathAnim()
910 …alAnimIndex].anims[self->client->ps.legsAnim].numFrames * fabs((float)(bgHumanoidAnimations[self->… in G_CheckSpecialDeathAnim()
911 switch ( self->client->ps.legsAnim ) in G_CheckSpecialDeathAnim()
1433 legAnim = self->client->ps.legsAnim; in G_PickDeathAnim()
1437 legAnim = self->s.legsAnim; in G_PickDeathAnim()
3292 te->s.legsAnim = 0;//bladeNum in G_GetDismemberBolt()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1023 int legsAnim; // mask off ANIM_TOGGLEBIT member
1181 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1039 int legsAnim; // mask off ANIM_TOGGLEBIT member
1196 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1103 int legsAnim; member
1650 int legsAnim; member
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1039 int legsAnim; // mask off ANIM_TOGGLEBIT member
1196 int legsAnim; // mask off ANIM_TOGGLEBIT member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_public.h179 void PM_SetAnimFinal(int *torsoAnim,int *legsAnim,int type,int anim,int priority,int *torsoAnimTime…
H A Dwp_saber.cpp4092 if ( PM_CrouchAnim( victim->client->ps.legsAnim ) ) in WP_BrokenParryKnockDown()
4844 && !PM_LockedAnim( traceEnt->client->ps.legsAnim ) in WP_SaberDamageTrace()
8441 && !PM_FlippingAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
8442 && !PM_RollingAnim( self->client->ps.legsAnim ) in WP_ResistForcePush()
8444 && !PM_CrouchAnim( self->client->ps.legsAnim )) in WP_ResistForcePush()
8564 && !PM_FlippingAnim( self->client->ps.legsAnim ) in WP_ForceKnockdown()
8565 && !PM_RollingAnim( self->client->ps.legsAnim ) in WP_ForceKnockdown()
8999 if ( self->client->ps.legsAnim == BOTH_KNOCKDOWN3 in ForceThrow()
13084 … if ( gripEnt->client->ps.legsAnim == BOTH_CHOKE1 || gripEnt->client->ps.legsAnim == BOTH_CHOKE3 ) in WP_ForcePowerStop()
14447 ent->client->ps.legsAnim == BOTH_FORCE_ABSORB || in WP_DoingMoronicForcedAnimationForForcePowers()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_pmove.c108 pm->ps->legsAnim = ( ( pm->ps->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) in PM_StartLegsAnim()
113 if ( ( pm->ps->legsAnim & ~ANIM_TOGGLEBIT ) == anim ) { in PM_ContinueLegsAnim()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_pmove.c108 pm->ps->legsAnim = ( ( pm->ps->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) in PM_StartLegsAnim()
113 if ( ( pm->ps->legsAnim & ~ANIM_TOGGLEBIT ) == anim ) { in PM_ContinueLegsAnim()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c108 pm->ps->legsAnim = ( ( pm->ps->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) in PM_StartLegsAnim()
113 if ( ( pm->ps->legsAnim & ~ANIM_TOGGLEBIT ) == anim ) { in PM_ContinueLegsAnim()

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