/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/ |
H A D | material.cpp | 419 bool complain_if_not_found, bool load_texture, in Material() argument 465 if (load_texture) in Material()
|
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/2Dplus3D/ |
H A D | vbuffer.pas | 68 function load_texture(texture_gfx: pcuint8): cint; in load_texture() function 176 function Tvertexbuffer.load_texture(texture_gfx: pcuint8): cint; in load_texture() function
|
/dports/games/cave9/cave9-e6896eb/src/ |
H A D | render.c | 107 render->wall_texture_id = load_texture (WALL_TEXTURE_FILE); in render_init() 109 render->outside_texture_id = load_texture (OUTSIDE_TEXTURE_FILE); in render_init()
|
H A D | display.c | 227 GLuint load_texture (const char* filename) in load_texture() function
|
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | bouncingcow.c | 207 load_texture (ModeInfo *mi, const char *filename) in load_texture() function 451 load_texture (mi, do_texture); in init_cow()
|
H A D | lavalite.c | 331 load_texture (ModeInfo *mi, const char *filename) in load_texture() function 671 load_texture (mi, current_texture); in generate_bottle() 743 if (!wire) load_texture (mi, table_tex); in generate_bottle()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 715 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 846 load_texture(p, unit); in load_texenv_source() 857 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | BedShapeDialog.cpp | 344 load_texture(); in init_texture_panel() 606 void BedShapePanel::load_texture() in load_texture() function in Slic3r::GUI::BedShapePanel
|
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/rendering/ |
H A D | renderercomponents.cpp | 402 if (!texture_controlled_renderer_factory->load_texture(tex_path)) in create_pixel_renderer_factory()
|
/dports/games/traingame/traingame-cb6513e/src/ |
H A D | Model.cpp | 95 my_materials[active_material].texture = load_texture(a_res, word); in MaterialFile()
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_level.cxx | 190 m_details->load_texture(level_path); in load()
|
H A D | xr_ogf_v3.cxx | 128 inline void xr_ogf_v3::load_texture(xr_reader& r) in load_texture() function in xr_ogf_v3 130 xr_ogf::load_texture(r); in load_texture() 812 load_texture(r); in load_render_visual()
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 726 static void load_texture( texenv_fragment_program *p, GLuint unit ) in load_texture() function 859 load_texture(p, unit); in load_texenv_source() 870 load_texture(p, src - TEXENV_SRC_TEXTURE0); in load_texenv_source()
|
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | render.pyx | 101 def load_texture(self, fi): member in Renderer 252 cdef TextureNode tn = ren.load_texture(image)
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | windowmanager-sdl.cc | 1050 bool SDLWrapper::load_texture(GenericTexture *tex, const char *filename, in load_texture() function in SDLWrapper 1223 success |= tex->load_texture(pixels, new_width, new_height, mip_opt); in load_texture()
|
/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | 3dom2_te.h | 189 void load_texture();
|