/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 48 type = mesh.m_vertexType; in getLockedVertexIndexBase() 52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 48 type = mesh.m_vertexType; in getLockedVertexIndexBase() 52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 48 type = mesh.m_vertexType; in getLockedVertexIndexBase() 52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3TriangleIndexVertexArray.cpp | 21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray() 30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 48 type = mesh.m_vertexType; in getLockedVertexIndexBase() 52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3TriangleIndexVertexArray.cpp | 21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray() 30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 45 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 48 type = mesh.m_vertexType; in getLockedVertexIndexBase() 52 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 56 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 63 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 66 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 70 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3TriangleIndexVertexArray.cpp | 21 b3IndexedMesh mesh; in b3TriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in b3TriangleIndexVertexArray() 30 addIndexedMesh(mesh); in b3TriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexArray.cpp | 21 btIndexedMesh mesh; in btTriangleIndexVertexArray() local 26 mesh.m_numVertices = numVertices; in btTriangleIndexVertexArray() 30 addIndexedMesh(mesh); in btTriangleIndexVertexArray() 43 numverts = mesh.m_numVertices; in getLockedVertexIndexBase() 46 type = mesh.m_vertexType; in getLockedVertexIndexBase() 50 numfaces = mesh.m_numTriangles; in getLockedVertexIndexBase() 54 indicestype = mesh.m_indexType; in getLockedVertexIndexBase() 61 numverts = mesh.m_numVertices; in getLockedReadOnlyVertexIndexBase() 64 type = mesh.m_vertexType; in getLockedReadOnlyVertexIndexBase() 68 numfaces = mesh.m_numTriangles; in getLockedReadOnlyVertexIndexBase() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utObjImportExport.cpp | 135 aiMesh *mesh = new aiMesh; in createScene() local 136 mesh->mName.Set("Box01"); in createScene() 137 mesh->mNumVertices = 24; in createScene() 140 mesh->mNumFaces = 6; in createScene() 141 mesh->mFaces = new aiFace[mesh->mNumFaces]; in createScene() 144 mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene() 151 mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene() 158 mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene() 165 mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene() 172 mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices]; in createScene() [all …]
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | mesh_collide.c | 88 gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); in tri_get_center() 263 if (mesh->aabb_root) { in gf_mesh_build_aabbtree() 264 mesh->aabb_root->min = mesh->bounds.min_edge; in gf_mesh_build_aabbtree() 265 mesh->aabb_root->max = mesh->bounds.max_edge; in gf_mesh_build_aabbtree() 266 mesh->aabb_root->indices = mesh->aabb_indices; in gf_mesh_build_aabbtree() 271 mesh_subdivide_aabbtree(mesh, mesh->aabb_root, &pars); in gf_mesh_build_aabbtree() 327 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit() 357 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit() 389 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_intersect_ray() 524 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_closest_face_aabb() [all …]
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | mesh_collide.c | 88 gf_vec_add(v, mesh->vertices[idx[0]].pos, mesh->vertices[idx[1]].pos); in tri_get_center() 263 if (mesh->aabb_root) { in gf_mesh_build_aabbtree() 264 mesh->aabb_root->min = mesh->bounds.min_edge; in gf_mesh_build_aabbtree() 265 mesh->aabb_root->max = mesh->bounds.max_edge; in gf_mesh_build_aabbtree() 266 mesh->aabb_root->indices = mesh->aabb_indices; in gf_mesh_build_aabbtree() 271 mesh_subdivide_aabbtree(mesh, mesh->aabb_root, &pars); in gf_mesh_build_aabbtree() 327 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit() 357 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_aabb_ray_hit() 389 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_intersect_ray() 524 … &mesh->vertices[idx[0]].pos, &mesh->vertices[idx[1]].pos, &mesh->vertices[idx[2]].pos, in gf_mesh_closest_face_aabb() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/io/ |
H A D | obj_decoder_test.cc | 57 ASSERT_GT(mesh->num_faces(), 0); in test_decoding() 80 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 84 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F() 97 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 118 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F() 128 ASSERT_EQ(mesh, nullptr); in TEST_F() 136 ASSERT_NE(mesh, nullptr); in TEST_F() 146 ASSERT_NE(mesh, nullptr); in TEST_F() 147 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F() 158 ASSERT_NE(mesh, nullptr); in TEST_F() [all …]
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/dports/archivers/draco/draco-1.4.3/src/draco/io/ |
