/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | MenuTalker.cpp | 70 , npc(NULL) in MenuTalker() 161 npc->npc_portrait = npc->portraits[0]; in chooseDialogNode() 187 if (!visible || !npc) in logic() 279 who = npc->name; in createBuffer() 353 if (npc->npc_portrait) { in render() 365 if (npc->hero_portrait) { in render() 425 if (npc != _npc) { in setNPC() 429 npc = _npc; in setNPC() 441 if (!npc) in createActionButtons() 495 NPC *temp_npc = npc; in executeAction() [all …]
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/dports/emulators/mess/mame-mame0226/src/devices/cpu/tms32051/ |
H A D | dis32051.cpp | 57 uint16_t tms32051_disassembler::FETCH(offs_t &npc, const data_buffer &opcodes) in FETCH() argument 59 return opcodes.r16(npc++); in FETCH() 273 offs_t npc = pc; in disassemble() local 276 opcode = FETCH(npc, opcodes); in disassemble() 457 case 0xbe: dasm_group_be(opcode, npc, opcodes); break; in disassemble() 458 case 0xbf: dasm_group_bf(opcode, npc, opcodes); break; in disassemble() 468 util::stream_format(*output, "bcnd %04X", FETCH(npc, opcodes)); in disassemble() 496 util::stream_format(*output, "cc %04X", FETCH(npc, opcodes)); in disassemble() 530 util::stream_format(*output, "bcndd %04X", FETCH(npc, opcodes)); in disassemble() 543 util::stream_format(*output, "ccd %04X", FETCH(npc, opcodes)); in disassemble() [all …]
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/dports/emulators/mame/mame-mame0226/src/devices/cpu/tms32051/ |
H A D | dis32051.cpp | 57 uint16_t tms32051_disassembler::FETCH(offs_t &npc, const data_buffer &opcodes) in FETCH() argument 59 return opcodes.r16(npc++); in FETCH() 273 offs_t npc = pc; in disassemble() local 276 opcode = FETCH(npc, opcodes); in disassemble() 457 case 0xbe: dasm_group_be(opcode, npc, opcodes); break; in disassemble() 458 case 0xbf: dasm_group_bf(opcode, npc, opcodes); break; in disassemble() 468 util::stream_format(*output, "bcnd %04X", FETCH(npc, opcodes)); in disassemble() 496 util::stream_format(*output, "cc %04X", FETCH(npc, opcodes)); in disassemble() 530 util::stream_format(*output, "bcndd %04X", FETCH(npc, opcodes)); in disassemble() 543 util::stream_format(*output, "ccd %04X", FETCH(npc, opcodes)); in disassemble() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/script/ |
H A D | Debuggera.java | 286 npc.setEntityClass("girlnpc"); in load() 303 npc.setPosition(x, y); in load() 304 npc.setDirection(Direction.DOWN); in load() 305 sandbox.add(npc); in load() 311 npc.behave("bye", "Bye."); in load() 329 npc.behave( in load() 334 npc.add( in load() 343 npc.add(ConversationStates.ATTENDING, in load() 347 npc.add(ConversationStates.ATTENDING, in load() 354 npc.add(ConversationStates.ATTENDING, in load() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/ |
H A D | layna_forest_south_east_script.lua | 126 local npc = nil 138 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION); 139 npc:SetVisible(false); 140 npc:SetName(""); -- Unset the speaker name 144 npc:AddDialogueReference(dialogue); 147 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION); 148 npc:SetInteractionIcon("data/gui/map/heal_anim.lua") 161 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION); 168 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION); 191 npc:SetSpriteAsScenery(true); [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/city/ |
H A D | HolidayingWomanNPC.java | 24 import games.stendhal.server.entity.npc.ConversationStates; 25 import games.stendhal.server.entity.npc.SpeakerNPC; 26 import games.stendhal.server.entity.npc.action.ListProducedItemDetailAction; 47 final SpeakerNPC npc = new SpeakerNPC("Alice Farmer") { in buildNPC() local 84 npc.setOutfit("body=1,head=0,eyes=21,dress=971,hair=47"); in buildNPC() 85 npc.setOutfitColor("skin", SkinColor.LIGHT); in buildNPC() 86 npc.setOutfitColor("dress", 0xac319c); in buildNPC() 87 npc.setPosition(47, 90); in buildNPC() 88 npc.initHP(100); in buildNPC() 89 npc.setDescription("You see Alice Farmer. She is on holidays in Ados."); in buildNPC() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/ |
