/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | d_xmen.cpp | 448 if (nScreenWidth != 288) in MemIndex() 527 if (nScreenWidth != 288) in DrvInit() 618 INT32 width = nScreenWidth; in draw_side() 632 nScreenWidth = 512; in draw_side() 677 nScreenWidth = 288 * 2; in draw_side() 707 if (nScreenWidth != 288) { in DrvDraw() 782 …if (nScreenWidth != 288) interrupt_enable = BURN_ENDIAN_SWAP_INT16(*((UINT16*)(DrvTMapRAM[0] + 0x3… in DrvFrame()
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H A D | k056832.cpp | 153 CLIP_MAXX = CLIP_MINX + nScreenWidth; in K056832SetGlobalOffsets() 512 for (INT32 x = 0; x < nScreenWidth; x++) in draw_layer_internal() 523 UINT32 *dst = konami_bitmap32 + (y * nScreenWidth); in draw_layer_internal() 524 UINT8 *pri = konami_priority_bitmap + (y * nScreenWidth); in draw_layer_internal() 632 UINT32 *dst = konami_bitmap32 + ((yy - CLIP_MINY) * nScreenWidth) - CLIP_MINX; in draw_layer_internal() 633 UINT8 *pri = konami_priority_bitmap + ((yy - CLIP_MINY) * nScreenWidth) - CLIP_MINX; in draw_layer_internal()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_dynduke.cpp | 520 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites() 541 for (INT32 sy = 0; sy < nScreenHeight; sy++, dest += nScreenWidth) in draw_bg_layer() 545 for (INT32 sx = 0; sx < nScreenWidth + 16; sx+=16) in draw_bg_layer() 566 if (xx < 0 || xx >= nScreenWidth) continue; in draw_bg_layer() 605 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_fg_layer() 629 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_tx_layer()
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H A D | d_armedf.cpp | 1105 if (nScreenWidth == 320) { in DrvInit() 1197 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_layer() 1203 …Render16x16Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 16) - sx, (nScreenHeight - 16) … in draw_layer() 1237 if (sx < -7 || sy < -7 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_txt_layer() 1247 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) - sy… in draw_txt_layer() 1253 …Render8x8Tile_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) -sy, attr… in draw_txt_layer() 1293 if (sx < -15 || sy < -15 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites() 1304 dst = pTransDraw + sy * nScreenWidth; in draw_sprites() 1307 if (sx < 0 || sx >= nScreenWidth) continue; in draw_sprites() 1328 for (INT32 offs = 0; offs < nScreenWidth * nScreenHeight; offs++) in DrvDraw()
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H A D | d_millipede.cpp | 827 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_bg() 830 sx = nScreenWidth - 8 - sx; in draw_bg() 854 if (sx < 0 || sx >= nScreenWidth - 8) continue; // clip top 8px of sprites (top of screen) in RenderTileCPMP() 859 dest[sy * nScreenWidth + sx] = pxl + (color << 2) + 0x100; in RenderTileCPMP() 883 x = nScreenWidth - 8 - x; in draw_sprites()
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H A D | d_gaplus.cpp | 331 for (INT32 x = nScreenWidth - (STARFIELD_CLIPPING_X * 2) - 1; x >= 0; x--) in starfield_init() 668 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in starfield_render() 670 pTransDraw[(y * nScreenWidth) + x] = stars[i].col; in starfield_render() 717 …if (stars[i].x < STARFIELD_CLIPPING_X) stars[i].x = (float)(nScreenWidth-STARFIELD_CLIPPING_X*2) +… in vblank_update() 718 …if (stars[i].x >= (float)(nScreenWidth-STARFIELD_CLIPPING_X)) stars[i].x -= (float)(nScreenWidth-S… in vblank_update()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/ |
H A D | d_actfancr.cpp | 689 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_pf1_layer() 693 if (sx >= 0 && sx <= (nScreenWidth - 16) && sy >= 0 && sy <= (nScreenHeight - 16)) { in draw_pf1_layer() 702 UINT16 *dst = pTransDraw + y * nScreenWidth; in draw_pf1_layer() 710 for (INT32 x = 0; x < nScreenWidth + 16; x+=16) in draw_pf1_layer() 725 if (xxx >= 0 && xxx <= (nScreenWidth - 16)) { in draw_pf1_layer() 731 if (xxx >= 0 && xxx < nScreenWidth) { in draw_pf1_layer()