H A D | obj_decoder_test.cc | 60 ASSERT_GT(mesh->num_faces(), 0); in test_decoding() 83 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 87 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F() 100 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 121 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F() 131 ASSERT_EQ(mesh, nullptr); in TEST_F() 139 ASSERT_NE(mesh, nullptr); in TEST_F() 149 ASSERT_NE(mesh, nullptr); in TEST_F() 150 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F() 161 ASSERT_NE(mesh, nullptr); in TEST_F() [all …]
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/dports/science/conduit/conduit-0.8.0/src/tests/blueprint/ |
H A D | t_blueprint_mesh_matset_xforms.cpp | 27 Node mesh; in TEST() local 29 blueprint::mesh::examples::basic("quads", 2, 2, 0, mesh); in TEST() 84 Node mesh; in TEST() local 85 blueprint::mesh::examples::venn("full", nx, ny, radius, mesh); in TEST() 99 Node mesh, info; in TEST() local 114 Node mesh, info; in TEST() local 115 blueprint::mesh::examples::venn("sparse_by_element", nx, ny, radius, mesh); in TEST() 143 Node mesh; in TEST() local 144 blueprint::mesh::examples::venn("full", nx, ny, radius, mesh); in TEST() 163 Node mesh, info; in TEST() local [all …]
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/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/io/ |
H A D | obj_decoder_test.cc | 60 ASSERT_GT(mesh->num_faces(), 0); in test_decoding() 83 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 87 ASSERT_EQ(mesh->num_attributes(), 4); in TEST_F() 100 ASSERT_GT(mesh->num_faces(), 0); in TEST_F() 121 ASSERT_EQ(mesh->num_faces(), 12); in TEST_F() 131 ASSERT_EQ(mesh, nullptr); in TEST_F() 139 ASSERT_NE(mesh, nullptr); in TEST_F() 149 ASSERT_NE(mesh, nullptr); in TEST_F() 150 ASSERT_EQ(mesh->num_faces(), 0); in TEST_F() 161 ASSERT_NE(mesh, nullptr); in TEST_F() [all …]
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/dports/science/InsightToolkit/ITK-5.0.1/Examples/DataRepresentation/Mesh/ |
H A D | MeshKComplex.cxx | 133 mesh->SetPoint( 0, point0 ); in main() 134 mesh->SetPoint( 1, point1 ); in main() 135 mesh->SetPoint( 2, point2 ); in main() 136 mesh->SetPoint( 3, point3 ); in main() 164 mesh->SetCell( 0, cellpointer ); in main() 183 mesh->SetCell( 1, cellpointer ); in main() 198 mesh->SetCell( 2, cellpointer ); in main() 213 mesh->SetCell( 3, cellpointer ); in main() 228 mesh->SetCell( 4, cellpointer ); in main() 250 mesh->SetCell( 5, cellpointer ); in main() [all …]
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | bbfile.c | 166 mesh->nbb = mesh->np; in bbfile() 174 mesh->nbb = mesh->ne; in bbfile() 205 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile() 207 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile() 217 else if (mesh->nfield == mesh->dim) { in bbfile() 235 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile() 237 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile() 262 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile() 264 if (ps->bb > mesh->bbmax) mesh->bbmax = ps->bb; in bbfile() 305 if (ps->bb < mesh->bbmin) mesh->bbmin = ps->bb; in bbfile() [all …]
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/dports/math/libmesh/libmesh-1.6.2/tests/mesh/ |
H A D | mesh_input.C | 66 ExodusII_IO exii(mesh); in testExodusReadHeader() 80 ExodusII_IO exii(mesh); in testExodusReadHeader() 111 ExodusII_IO exii(mesh); in testExodusCopyElementSolution() 129 ExodusII_IO exii(mesh); in testExodusCopyElementSolution() 134 mesh.prepare_for_use(); in testExodusCopyElementSolution() 191 ExodusII_IO exii(mesh); in testExodusWriteElementDataFromDiscontinuousNodalData() 221 ExodusII_IO exii(mesh); in testExodusWriteElementDataFromDiscontinuousNodalData() 252 DynaIO dyna(mesh); in testDynaReadElem() 262 mesh.prepare_for_use(); in testDynaReadElem() 310 DynaIO dyna(mesh); in testDynaReadPatch() [all …]
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | bbfile.c | 130 mesh->nbb = mesh->np; in bbfile() 138 mesh->nbb = mesh->ne; in bbfile() 152 mesh->nbb = 0; in bbfile() 166 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile() 167 if ( ps->bb > mesh->bbmax ) mesh->bbmax = ps->bb; in bbfile() 173 else if ( mesh->nfield == mesh->dim ) { in bbfile() 185 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile() 206 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile() 207 if ( ps->bb > mesh->bbmax ) mesh->bbmax = ps->bb; in bbfile() 236 if ( ps->bb < mesh->bbmin ) mesh->bbmin = ps->bb; in bbfile() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/meshing/ |
H A D | boundarylayer.cpp | 7 void InsertVirtualBoundaryLayer (Mesh & mesh) in InsertVirtualBoundaryLayer() argument 17 int np = mesh.GetNP(); in InsertVirtualBoundaryLayer() 26 for (i = 1; i <= mesh.GetNSeg(); i++) in InsertVirtualBoundaryLayer() 49 mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); in InsertVirtualBoundaryLayer() 119 Vect_A = mesh.Point(el.PNum(Vertex_A)) - mesh.Point(el.PNum(Vertex)); in GetSurfaceNormal() 120 Vect_B = mesh.Point(el.PNum(Vertex_B)) - mesh.Point(el.PNum(Vertex)); in GetSurfaceNormal() 225 int np = mesh.GetNP(); in GenerateBoundaryLayer() 226 int nse = mesh.GetNSE(); in GenerateBoundaryLayer() 230 int nseg = mesh.GetNSeg(); in GenerateBoundaryLayer() 293 mapto.Elem(i) = mesh.AddPoint (mesh.Point (i)); in GenerateBoundaryLayer() [all …]
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/dports/science/conduit/conduit-0.8.0/src/tests/blueprint/baselines/t_blueprint_mesh_partition/ |
H A D | field_selection_00.yaml | 11 mesh: 24 topology: "mesh" 28 topology: "mesh" 35 topology: "mesh" 41 topology: "mesh" 45 topology: "mesh" 66 mesh: 113 mesh: 164 mesh: 219 mesh: [all …]
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