H A D | KillEnemyArmy.java | 28 import games.stendhal.server.entity.npc.ChatAction; 31 import games.stendhal.server.entity.npc.EventRaiser; 32 import games.stendhal.server.entity.npc.SpeakerNPC; 410 SpeakerNPC npc = npcs.get(QUEST_NPC); in step_1() local 413 npc.add(ConversationStates.ATTENDING, in step_1() 425 npc.add(ConversationStates.ATTENDING, in step_1() 436 npc.add(ConversationStates.ATTENDING, in step_1() 449 npc.add(ConversationStates.ATTENDING, in step_1() 457 npc.add(ConversationStates.ATTENDING, in step_1() 472 npc.add(ConversationStates.ATTENDING, in step_1() [all …]
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H A D | SevenCherubs.java | 236 SpeakerNPC npc; in addToWorld() local 240 zone.add(npc); in addToWorld() 244 zone.add(npc); in addToWorld() 248 zone.add(npc); in addToWorld() 252 zone.add(npc); in addToWorld() 255 npc = new CherubNPC("Uriel", 47, 27); in addToWorld() 256 zone.add(npc); in addToWorld() 259 npc = new CherubNPC("Zophiel", 16, 3); in addToWorld() 260 zone.add(npc); in addToWorld() 263 npc = new CherubNPC("Azazel", 67, 24); in addToWorld() [all …]
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H A D | AdosDeathmatch.java | 31 import games.stendhal.server.entity.npc.ChatAction; 32 import games.stendhal.server.entity.npc.ChatCondition; 35 import games.stendhal.server.entity.npc.EventRaiser; 36 import games.stendhal.server.entity.npc.SpeakerNPC; 115 final SpeakerNPC npc = new SpeakerNPC(name) { in createNPC() local 222 npc.setEntityClass("darkwizardnpc"); in createNPC() 223 npc.setPosition(x, y); in createNPC() 225 npc.setDirection(Direction.DOWN); in createNPC() 226 npc.initHP(100); in createNPC() 229 npc.setPerceptionRange(7); in createNPC() [all …]
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H A D | KillBlordroughs.java | 29 import games.stendhal.server.entity.npc.ChatAction; 32 import games.stendhal.server.entity.npc.EventRaiser; 33 import games.stendhal.server.entity.npc.SpeakerNPC; 76 private SpeakerNPC npc; field in KillBlordroughs 364 npc.add(ConversationStates.IDLE, in step_1() 371 npc.add(ConversationStates.ATTENDING, in step_1() 378 npc.add(ConversationStates.ATTENDING, in step_1() 385 npc.add(ConversationStates.ATTENDING, in step_1() 391 npc.add(ConversationStates.ATTENDING, in step_1() 399 npc.add(ConversationStates.ATTENDING, in step_1() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/ |
H A D | MagicTeacherNPC.java | 13 import games.stendhal.server.entity.npc.ChatAction; 14 import games.stendhal.server.entity.npc.ConversationPhrases; 15 import games.stendhal.server.entity.npc.ConversationStates; 16 import games.stendhal.server.entity.npc.EventRaiser; 17 import games.stendhal.server.entity.npc.SpeakerNPC; 75 SpeakerNPC npc = new SpeakerNPC("Mirlen") { in configureZone() local 87 npc.addOffer("I can offer to #teach you about magic."); in configureZone() 88 npc.addGoodbye("Stay magical!"); in configureZone() 89 npc.setPosition(20, 26); in configureZone() 90 npc.setEntityClass("blueoldwizardnpc"); in configureZone() [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/ |
H A D | MazeTest.java | 26 import games.stendhal.server.entity.npc.SpeakerNPC; 27 import games.stendhal.server.entity.npc.fsm.Engine; 39 private SpeakerNPC npc = null; field in MazeTest 70 npc = SingletonRepository.getNPCList().get("Haizen"); in testQuest() 71 en = npc.getEngine(); in testQuest() 74 assertEquals("Greetings! How may I help you?", getReply(npc)); in testQuest() 76 … the a list of the fast and frequent maze solvers in that blue book on the table.", getReply(npc)); in testQuest() 80 assertEquals("OK. You look like you'd only get lost anyway.", getReply(npc)); in testQuest() 95 assertEquals("Greetings! How may I help you?", getReply(npc)); in testQuest() 99 …assertTrue(getReply(npc).matches("I can send you to the maze only once in a day. You can go there … in testQuest() [all …]
