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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Dimage_frag.glsl31 /* Pre-multiplied blending. */
/dports/sysutils/nomad/nomad-1.1.0/website/content/docs/job-specification/hcl2/functions/numeric/
H A Dabs.mdx11 then it is multiplied by -1 to make it positive before returning it.
/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/DistortionUGens/sc/HelpSource/Classes/
H A DSineShaper.schelp22 Output will be multiplied by this value.
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DDust.schelp20 Output will be multiplied by this value.
H A DDust2.schelp20 Output will be multiplied by this value.
H A DLPZ1.schelp27 Output will be multiplied by this value.
H A DLPZ2.schelp26 Output will be multiplied by this value.
H A DSaw.schelp23 Output will be multiplied by this value.
H A DCrackle.schelp23 Output will be multiplied by this value.
H A DDelay1.schelp20 Output will be multiplied by this value.
H A DBrownNoise.schelp14 Output will be multiplied by this value.
H A DOnePole.schelp34 Output will be multiplied by this value.
/dports/sysutils/terraform/terraform-1.0.11/website/docs/language/functions/
H A Dabs.html.md13 then it is multiplied by -1 to make it positive before returning it.
/dports/math/coxeter3/coxeter-7b5a1f0/headers/
H A Dterse_polynomials7 # be multiplied by X^m; in particular, this is how Laurent polynomials
/dports/math/fricas/fricas-1.3.7/src/algebra/
H A Dpseudolin.spad32 -- D1: column i will be multiplied by sig(a)
33 -- D2: row i will be multiplied by 1/a
38 -- C1: addition of column i multiplied by sig(a) to column k
39 -- C2: addition of row k multiplied by -a to row i
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/texture-modding/
H A Dtexture-basics.rst110 :darkMap: multiplied onto the base texture
111 :detailMap: multiplied by 2 and then multiplied onto the base texture
/dports/devel/tokei/tokei-12.1.2/tests/data/
H A Dodin.odin8 * If `x` is not divisible by two, the result is `x` multiplied by three plus one
/dports/print/latex2rtf/latex2rtf-2.3.17/test/
H A Dfig_test3.tex12 \caption{Grid with one-quarter inch squares (multiplied by 200/216
/dports/games/kartofel/kartofel-1.2/
H A DCHANGES4 - End level bonus gets multiplied by a level-specific number, to make
/dports/math/pari/pari-2.13.3/src/functions/modular_forms/
H A Dmfatkininit10 multiplied by a normalizing constant C.
29 multiplied by a normalizing constant $C(k,\chi,Q)$. This matrix has polmod
/dports/multimedia/vapoursynth/vapoursynth-R54/doc/functions/
H A Dconvolution.rst10 neighbourhood is multiplied by the corresponding coefficient in
15 multiplied by -1. Finally, the result is clamped to the format's range
H A Dpremultiply.rst12 Note that limited range pre-multiplied contents excludes the offset. For example with
/dports/math/octave-forge-signal/signal-1.4.1/inst/
H A Dqp_kaiser.m27 ## The Kaiser window is multiplied by the ideal impulse response
72 ## multiplied by ideal lowpass filter
/dports/math/pari/pari-2.13.3/src/functions/combinatorics/
H A DHEADER20 Permutations can be multiplied via \kbd{*}, raised to some power using
/dports/devel/efl/efl-1.25.1/src/lib/evas/canvas/
H A Defl_canvas_alpha_animation.eo5 The @Efl.Canvas.Object will have its alpha (transparency) value multiplied by

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