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Searched refs:movetype (Results 101 – 125 of 1349) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_combat.c18 if(targ->movetype == MOVETYPE_PUSH){ in CanDamage()
87 …if(targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETYP… in Killed()
437 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_combat.c19 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
94 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
412 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_combat.c35 if(targ->movetype == MOVETYPE_PUSH){ in CanDamage()
104 …if(targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETYP… in Killed()
391 …ckback) &&(targ->movetype != MOVETYPE_NONE) &&(targ->movetype != MOVETYPE_BOUNCE) &&(targ->movetyp… in T_Damage()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_combat.c35 if(targ->movetype == MOVETYPE_PUSH){ in CanDamage()
104 …if(targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETYP… in Killed()
394 …ckback) &&(targ->movetype != MOVETYPE_NONE) &&(targ->movetype != MOVETYPE_BOUNCE) &&(targ->movetyp… in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_combat.c38 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
113 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
434 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_combat.c37 if (targ->movetype == MOVETYPE_PUSH) { in CanDamage()
114 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
426 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_combat.c38 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
113 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
431 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/q2pro/q2pro/game/
H A Dg_combat.c38 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
113 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
432 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_combat.c38 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
113 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
434 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_combat.c38 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
113 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
431 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_misc.c164 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
170 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
207 self->movetype = MOVETYPE_TOSS; in ThrowClientHead()
564 self->movetype = MOVETYPE_PUSH; in SP_func_wall()
629 self->movetype = MOVETYPE_TOSS; in func_object_release()
1085 ent->movetype = MOVETYPE_NONE; in SP_misc_watersplash()
1109 ent->movetype = MOVETYPE_NONE; in SP_misc_electroflash()
1176 ent->movetype = MOVETYPE_NONE; in SP_misc_spiderpod()
1257 ent->movetype = MOVETYPE_NONE; in SP_misc_rednode()
1338 ent->movetype = MOVETYPE_NONE; in SP_misc_bluenode()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_misc.c164 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
170 gib->movetype = MOVETYPE_BOUNCE; in ThrowGib()
207 self->movetype = MOVETYPE_TOSS; in ThrowClientHead()
564 self->movetype = MOVETYPE_PUSH; in SP_func_wall()
629 self->movetype = MOVETYPE_TOSS; in func_object_release()
1085 ent->movetype = MOVETYPE_NONE; in SP_misc_watersplash()
1109 ent->movetype = MOVETYPE_NONE; in SP_misc_electroflash()
1176 ent->movetype = MOVETYPE_NONE; in SP_misc_spiderpod()
1257 ent->movetype = MOVETYPE_NONE; in SP_misc_rednode()
1338 ent->movetype = MOVETYPE_NONE; in SP_misc_bluenode()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_camera.c18 player->movetype = MOVETYPE_FREEZE; in zCam_TrackEntity()
31 e->movetype = MOVETYPE_NONE; in zCam_TrackEntity()
65 player->movetype = MOVETYPE_WALK; in zCam_Stop()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dsv_user.qc20 if (self.movetype == MOVETYPE_NONE)
74 if (self.movetype != MOVETYPE_NOCLIP)
116 if ((self.flags & FL_ONGROUND) || (self.movetype == MOVETYPE_NOCLIP))
122 if (self.movetype != MOVETYPE_WALK)
132 if (self.movetype == MOVETYPE_NOCLIP) // noclip
H A Dt_damage.qc29 if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
82 self.movetype = self.thawedmovetype;
107 ent.thawedmovetype = ent.movetype;
109 ent.movetype = MOVETYPE_NONE;
125 ent.movetype = ent.thawedmovetype;
139 ent.movetype = MOVETYPE_NONE;
169 //if (targ.movetype != MOVETYPE_NONE)
170 if (targ.movetype != MOVETYPE_NOCLIP)
