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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
48 type = mesh.m_vertexType; in getLockedVertexIndexBase()
52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
48 type = mesh.m_vertexType; in getLockedVertexIndexBase()
52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
48 type = mesh.m_vertexType; in getLockedVertexIndexBase()
52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3TriangleIndexVertexArray.cpp21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray()
30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
48 type = mesh.m_vertexType; in getLockedVertexIndexBase()
52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3TriangleIndexVertexArray.cpp21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray()
30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
48 type = mesh.m_vertexType; in getLockedVertexIndexBase()
52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3TriangleIndexVertexArray.cpp21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray()
30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
[all …]
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexArray.cpp21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local
26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray()
30 addIndexedMesh(mesh); in btTriangleIndexVertexArray()
43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase()
46 type = mesh.m_vertexType; in getLockedVertexIndexBase()
50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase()
54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase()
61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase()
64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase()
68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutObjImportExport.cpp135 aiMesh *mesh = new aiMesh; in createScene() local
136 mesh->mName.Set("Box01"); in createScene()
137 mesh->mNumVertices = 24; in createScene()
140 mesh->mNumFaces = 6; in createScene()
141 mesh->mFaces = new aiFace[mesh->mNumFaces]; in createScene()
144 mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene()
151 mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene()
158 mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene()
165 mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene()
172 mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene()
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dmesh_collide.c88 gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); in tri_get_center()
263 if (mesh->aabb_root) { in gf_mesh_build_aabbtree()
264 mesh->aabb_root->min = mesh->bounds.min_edge; in gf_mesh_build_aabbtree()
265 mesh->aabb_root->max = mesh->bounds.max_edge; in gf_mesh_build_aabbtree()
266 mesh->aabb_root->indices = mesh->aabb_indices; in gf_mesh_build_aabbtree()
271 mesh_subdivide_aabbtree(mesh, mesh->aabb_root, &pars); in gf_mesh_build_aabbtree()
327 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit()
357 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit()
389 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_intersect_ray()
524 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_closest_face_aabb()
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dmesh_collide.c88 gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); in tri_get_center()
263 if (mesh->aabb_root) { in gf_mesh_build_aabbtree()
264 mesh->aabb_root->min = mesh->bounds.min_edge; in gf_mesh_build_aabbtree()
265 mesh->aabb_root->max = mesh->bounds.max_edge; in gf_mesh_build_aabbtree()
266 mesh->aabb_root->indices = mesh->aabb_indices; in gf_mesh_build_aabbtree()
271 mesh_subdivide_aabbtree(mesh, mesh->aabb_root, &pars); in gf_mesh_build_aabbtree()
327 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit()
357 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit()
389 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_intersect_ray()
524 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_closest_face_aabb()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/io/
H A Dobj_decoder_test.cc57 ASSERT_GT(mesh->num_faces(), 0); in test_decoding()
80 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
84 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F()
97 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
118 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F()
128 ASSERT_EQ(mesh, nullptr); in TEST_F()
136 ASSERT_NE(mesh, nullptr); in TEST_F()
146 ASSERT_NE(mesh, nullptr); in TEST_F()
147 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F()
158 ASSERT_NE(mesh, nullptr); in TEST_F()
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/dports/archivers/draco/draco-1.4.3/src/draco/io/
H A Dobj_decoder_test.cc60 ASSERT_GT(mesh->num_faces(), 0); in test_decoding()
83 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
87 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F()
100 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
121 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F()
131 ASSERT_EQ(mesh, nullptr); in TEST_F()
139 ASSERT_NE(mesh, nullptr); in TEST_F()
149 ASSERT_NE(mesh, nullptr); in TEST_F()
150 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F()
