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Searched refs:nScreenWidth (Results 126 – 150 of 637) sorted by relevance

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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_xmen.cpp448 if (nScreenWidth != 288) in MemIndex()
527 if (nScreenWidth != 288) in DrvInit()
618 INT32 width = nScreenWidth; in draw_side()
632 nScreenWidth = 512; in draw_side()
677 nScreenWidth = 288 * 2; in draw_side()
707 if (nScreenWidth != 288) { in DrvDraw()
782 …if (nScreenWidth != 288) interrupt_enable = BURN_ENDIAN_SWAP_INT16(*((UINT16*)(DrvTMapRAM[0] + 0x3… in DrvFrame()
H A Dk056832.cpp153 CLIP_MAXX = CLIP_MINX + nScreenWidth; in K056832SetGlobalOffsets()
512 for (INT32 x = 0; x < nScreenWidth; x++) in draw_layer_internal()
523 UINT32 *dst = konami_bitmap32 + (y * nScreenWidth); in draw_layer_internal()
524 UINT8 *pri = konami_priority_bitmap + (y * nScreenWidth); in draw_layer_internal()
632 UINT32 *dst = konami_bitmap32 + ((yy - CLIP_MINY) * nScreenWidth) - CLIP_MINX; in draw_layer_internal()
633 UINT8 *pri = konami_priority_bitmap + ((yy - CLIP_MINY) * nScreenWidth) - CLIP_MINX; in draw_layer_internal()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_dynduke.cpp520 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites()
541 for (INT32 sy = 0; sy < nScreenHeight; sy++, dest += nScreenWidth) in draw_bg_layer()
545 for (INT32 sx = 0; sx < nScreenWidth + 16; sx+=16) in draw_bg_layer()
566 if (xx < 0 || xx >= nScreenWidth) continue; in draw_bg_layer()
605 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_fg_layer()
629 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_tx_layer()
H A Dd_armedf.cpp1105 if (nScreenWidth == 320) { in DrvInit()
1197 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_layer()
1203 …Render16x16Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 16) - sx, (nScreenHeight - 16) … in draw_layer()
1237 if (sx < -7 || sy < -7 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_txt_layer()
1247 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) - sy… in draw_txt_layer()
1253 …Render8x8Tile_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) -sy, attr… in draw_txt_layer()
1293 if (sx < -15 || sy < -15 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites()
1304 dst = pTransDraw + sy * nScreenWidth; in draw_sprites()
1307 if (sx < 0 || sx >= nScreenWidth) continue; in draw_sprites()
1328 for (INT32 offs = 0; offs < nScreenWidth * nScreenHeight; offs++) in DrvDraw()
H A Dd_millipede.cpp827 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_bg()
830 sx = nScreenWidth - 8 - sx; in draw_bg()
854 if (sx < 0 || sx >= nScreenWidth - 8) continue; // clip top 8px of sprites (top of screen) in RenderTileCPMP()
859 dest[sy * nScreenWidth + sx] = pxl + (color << 2) + 0x100; in RenderTileCPMP()
883 x = nScreenWidth - 8 - x; in draw_sprites()
H A Dd_gaplus.cpp331 for (INT32 x = nScreenWidth - (STARFIELD_CLIPPING_X * 2) - 1; x >= 0; x--) in starfield_init()
668 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in starfield_render()
670 pTransDraw[(y * nScreenWidth) + x] = stars[i].col; in starfield_render()
717 …if (stars[i].x < STARFIELD_CLIPPING_X) stars[i].x = (float)(nScreenWidth-STARFIELD_CLIPPING_X*2) +… in vblank_update()
718 …if (stars[i].x >= (float)(nScreenWidth-STARFIELD_CLIPPING_X)) stars[i].x -= (float)(nScreenWidth-S… in vblank_update()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_actfancr.cpp689 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_pf1_layer()
693 if (sx >= 0 && sx <= (nScreenWidth - 16) && sy >= 0 && sy <= (nScreenHeight - 16)) { in draw_pf1_layer()
702 UINT16 *dst = pTransDraw + y * nScreenWidth; in draw_pf1_layer()
