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Searched refs:load_texture (Results 76 – 100 of 137) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dmaterial.cpp419 bool complain_if_not_found, bool load_texture, in Material() argument
465 if (load_texture) in Material()
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/2Dplus3D/
H A Dvbuffer.pas68 function load_texture(texture_gfx: pcuint8): cint; in load_texture() function
176 function Tvertexbuffer.load_texture(texture_gfx: pcuint8): cint; in load_texture() function
/dports/games/cave9/cave9-e6896eb/src/
H A Drender.c107 render->wall_texture_id = load_texture (WALL_TEXTURE_FILE); in render_init()
109 render->outside_texture_id = load_texture (OUTSIDE_TEXTURE_FILE); in render_init()
H A Ddisplay.c227 GLuint load_texture (const char* filename) in load_texture() function
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dbouncingcow.c207 load_texture (ModeInfo *mi, const char *filename) in load_texture() function
451 load_texture (mi, do_texture); in init_cow()
H A Dlavalite.c331 load_texture (ModeInfo *mi, const char *filename) in load_texture() function
671 load_texture (mi, current_texture); in generate_bottle()
743 if (!wire) load_texture (mi, table_tex); in generate_bottle()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dff_fragment_shader.cpp715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
846 load_texture(p, unit); in load_texenv_source()
857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DBedShapeDialog.cpp344 load_texture(); in init_texture_panel()
606 void BedShapePanel::load_texture() in load_texture() function in Slic3r::GUI::BedShapePanel
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/rendering/
H A Drenderercomponents.cpp402 if (!texture_controlled_renderer_factory->load_texture(tex_path)) in create_pixel_renderer_factory()
/dports/games/traingame/traingame-cb6513e/src/
H A DModel.cpp95 my_materials[active_material].texture = load_texture(a_res, word); in MaterialFile()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_level.cxx190 m_details->load_texture(level_path); in load()
H A Dxr_ogf_v3.cxx128 inline void xr_ogf_v3::load_texture(xr_reader& r) in load_texture() function in xr_ogf_v3
130 xr_ogf::load_texture(r); in load_texture()
812 load_texture(r); in load_render_visual()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dff_fragment_shader.cpp726 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function
859 load_texture(p, unit); in load_texenv_source()
870 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Drender.pyx101 def load_texture(self, fi): member in Renderer
252 cdef TextureNode tn = ren.load_texture(image)
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dwindowmanager-sdl.cc1050 bool SDLWrapper::load_texture(GenericTexture *tex, const char *filename, in load_texture() function in SDLWrapper
1223 success |= tex->load_texture(pixels, new_width, new_height, mip_opt); in load_texture()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A D3dom2_te.h189 void load_texture();

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