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H A D | d_boogwing.cpp | 600 for (INT32 x = 0; x < nScreenWidth; x++) { in draw_combined_playfield() 604 src0 += nScreenWidth; in draw_combined_playfield() 605 src1 += nScreenWidth; in draw_combined_playfield() 606 dest += nScreenWidth; in draw_combined_playfield() 621 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
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H A D | d_backfire.cpp | 549 nScreenWidth = 320; in DrvDraw() 553 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 573 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 606 nScreenWidth = 320 * 2; in DrvDraw()
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H A D | d_tumblep.cpp | 410 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 422 UINT16 *dst = pTransDraw + (nScreenWidth - 2); in DrvDraw() 425 dst += nScreenWidth; in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_dynduke.cpp | 527 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites() 560 for (INT32 sy = 0; sy < nScreenHeight; sy++, dest += nScreenWidth) in draw_bg_layer() 564 for (INT32 sx = 0; sx < nScreenWidth + 16; sx+=16) in draw_bg_layer() 585 if (xx < 0 || xx >= nScreenWidth) continue; in draw_bg_layer() 624 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_fg_layer() 646 if (sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_tx_layer()
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H A D | d_armedf.cpp | 1064 if (nScreenWidth == 320) { in DrvInit() 1157 if (sy >= nScreenHeight || sx >= nScreenWidth) continue; in draw_layer() 1163 …Render16x16Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 16) - sx, (nScreenHeight - 16) … in draw_layer() 1197 if (sx < -7 || sy < -7 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_txt_layer() 1207 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) - sy… in draw_txt_layer() 1213 …Render8x8Tile_FlipXY_Clip(pTransDraw, code, (nScreenWidth - 8) - sx, (nScreenHeight - 8) -sy, attr… in draw_txt_layer() 1253 if (sx < -15 || sy < -15 || sx >= nScreenWidth || sy >= nScreenHeight) continue; in draw_sprites() 1264 dst = pTransDraw + sy * nScreenWidth; in draw_sprites() 1267 if (sx < 0 || sx >= nScreenWidth) continue; in draw_sprites() 1288 for (INT32 offs = 0; offs < nScreenWidth * nScreenHeight; offs++) in DrvDraw()
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H A D | d_capbowl.cpp | 298 memset (pTransDraw + y * nScreenWidth, 0, nScreenWidth * sizeof(UINT16)); in draw_layer() 306 UINT16 *dest = pTransDraw + y * nScreenWidth; in draw_layer() 308 for (INT32 x = 0; x < nScreenWidth; x += 2) in draw_layer()
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H A D | d_gaplus.cpp | 324 for (INT32 x = nScreenWidth*2 - 1; x >= 0; x--) in starfield_init() 644 if (x >= 0 && x < nScreenWidth && y >= 0 && y < nScreenHeight) in starfield_render() 646 pTransDraw[(y * nScreenWidth) + x] = stars[i].col; in starfield_render() 693 if (stars[i].x < 0) stars[i].x = (float)(nScreenWidth*2 ) + stars[i].x; in vblank_update() 694 if (stars[i].x >= (float)(nScreenWidth*2)) stars[i].x -= (float)(nScreenWidth*2); in vblank_update()
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H A D | d_cclimber.cpp | 1331 if (sx > nScreenWidth || sy > nScreenHeight) continue; in draw_playfield() 1430 for (INT32 x = 0; x < nScreenWidth; x++) { in swimmer_draw_backdrop() 1433 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_SIDE_BG_PEN; in swimmer_draw_backdrop() 1435 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop() 1439 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop() 1441 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_SIDE_BG_PEN; in swimmer_draw_backdrop() 1447 for (INT32 x = 0; x < nScreenWidth; x++) { in swimmer_draw_backdrop() 1448 pTransDraw[(y*nScreenWidth) + x] = SWIMMER_BG_PEN; in swimmer_draw_backdrop() 1461 INT32 coord = (j * nScreenWidth) + ((i - 8) & 0xff); in yamato_draw_backdrop() 1463 if (coord < (nScreenHeight * nScreenWidth)) in yamato_draw_backdrop()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_pass.cpp | 306 if (sx >= nScreenWidth || sx < -3 || sy >= nScreenHeight || sy < -3) continue; in draw_foreground_layer() 325 pTransDraw[(sy * nScreenWidth) + (sx + x)] = pxl | 0x100; in draw_foreground_layer() 340 if (sx >= nScreenWidth || sx < -7 || sy >= nScreenHeight || sy < -7) continue; in draw_background_layer()