710 for (INT32 x = 0; x < nScreenWidth + 16; x+=16) in draw_pf1_layer()
725 if (xxx >= 0 && xxx <= (nScreenWidth - 16)) { in draw_pf1_layer()
731 if (xxx >= 0 && xxx < nScreenWidth) { in draw_pf1_layer()
H A Dd_boogwing.cpp600 for (INT32 x = 0; x < nScreenWidth; x++) { in draw_combined_playfield()
604 src0 += nScreenWidth; in draw_combined_playfield()
605 src1 += nScreenWidth; in draw_combined_playfield()
606 dest += nScreenWidth; in draw_combined_playfield()
621 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
H A Dd_backfire.cpp549 nScreenWidth = 320; in DrvDraw()
553 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
573 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
606 nScreenWidth = 320 * 2; in DrvDraw()
H A Dd_tumblep.cpp410 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
422 UINT16 *dst = pTransDraw + (nScreenWidth - 2); in DrvDraw()
425 dst += nScreenWidth; in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_dynduke.cpp527 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites()
560 for (INT32 sy = 0; sy < nScreenHeight; sy++, dest += nScreenWidth) in draw_bg_layer()
564 for (INT32 sx = 0; sx < nScreenWidth + 16; sx+=16) in draw_bg_layer()
585 if (xx < 0 || xx >= nScreenWidth) continue; in draw_bg_layer()
624 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_fg_layer()
646 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_tx_layer()
H A Dd_armedf.cpp1064 if (nScreenWidth == 320) { in DrvInit()
1157 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_layer()
1163 …Render16x16Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 16) - sx, (nScreenHeight - 16) … in draw_layer()
1197 if (sx < -7 || sy < -7 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_txt_layer()
1207 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) - sy… in draw_txt_layer()
1213 …Render8x8Tile_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) -sy, attr… in draw_txt_layer()
1253 if (sx < -15 || sy < -15 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites()
1264 dst = pTransDraw + sy * nScreenWidth; in draw_sprites()
1267 if (sx < 0 || sx >= nScreenWidth) continue; in draw_sprites()
1288 for (INT32 offs = 0; offs < nScreenWidth * nScreenHeight; offs++) in DrvDraw()
H A Dd_capbowl.cpp298 memset (pTransDraw + y * nScreenWidth, 0, nScreenWidth * sizeof(UINT16)); in draw_layer()
306 UINT16 *dest = pTransDraw + y * nScreenWidth; in draw_layer()
308 for (INT32 x = 0; x < nScreenWidth; x += 2) in draw_layer()
H A Dd_gaplus.cpp324 for (INT32 x = nScreenWidth*2 - 1; x >= 0; x--) in starfield_init()
644 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in starfield_render()
646 pTransDraw[(y * nScreenWidth) + x] = stars[i].col; in starfield_render()
693 if (stars[i].x < 0) stars[i].x = (float)(nScreenWidth*2 ) + stars[i].x; in vblank_update()
694 if (stars[i].x >= (float)(nScreenWidth*2)) stars[i].x -= (float)(nScreenWidth*2); in vblank_update()
H A Dd_cclimber.cpp1331 if (sx > nScreenWidth || sy > nScreenHeight) continue; in draw_playfield()
1430 for (INT32 x = 0; x < nScreenWidth; x++) { in swimmer_draw_backdrop()
1433 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_SIDE_BG_PEN; in swimmer_draw_backdrop()
1435 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop()
1439 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop()
1441 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_SIDE_BG_PEN; in swimmer_draw_backdrop()
1447 for (INT32 x = 0; x < nScreenWidth; x++) { in swimmer_draw_backdrop()
1448 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop()
1461 INT32 coord = (j * nScreenWidth) + ((i - 8) & 0xff); in yamato_draw_backdrop()