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H A D | ClubOfThornsTest.java | 26 import games.stendhal.server.entity.npc.ConversationPhrases; 27 import games.stendhal.server.entity.npc.ConversationStates; 28 import games.stendhal.server.entity.npc.SpeakerNPC; 29 import games.stendhal.server.entity.npc.fsm.Engine; 55 final SpeakerNPC npc = quest.npcs.get(NPC); in rejectQuest() local 56 final Engine en = npc.getEngine(); in rejectQuest() 76 final SpeakerNPC npc = quest.npcs.get(NPC); in doQuest() local 77 final Engine en = npc.getEngine(); in doQuest() 105 assertEquals("Make revenge! #Kill Mountain Orc Chief!", getReply(npc)); in doQuest() 114 assertEquals("Make revenge! #Kill Mountain Orc Chief!", getReply(npc)); in doQuest() [all …]
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H A D | GoodiesForRudolphTest.java | 29 import games.stendhal.server.entity.npc.SpeakerNPC; 30 import games.stendhal.server.entity.npc.fsm.Engine; 65 private SpeakerNPC npc; field in GoodiesForRudolphTest 114 assertTrue(npc.isTalking()); in testRefuseQuest() 181 assertTrue(npc.isTalking()); in testBackToRudolphRefuseGoodies() 199 assertTrue(npc.isTalking()); in testBackToRudolphOfferGoodies() 225 assertEquals(null, getReply(npc)); in testBackToRudolphOfferThenHideGoodies() 226 assertTrue(npc.isTalking()); in testBackToRudolphOfferThenHideGoodies() 285 npc = SingletonRepository.getNPCList().get(name); in startTalkingToNpc() 286 en = npc.getEngine(); in startTalkingToNpc() [all …]
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/dports/math/R/R-4.1.2/src/library/grid/man/ |
H A D | unitType.Rd | 21 like \code{"inches"} or \code{"npc"}. 39 unitType(unit(1, "npc")) 40 unitType(unit(1:3/4, "npc")) 41 unitType(unit(1:3/4, "npc") + unit(1, "inches")) 42 unitType(min(unit(0.5, "npc"), unit(1, "inches"))) 43 unitType(unit.c(unit(0.5, "npc"), unit(2, "inches") + unit(1:3/4, "npc"), 45 unitType(min(unit(1, "in"), unit(1, "npc") + unit(1, "mm"))) 48 unitType(unit(1, "npc"), recurse=TRUE) 49 unitType(unit(1:3/4, "npc"), recurse=TRUE) 50 unitType(unit(1:3/4, "npc") + unit(1, "inches"), recurse=TRUE) [all …]
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/dports/math/libRmath/R-4.1.1/src/library/grid/man/ |
H A D | unitType.Rd | 21 like \code{"inches"} or \code{"npc"}. 39 unitType(unit(1, "npc")) 40 unitType(unit(1:3/4, "npc")) 41 unitType(unit(1:3/4, "npc") + unit(1, "inches")) 42 unitType(min(unit(0.5, "npc"), unit(1, "inches"))) 43 unitType(unit.c(unit(0.5, "npc"), unit(2, "inches") + unit(1:3/4, "npc"), 45 unitType(min(unit(1, "in"), unit(1, "npc") + unit(1, "mm"))) 48 unitType(unit(1, "npc"), recurse=TRUE) 49 unitType(unit(1:3/4, "npc"), recurse=TRUE) 50 unitType(unit(1:3/4, "npc") + unit(1, "inches"), recurse=TRUE) [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/outside/ |
H A D | VeterinarianNPC.java | 29 import games.stendhal.server.entity.npc.ChatAction; 31 import games.stendhal.server.entity.npc.EventRaiser; 32 import games.stendhal.server.entity.npc.ShopList; 33 import games.stendhal.server.entity.npc.SpeakerNPC; 53 final SpeakerNPC npc = new SpeakerNPC("Dr. Feelgood") { in buildZooArea() local 92 npc.setEntityClass("doctornpc"); in buildZooArea() 93 npc.setPosition(53, 28); in buildZooArea() 95 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea() 96 npc.initHP(100); in buildZooArea() 98 zone.add(npc); in buildZooArea() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/temple/ |
H A D | TelepathNPC.java | 25 import games.stendhal.server.entity.npc.ChatAction; 26 import games.stendhal.server.entity.npc.ChatCondition; 28 import games.stendhal.server.entity.npc.ConversationStates; 29 import games.stendhal.server.entity.npc.EventRaiser; 30 import games.stendhal.server.entity.npc.SpeakerNPC; 54 final SpeakerNPC npc = new SpeakerNPC("Io Flotto") { in buildSemosTempleArea() local 160 npc.setEntityClass("floattingladynpc"); in buildSemosTempleArea() 161 npc.setShadowStyle("floating"); in buildSemosTempleArea() 163 npc.setPosition(8, 19); in buildSemosTempleArea() 164 npc.initHP(100); in buildSemosTempleArea() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/behaviour/adder/ |
