Home
last modified time | relevance | path

Searched refs:menuBackground (Results 26 – 50 of 84) sorted by relevance

1234

/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/java.desktop/share/classes/javax/swing/plaf/metal/
H A DMetalLookAndFeel.java459 Color menuBackground = getMenuBackground(); in initComponentDefaults() local
1476 "ToolBar.background", menuBackground, in initComponentDefaults()
1479 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults()
1480 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/share/classes/javax/swing/plaf/metal/
H A DMetalLookAndFeel.java453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local
1470 "ToolBar.background", menuBackground, in initComponentDefaults()
1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults()
1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
/dports/java/openjdk15/jdk15u-jdk-15.0.6-1-1/src/java.desktop/share/classes/javax/swing/plaf/metal/
H A DMetalLookAndFeel.java453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local
1470 "ToolBar.background", menuBackground, in initComponentDefaults()
1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults()
1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
/dports/java/openjdk14/jdk14u-jdk-14.0.2-12-1/src/java.desktop/share/classes/javax/swing/plaf/metal/
H A DMetalLookAndFeel.java453 Color menuBackground = getMenuBackground(); in initComponentDefaults() local
1470 "ToolBar.background", menuBackground, in initComponentDefaults()
1473 "ToolBar.dockingBackground", menuBackground, in initComponentDefaults()
1474 "ToolBar.floatingBackground", menuBackground, in initComponentDefaults()
/dports/science/quantum-espresso/q-e-qe-6.7.0/GUI/Guib/
H A Dguib.theme90 *Guib*menuBackground: Gray
/dports/games/meandmyshadow/meandmyshadow-0.5a/docs/
H A DThemeDescription.md238 4 menuBackground subnode (optional)
242 There can be multiple menuBackground subnodes.
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dobjects.cpp40 loadPic(menuBackground, backSurface); in pickObject()
H A Dtalk.cpp438 if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) in talk()
H A Ddrascula.cpp605 loadPic(menuBackground, cursorSurface);
606 loadPic(menuBackground, backSurface);
H A Ddrascula.h418 char menuBackground[20]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dobjects.cpp40 loadPic(menuBackground, backSurface); in pickObject()
H A Dtalk.cpp438 if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) in talk()
H A Ddrascula.cpp591 loadPic(menuBackground, cursorSurface); in runCurrentChapter()
592 loadPic(menuBackground, backSurface); in runCurrentChapter()
H A Ddrascula.h415 char menuBackground[20]; variable
/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.h240 void renderMenuBackground(const MenuBackground *menuBackground);
/dports/audio/carla/Carla-2.4.1/source/modules/juce_gui_basics/lookandfeel/
H A Djuce_LookAndFeel_V4.h50 menuBackground, enumerator
H A Djuce_LookAndFeel_V4.cpp1359 …d, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1465 …olourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1476 …undColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1479 …ColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_gui_basics/lookandfeel/
H A Djuce_LookAndFeel_V4.h50 menuBackground, enumerator
H A Djuce_LookAndFeel_V4.cpp1359 …d, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1465 …olourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1476 …undColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
1479 …ColourId, currentColourScheme.getUIColour (ColourScheme::UIColour::menuBackground).getARGB(), in initialiseColours()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/
H A Dscreens.cpp41 loadImage(_engine->_resources->menuBackground(), fadeIn); in loadMenuImage()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DThemeManager.h505 ThemeBackground* menuBackground; variable
/dports/games/amoebax/amoebax-0.2.1/data/graphics/gp2x/
H A DMakefile.in127 menuBackground.png \
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp6753 Vec4f lightPos= Vec4f(10.f, 10.f, 10.f, 1.f)* menuBackground->getFade();
6768 menuBackground->getMainModelPtr()->updateInterpolationData(menuBackground->getAnim(), true);
6769 modelRenderer->render(menuBackground->getMainModelPtr());
6774 float dist= menuBackground->getAboutPosition().dist(cameraPosition);
6825menuBackground->getCharacterModelPtr(i)->updateInterpolationData(menuBackground->getAnim(), true);
6826 modelRenderer->render(menuBackground->getCharacterModelPtr(i));
6834 if(menuBackground->getWater()) {
6840 const float waterHeight= menuBackground->getWaterHeight();
6861 if(menuBackground->getRain()) {
6874 Vec2f pos= menuBackground->getRaindropPos(i);
[all …]
/dports/games/amoebax/amoebax-0.2.1/data/graphics/
H A DMakefile.in129 menuBackground.png \
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DEZPopUpMenu.schelp96 argument:: menuBackground

1234