161 ASSERT_NE(mesh, nullptr); in TEST_F()
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/dports/science/conduit/conduit-0.8.0/src/tests/blueprint/
H A Dt_blueprint_mesh_matset_xforms.cpp27 Node mesh; in TEST() local
29 blueprint::mesh::examples::basic("quads", 2, 2, 0, mesh); in TEST()
84 Node mesh; in TEST() local
85 blueprint::mesh::examples::venn("full", nx, ny, radius, mesh); in TEST()
99 Node mesh, info; in TEST() local
114 Node mesh, info; in TEST() local
115 blueprint::mesh::examples::venn("sparse_by_element", nx, ny, radius, mesh); in TEST()
143 Node mesh; in TEST() local
144 blueprint::mesh::examples::venn("full", nx, ny, radius, mesh); in TEST()
163 Node mesh, info; in TEST() local
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/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/io/
H A Dobj_decoder_test.cc60 ASSERT_GT(mesh->num_faces(), 0); in test_decoding()
83 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
87 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F()
100 ASSERT_GT(mesh->num_faces(), 0); in TEST_F()
121 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F()
131 ASSERT_EQ(mesh, nullptr); in TEST_F()
139 ASSERT_NE(mesh, nullptr); in TEST_F()
149 ASSERT_NE(mesh, nullptr); in TEST_F()
150 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F()
161 ASSERT_NE(mesh, nullptr); in TEST_F()
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/dports/science/InsightToolkit/ITK-5.0.1/Examples/DataRepresentation/Mesh/
H A DMeshKComplex.cxx133 mesh->SetPoint( 0, point0 ); in main()
134 mesh->SetPoint( 1, point1 ); in main()
135 mesh->SetPoint( 2, point2 ); in main()
136 mesh->SetPoint( 3, point3 ); in main()
164 mesh->SetCell( 0, cellpointer ); in main()
183 mesh->SetCell( 1, cellpointer ); in main()
198 mesh->SetCell( 2, cellpointer ); in main()
213 mesh->SetCell( 3, cellpointer ); in main()
228 mesh->SetCell( 4, cellpointer ); in main()
250 mesh->SetCell( 5, cellpointer ); in main()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dbbfile.c166 mesh->nbb = mesh->np; in bbfile()
174 mesh->nbb = mesh->ne; in bbfile()
205 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile()
207 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile()
217 else if (mesh->nfield == mesh->dim) { in bbfile()
235 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile()
237 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile()
262 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile()
264 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile()
305 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile()
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/dports/math/libmesh/libmesh-1.6.2/tests/mesh/
H A Dmesh_input.C66 ExodusII_IO exii(mesh); in testExodusReadHeader()
80 ExodusII_IO exii(mesh); in testExodusReadHeader()
111 ExodusII_IO exii(mesh); in testExodusCopyElementSolution()
129 ExodusII_IO exii(mesh); in testExodusCopyElementSolution()
134 mesh.prepare_for_use(); in testExodusCopyElementSolution()
191 ExodusII_IO exii(mesh); in testExodusWriteElementDataFromDiscontinuousNodalData()
221 ExodusII_IO exii(mesh); in testExodusWriteElementDataFromDiscontinuousNodalData()
252 DynaIO dyna(mesh); in testDynaReadElem()
262 mesh.prepare_for_use(); in testDynaReadElem()
310 DynaIO dyna(mesh); in testDynaReadPatch()
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/dports/science/medit/medit-2012.02.05_5/sources/
H A Dbbfile.c130 mesh->nbb = mesh->np; in bbfile()
138 mesh->nbb = mesh->ne; in bbfile()
152 mesh->nbb = 0; in bbfile()
166 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile()
167 if ( ps->bb > mesh->bbmax ) mesh->bbmax = ps->bb; in bbfile()
173 else if ( mesh->nfield == mesh->dim ) { in bbfile()
185 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile()
206 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile()
207 if ( ps->bb > mesh->bbmax ) mesh->bbmax = ps->bb; in bbfile()
236 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile()
[all …]
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/meshing/
H A Dboundarylayer.cpp7 void InsertVirtualBoundaryLayer (Mesh & mesh) in InsertVirtualBoundaryLayer() argument
17 int np = mesh.GetNP(); in InsertVirtualBoundaryLayer()
26 for (i = 1; i <= mesh.GetNSeg(); i++) in InsertVirtualBoundaryLayer()
49 mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); in InsertVirtualBoundaryLayer()
119 Vect_A = mesh.Point(el.PNum(Vertex_A)) - mesh.Point(el.PNum(Vertex)); in GetSurfaceNormal()
120 Vect_B = mesh.Point(el.PNum(Vertex_B)) - mesh.Point(el.PNum(Vertex)); in GetSurfaceNormal()
225 int np = mesh.GetNP(); in GenerateBoundaryLayer()
226 int nse = mesh.GetNSE(); in GenerateBoundaryLayer()
230 int nseg = mesh.GetNSeg(); in GenerateBoundaryLayer()
293 mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); in GenerateBoundaryLayer()
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/dports/science/conduit/conduit-0.8.0/src/tests/blueprint/baselines/t_blueprint_mesh_partition/
H A Dfield_selection_00.yaml11 mesh:
24 topology: "mesh"
28 topology: "mesh"
35 topology: "mesh"
41 topology: "mesh"
45 topology: "mesh"
66 mesh:
113 mesh:
164 mesh:
219 mesh:
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