/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/java.desktop/share/classes/javax/swing/plaf/metal/ |
H A D | MetalLookAndFeel.java | 459 Color menuBackground = getMenuBackground(); in initComponentDefaults() local 1476 "ToolBar.background", menuBackground, in initComponentDefaults() 1479 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults() 1480 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
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/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/classes/javax/swing/plaf/metal/ |
H A D | MetalLookAndFeel.java | 453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local 1470 "ToolBar.background", menuBackground, in initComponentDefaults() 1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults() 1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
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/dports/java/openjdk15/jdk15u-jdk-15.0.6-1-1/src/java.desktop/share/classes/javax/swing/plaf/metal/ |
H A D | MetalLookAndFeel.java | 453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local 1470 "ToolBar.background", menuBackground, in initComponentDefaults() 1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults() 1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
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/dports/java/openjdk14/jdk14u-jdk-14.0.2-12-1/src/java.desktop/share/classes/javax/swing/plaf/metal/ |
H A D | MetalLookAndFeel.java | 453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local 1470 "ToolBar.background", menuBackground, in initComponentDefaults() 1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults() 1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
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/dports/science/quantum-espresso/q-e-qe-6.7.0/GUI/Guib/ |
H A D | guib.theme | 90 *Guib*menuBackground: Gray
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/dports/games/meandmyshadow/meandmyshadow-0.5a/docs/ |
H A D | ThemeDescription.md | 238 4 menuBackground subnode (optional) 242 There can be multiple menuBackground subnodes.
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/ |
H A D | objects.cpp | 40 loadPic(menuBackground, backSurface); in pickObject()
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H A D | talk.cpp | 438 if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) in talk()
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H A D | drascula.cpp | 605 loadPic(menuBackground, cursorSurface); 606 loadPic(menuBackground, backSurface);
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H A D | drascula.h | 418 char menuBackground[20]; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/drascula/ |
H A D | objects.cpp | 40 loadPic(menuBackground, backSurface); in pickObject()
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H A D | talk.cpp | 438 if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) in talk()
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H A D | drascula.cpp | 591 loadPic(menuBackground, cursorSurface); in runCurrentChapter() 592 loadPic(menuBackground, backSurface); in runCurrentChapter()
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H A D | drascula.h | 415 char menuBackground[20]; variable
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/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/ |
H A D | renderer.h | 240 void renderMenuBackground(const MenuBackground *menuBackground);
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/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_basics/lookandfeel/ |
H A D | juce_LookAndFeel_V4.h | 50 menuBackground, enumerator
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H A D | juce_LookAndFeel_V4.cpp | 1359 …d, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1465 …olourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1476 …undColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1479 …ColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_basics/lookandfeel/ |
H A D | juce_LookAndFeel_V4.h | 50 menuBackground, enumerator
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H A D | juce_LookAndFeel_V4.cpp | 1359 …d, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1465 …olourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1476 …undColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours() 1479 …ColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/ |
H A D | screens.cpp | 41 loadImage(_engine->_resources->menuBackground(), fadeIn); in loadMenuImage()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | ThemeManager.h | 505 ThemeBackground* menuBackground; variable
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/dports/games/amoebax/amoebax-0.2.1/data/graphics/gp2x/ |
H A D | Makefile.in | 127 menuBackground.png \
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/ |
H A D | renderer.cpp | 6753 Vec4f lightPos= Vec4f(10.f, 10.f, 10.f, 1.f)* menuBackground->getFade(); 6768 menuBackground->getMainModelPtr()->updateInterpolationData(menuBackground->getAnim(), true); 6769 modelRenderer->render(menuBackground->getMainModelPtr()); 6774 float dist= menuBackground->getAboutPosition().dist(cameraPosition); 6825 … menuBackground->getCharacterModelPtr(i)->updateInterpolationData(menuBackground->getAnim(), true); 6826 modelRenderer->render(menuBackground->getCharacterModelPtr(i)); 6834 if(menuBackground->getWater()) { 6840 const float waterHeight= menuBackground->getWaterHeight(); 6861 if(menuBackground->getRain()) { 6874 Vec2f pos= menuBackground->getRaindropPos(i); [all …]
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/dports/games/amoebax/amoebax-0.2.1/data/graphics/ |
H A D | Makefile.in | 129 menuBackground.png \
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/ |
H A D | EZPopUpMenu.schelp | 96 argument:: menuBackground
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