1463 if (coord < (nScreenHeight * nScreenWidth)) in yamato_draw_backdrop()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_pass.cpp306 if (sx >= nScreenWidth || sx < -3 || sy >= nScreenHeight || sy < -3) continue; in draw_foreground_layer()
325 pTransDraw[(sy * nScreenWidth) + (sx + x)] = pxl | 0x100; in draw_foreground_layer()
340 if (sx >= nScreenWidth || sx < -7 || sy >= nScreenHeight || sy < -7) continue; in draw_background_layer()
H A Dd_macrossp.cpp754 UINT8 *pri = pPrioDraw + (sy * nScreenWidth); in draw_roz()
755 UINT16 *dest = pTransDraw + (sy * nScreenWidth); in draw_roz()
759 while (x < nScreenWidth) in draw_roz()
856 UINT8 *dst = dest + (y * nScreenWidth * nBurnBpp); in render_sprite()
857 UINT16 *bgs = bg + y * nScreenWidth; in render_sprite()
858 UINT8 *pri = pPrioDraw + y * nScreenWidth; in render_sprite()
864 if (x >= 0 && x < nScreenWidth) { in render_sprite()
H A Dd_lordgun.cpp290 if ((scrx < 0) || (scrx >= nScreenWidth) || (scry <= 0) || (scry >= 0xe0)) { in lordgun_update_gun()
998 for (INT32 y = 0; y < nScreenHeight; y++, dest += nScreenWidth) in draw_layer_linescroll()
1002 for (INT32 x = 0; x < nScreenWidth + 16; x+=16) { in draw_layer_linescroll()
1028 if (sx < 0 || sx >= nScreenWidth) continue; in draw_layer_linescroll()
1071 if (xx >= nScreenWidth || yy >= nScreenHeight) continue; in draw_layer()
1155 for (INT32 x = 0; x < nScreenWidth; x++) in copy_layers()
1205 for (INT32 o = 0; o < nScreenWidth * nScreenHeight; o++) { in DrvDraw()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_pass.cpp306 if (sx >= nScreenWidth || sx < -3 || sy >= nScreenHeight || sy < -3) continue; in draw_foreground_layer()
325 pTransDraw[(sy * nScreenWidth) + (sx + x)] = pxl | 0x100; in draw_foreground_layer()
340 if (sx >= nScreenWidth || sx < -7 || sy >= nScreenHeight || sy < -7) continue; in draw_background_layer()
H A Dd_macrossp.cpp796 UINT8 *pri = pPrioDraw + (sy * nScreenWidth); in draw_roz()
797 UINT16 *dest = pTransDraw + (sy * nScreenWidth); in draw_roz()
801 while (x < nScreenWidth) in draw_roz()
898 UINT8 *dst = dest + (y * nScreenWidth * nBurnBpp); in render_sprite()
899 UINT16 *bgs = bg + y * nScreenWidth; in render_sprite()
900 UINT8 *pri = pPrioDraw + y * nScreenWidth; in render_sprite()
906 if (x >= 0 && x < nScreenWidth) { in render_sprite()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Dd_boogwing.cpp600 for (INT32 x = 0; x < nScreenWidth; x++) { in draw_combined_playfield()
604 src0 += nScreenWidth; in draw_combined_playfield()
605 src1 += nScreenWidth; in draw_combined_playfield()
606 dest += nScreenWidth; in draw_combined_playfield()
621 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
H A Dd_backfire.cpp549 nScreenWidth = 320; in DrvDraw()
553 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
573 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
606 nScreenWidth = 320 * 2; in DrvDraw()
H A Dd_tumblep.cpp408 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
420 UINT16 *dst = pTransDraw + (nScreenWidth - 2); in DrvDraw()
423 dst += nScreenWidth; in DrvDraw()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/midway/
H A Dmidwunit.cpp348 UINT16 *dest = (UINT16*) pTransDraw + (line * nScreenWidth); in ScanlineRender()
355 if ((hsblnk - heblnk) < nScreenWidth) { in ScanlineRender()
356 for (INT32 x = 0; x < nScreenWidth; x++) { in ScanlineRender()
362 if ((x - heblnk) >= nScreenWidth) break; in ScanlineRender()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/
H A Dnamco_c45.cpp194 UINT16 *dest = pTransDraw + y * nScreenWidth; in c45RoadDraw()
195 UINT8 *pdest = pPrioDraw + y * nScreenWidth; in c45RoadDraw()

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