H A D | SellerAdder.java | 13 package games.stendhal.server.entity.npc.behaviour.adder; 25 import games.stendhal.server.entity.npc.ChatAction; 26 import games.stendhal.server.entity.npc.ChatCondition; 27 import games.stendhal.server.entity.npc.ConversationPhrases; 28 import games.stendhal.server.entity.npc.ConversationStates; 29 import games.stendhal.server.entity.npc.EventRaiser; 30 import games.stendhal.server.entity.npc.SpeakerNPC; 38 import games.stendhal.server.entity.npc.fsm.Engine; 54 addSeller(npc, behaviour, true); in addSeller() 58 final Engine engine = npc.getEngine(); in addSeller() [all …]
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/dports/games/stendhal/stendhal-1.35/doc/manual/ |
H A D | lua.md | 23 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC") 26 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Lua") 35 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Lua") 36 game:add(npc) 58 npc:setPosition(10, 55) 59 npc:setBaseSpeed(0.1) 74 npc:addGoodbye(); 77 npc:add( 85 npc:add( 93 npc:add( [all …]
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/dports/games/scourge-data/scourge_data/config/ |
H A D | npc.cfg | 12 npc="true" 31 npc="true" 55 npc="true" 74 npc="true" 93 npc="true" 112 npc="true" 136 npc="true" 156 npc="true" 174 npc="true" 188 npc="true" [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/ |
H A D | 954_entity_name_nil_after_removed.lua | 5 local npc = map:get_entity("my_npc") 6 assert(npc ~= nil) 7 assert(npc:exists()) 8 assert(npc:get_name() == "my_npc") 10 npc:remove() 11 assert(not npc:exists()) 13 assert(npc:get_name() == "my_npc") 17 assert(not npc:exists()) 19 assert(npc:get_name() == "my_npc")
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/rock/ |
H A D | WeaponsCollectorNPC.java | 21 import games.stendhal.server.entity.npc.ShopList; 22 import games.stendhal.server.entity.npc.SpeakerNPC; 23 import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder; 24 import games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour; 40 final SpeakerNPC npc = new SpeakerNPC("Balduin") { in buildRockArea() local 64 npc.setEntityClass("oldwizardnpc"); in buildRockArea() 65 npc.setPosition(16, 8); in buildRockArea() 66 npc.setDirection(Direction.DOWN); in buildRockArea() 67 npc.initHP(100); in buildRockArea() 68 …npc.setDescription("You see Balduin. He lives on these mountains as a hermit, but maybe he has som… in buildRockArea() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/magic/school/ |
H A D | TeacherNPC.java | 24 import games.stendhal.server.entity.npc.ConversationPhrases; 25 import games.stendhal.server.entity.npc.ConversationStates; 26 import games.stendhal.server.entity.npc.SpeakerNPC; 27 import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition; 48 final SpeakerNPC npc = new SpeakerNPC("Esolte Vietta") { in buildNPC() local 70 npc.setEntityClass("witch3npc"); in buildNPC() 71 npc.setShadowStyle("floating"); in buildNPC() 72 npc.setPosition(29, 19); in buildNPC() 73 npc.initHP(100); in buildNPC() 74 npc.setSounds(Arrays.asList("witch-cackle-1")); in buildNPC() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/townhall/ |
H A D | LeaderNPC.java | 21 import games.stendhal.server.entity.npc.ChatAction; 22 import games.stendhal.server.entity.npc.ConversationStates; 23 import games.stendhal.server.entity.npc.EventRaiser; 24 import games.stendhal.server.entity.npc.SpeakerNPC; 48 final SpeakerNPC npc = new SpeakerNPC("Lieutenant Drilenun") { in buildSemosTownhallAreaLeader() local 109 npc.setLevel(150); in buildSemosTownhallAreaLeader() 111 npc.setEntityClass("bossmannpc"); in buildSemosTownhallAreaLeader() 112 npc.setPosition(23, 15); in buildSemosTownhallAreaLeader() 113 npc.initHP(100); in buildSemosTownhallAreaLeader() 114 zone.add(npc); in buildSemosTownhallAreaLeader() [all …]
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