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Searched refs:movetype (Results 251 – 275 of 1349) sorted by relevance

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/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_weapon.c400 bolt->movetype = MOVETYPE_FLYMISSILE; in fire_blasterball()
731 bomb->movetype = MOVETYPE_NONE; in fire_blaster_beam()
875 bomb->movetype = MOVETYPE_NONE; in fire_hover_beam()
1026 bomb->movetype = MOVETYPE_NONE; in fire_disruptor()
1109 bomb->movetype = MOVETYPE_NONE; in fire_vaporizer()
1604 floater->movetype = MOVETYPE_BOUNCE; in fire_smartgrenade()
1641 prox->movetype = MOVETYPE_BOUNCE; in fire_prox()
1747 bomb->movetype = MOVETYPE_BOUNCE; in fire_bomb()
1822 flame->movetype = MOVETYPE_NOCLIP; in burn_person()
2028 ball->movetype = MOVETYPE_BOUNCE; in fire_deathball()
[all …]
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddecors.qc40 e.movetype = MOVETYPE_NONE;
532 e.movetype = MOVETYPE_BOUNCE;
639 e.movetype = MOVETYPE_FOLLOW;
691 e.movetype = MOVETYPE_BOUNCE;
705 e.movetype = MOVETYPE_FOLLOW;
797 e.movetype = MOVETYPE_BOUNCE;
864 e.movetype = MOVETYPE_BOUNCE;
964 self.movetype = MOVETYPE_TOSS;
1005 self.movetype = MOVETYPE_NONE;
1035 c.movetype = t.movetype;
[all …]
H A Dsubs.qc50 self.movetype = MOVETYPE_NONE;
64 self.movetype = MOVETYPE_PUSH;
128 if (self.movetype == MOVETYPE_NOCLIP)
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dpmove.h70 int movetype; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Din_svgalib.c406 if ((in_strafe.state & 1) && (cl.v.movetype == MOVETYPE_NOCLIP)) in IN_MouseMove()
414 if (cl.v.movetype == MOVETYPE_FLY) in IN_MouseMove()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dhost_cmd.c165 if (sv_player->v.movetype != MOVETYPE_NOCLIP) { in Host_Noclip_f()
167 sv_player->v.movetype = MOVETYPE_NOCLIP; in Host_Noclip_f()
171 sv_player->v.movetype = MOVETYPE_WALK; in Host_Noclip_f()
194 if (sv_player->v.movetype != MOVETYPE_FLY) { in Host_Fly_f()
195 sv_player->v.movetype = MOVETYPE_FLY; in Host_Fly_f()
198 sv_player->v.movetype = MOVETYPE_WALK; in Host_Fly_f()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_ccmds.c227 if (sv_player->v.movetype != MOVETYPE_NOCLIP) { in SV_Noclip_f()
228 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
231 sv_player->v.movetype = MOVETYPE_WALK; in SV_Noclip_f()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_chase.c29 chasecam->movetype = MOVETYPE_FLYMISSILE; in ChasecamStart()
111 ent->client->chasecam->movetype = MOVETYPE_FLYMISSILE; in ChasecamRemove()
389 ent->crosshair->movetype = MOVETYPE_NONE; in MakeFakeCrosshair()
H A Dg_func.c442 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
498 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
608 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
610 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
750 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1047 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1131 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1269 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1364 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1637 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_ccmds.c230 if (sv_player->v.movetype != MOVETYPE_NOCLIP) in SV_Noclip_f()
232 sv_player->v.movetype = MOVETYPE_NOCLIP; in SV_Noclip_f()
237 sv_player->v.movetype = MOVETYPE_WALK; in SV_Noclip_f()
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_client.c806 self->movetype = MOVETYPE_TOSS; in player_die()
964 self->movetype = MOVETYPE_NOCLIP; in player_die()
970 self->movetype = MOVETYPE_NOCLIP; in player_die()
988 ent->movetype = MOVETYPE_TOSS; in player_die()
1617 body->movetype = ent->movetype; in MakeNewBody()
1623 body->movetype = MOVETYPE_TOSS; in MakeNewBody()
1666 body->movetype = ent->movetype; in CopyToBodyQue()
1889 ent->movetype = MOVETYPE_WALK; in PutClientInServer()
1971 ent->movetype = MOVETYPE_NOCLIP; in PutClientInServer()
2558 if (ent->movetype == MOVETYPE_NOCLIP) in ClientThink()
[all …]
H A Dg_func.c442 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
498 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
608 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
610 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
750 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1047 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1135 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1273 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1368 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1642 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1656 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1656 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_func.c442 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
498 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
608 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
610 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
750 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1047 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1131 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1269 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1364 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1637 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1155 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1293 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1388 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1661 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1655 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1655 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1656 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_func.c407 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
460 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
559 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
561 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
690 ent->movetype = MOVETYPE_STOP; in SP_func_button()
960 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1033 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1164 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1254 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1499 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_func.c393 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
446 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
545 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
547 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
676 ent->movetype = MOVETYPE_STOP; in SP_func_button()
944 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1017 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1149 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1239 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1484 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_func.c410 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
463 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
562 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
564 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
693 ent->movetype = MOVETYPE_STOP; in SP_func_button()
963 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1036 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1168 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1258 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1503 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_func.c445 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
500 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
610 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
612 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
757 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1041 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1128 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1263 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1354 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1604 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1655 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_func.c461 trigger->movetype = MOVETYPE_NONE; in plat_spawn_inside_trigger()
517 ent->movetype = MOVETYPE_PUSH; in SP_func_plat()
627 ent->movetype = MOVETYPE_STOP; in SP_func_rotating()
629 ent->movetype = MOVETYPE_PUSH; in SP_func_rotating()
769 ent->movetype = MOVETYPE_STOP; in SP_func_button()
1066 other->movetype = MOVETYPE_NONE; in Think_SpawnDoorTrigger()
1150 ent->movetype = MOVETYPE_PUSH; in SP_func_door()
1288 ent->movetype = MOVETYPE_PUSH; in SP_func_door_rotating()
1383 self->movetype = MOVETYPE_PUSH; in SP_func_water()
1655 self->movetype = MOVETYPE_PUSH; in SP_func_train()
[all …]

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