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H A D | d_macrossp.cpp | 754 UINT8 *pri = pPrioDraw + (sy * nScreenWidth); in draw_roz() 755 UINT16 *dest = pTransDraw + (sy * nScreenWidth); in draw_roz() 759 while (x < nScreenWidth) in draw_roz() 856 UINT8 *dst = dest + (y * nScreenWidth * nBurnBpp); in render_sprite() 857 UINT16 *bgs = bg + y * nScreenWidth; in render_sprite() 858 UINT8 *pri = pPrioDraw + y * nScreenWidth; in render_sprite() 864 if (x >= 0 && x < nScreenWidth) { in render_sprite()
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H A D | d_lordgun.cpp | 290 if ((scrx < 0) || (scrx >= nScreenWidth) || (scry <= 0) || (scry >= 0xe0)) { in lordgun_update_gun() 998 for (INT32 y = 0; y < nScreenHeight; y++, dest += nScreenWidth) in draw_layer_linescroll() 1002 for (INT32 x = 0; x < nScreenWidth + 16; x+=16) { in draw_layer_linescroll() 1028 if (sx < 0 || sx >= nScreenWidth) continue; in draw_layer_linescroll() 1071 if (xx >= nScreenWidth || yy >= nScreenHeight) continue; in draw_layer() 1155 for (INT32 x = 0; x < nScreenWidth; x++) in copy_layers() 1205 for (INT32 o = 0; o < nScreenWidth * nScreenHeight; o++) { in DrvDraw()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_pass.cpp | 306 if (sx >= nScreenWidth || sx < -3 || sy >= nScreenHeight || sy < -3) continue; in draw_foreground_layer() 325 pTransDraw[(sy * nScreenWidth) + (sx + x)] = pxl | 0x100; in draw_foreground_layer() 340 if (sx >= nScreenWidth || sx < -7 || sy >= nScreenHeight || sy < -7) continue; in draw_background_layer()
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H A D | d_macrossp.cpp | 796 UINT8 *pri = pPrioDraw + (sy * nScreenWidth); in draw_roz() 797 UINT16 *dest = pTransDraw + (sy * nScreenWidth); in draw_roz() 801 while (x < nScreenWidth) in draw_roz() 898 UINT8 *dst = dest + (y * nScreenWidth * nBurnBpp); in render_sprite() 899 UINT16 *bgs = bg + y * nScreenWidth; in render_sprite() 900 UINT8 *pri = pPrioDraw + y * nScreenWidth; in render_sprite() 906 if (x >= 0 && x < nScreenWidth) { in render_sprite()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/ |
H A D | d_boogwing.cpp | 600 for (INT32 x = 0; x < nScreenWidth; x++) { in draw_combined_playfield() 604 src0 += nScreenWidth; in draw_combined_playfield() 605 src1 += nScreenWidth; in draw_combined_playfield() 606 dest += nScreenWidth; in draw_combined_playfield() 621 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw()
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H A D | d_backfire.cpp | 549 nScreenWidth = 320; in DrvDraw() 553 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 573 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 606 nScreenWidth = 320 * 2; in DrvDraw()
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H A D | d_tumblep.cpp | 408 for (INT32 i = 0; i < nScreenWidth * nScreenHeight; i++) { in DrvDraw() 420 UINT16 *dst = pTransDraw + (nScreenWidth - 2); in DrvDraw() 423 dst += nScreenWidth; in DrvDraw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/midway/ |
H A D | midwunit.cpp | 348 UINT16 *dest = (UINT16*) pTransDraw + (line * nScreenWidth); in ScanlineRender() 355 if ((hsblnk - heblnk) < nScreenWidth) { in ScanlineRender() 356 for (INT32 x = 0; x < nScreenWidth; x++) { in ScanlineRender() 362 if ((x - heblnk) >= nScreenWidth) break; in ScanlineRender()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/ |
H A D | namco_c45.cpp | 194 UINT16 *dest = pTransDraw + y * nScreenWidth; in c45RoadDraw() 195 UINT8 *pdest = pPrioDraw + y * nScreenWidth; in c45RoadDraw()
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