171 if (targ.movetype != MOVETYPE_PUSH)
598 if (targ.movetype == MOVETYPE_PUSH)
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
241 self.movetype = MOVETYPE_NONE;
274 self.movetype = MOVETYPE_NONE;
347 newmis.movetype = MOVETYPE_FLY;
456 bubble.movetype = MOVETYPE_NOCLIP;
476 bubble.movetype = MOVETYPE_NOCLIP;
551 self.movetype = MOVETYPE_NONE;
577 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
591 self.movetype = MOVETYPE_NONE;
607 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
[all …]
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
241 self.movetype = MOVETYPE_NONE;
274 self.movetype = MOVETYPE_NONE;
347 newmis.movetype = MOVETYPE_FLY;
456 bubble.movetype = MOVETYPE_NOCLIP;
476 bubble.movetype = MOVETYPE_NOCLIP;
551 self.movetype = MOVETYPE_NONE;
577 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
591 self.movetype = MOVETYPE_NONE;
607 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
[all …]
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
241 self.movetype = MOVETYPE_NONE;
274 self.movetype = MOVETYPE_NONE;
347 newmis.movetype = MOVETYPE_FLY;
456 bubble.movetype = MOVETYPE_NOCLIP;
476 bubble.movetype = MOVETYPE_NOCLIP;
551 self.movetype = MOVETYPE_NONE;
577 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
591 self.movetype = MOVETYPE_NONE;
607 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
[all …]
/dports/games/qcc/send/v101qc/
H A Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
239 self.movetype = MOVETYPE_NONE;
271 self.movetype = MOVETYPE_NONE;
398 bubble.movetype = MOVETYPE_NOCLIP;
418 bubble.movetype = MOVETYPE_NOCLIP;
493 self.movetype = MOVETYPE_NONE;
519 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
533 self.movetype = MOVETYPE_NONE;
549 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
564 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dmisc.qc188 fireball.movetype = MOVETYPE_TOSS;
239 self.movetype = MOVETYPE_NONE;
271 self.movetype = MOVETYPE_NONE;
398 bubble.movetype = MOVETYPE_NOCLIP;
418 bubble.movetype = MOVETYPE_NOCLIP;
493 self.movetype = MOVETYPE_NONE;
519 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
533 self.movetype = MOVETYPE_NONE;
549 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
564 self.movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_combat.c19 if (targ->movetype == MOVETYPE_PUSH) in CanDamage()
94 …if (targ->movetype == MOVETYPE_PUSH || targ->movetype == MOVETYPE_STOP || targ->movetype == MOVETY… in Killed()
484 …back) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movety… in T_Damage()
H A Dmatrix_gweap.c59 rocket->movetype = MOVETYPE_FLYMISSILE; in fire_spiral_rocket()
101 bolt->movetype = MOVETYPE_FLYMISSILE; in fire_streak()
167 bolt->movetype = MOVETYPE_BOUNCE; in Matrix_SpawnDeadBullet()
207 rocketa->movetype = MOVETYPE_MATRIXROCKET; in matrix_fire_rocket()
244 rocketb->movetype = MOVETYPE_MATRIXROCKET; in matrix_fire_rocket()
278 rocketc->movetype = MOVETYPE_MATRIXROCKET; in matrix_fire_rocket()
439 dropped->movetype = MOVETYPE_TOSS; in knife_touch()
488 knife->movetype = MOVETYPE_TOSS; in knife_throw()
493 knife->movetype = MOVETYPE_TOSS; in knife_throw()
580 bolt->movetype = MOVETYPE_TOSS; in fire_kuml2()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_user.c367 if ( (int)sv_player->v.movetype != MOVETYPE_WALK) in SV_AirMove()
380 if ( sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_AirMove()
407 if (sv_player->v.movetype == MOVETYPE_NONE) in SV_ClientThink()
437 if (sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink()
449 if (sv_altnoclip.value && sv_player->v.movetype == MOVETYPE_NOCLIP) in SV_ClientThink()
451 else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_ClientThink()
/dports/games/wesnoth/wesnoth-1.14.17/data/tools/unit_tree/
H A Dhelpers.py317 for movetype in newmovetypes:
318 mtname = movetype.get_text_val("name")
319 self.movetype_lookup[mtname] = movetype
333 movetype = self.get_unit_value(unit, "movement_type")
335 unit.movetype = self.movetype_lookup[movetype]
337 unit.movetype = None
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dgrapple.c59 (other->movetype == MOVETYPE_PUSH || other->movetype == MOVETYPE_STOP)) in Grapple_Touch()
72 hook->movetype = MOVETYPE_NONE; in Grapple_Touch()
144 hook->movetype = MOVETYPE_FLYMISSILE; in Make_Hook()

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