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/dports/games/flare-engine/flare-engine-1.12/src/
H A DMenuTalker.cpp70 , npc(NULL) in MenuTalker()
161 npc->npc_portrait = npc->portraits[0]; in chooseDialogNode()
187 if (!visible || !npc) in logic()
279 who = npc->name; in createBuffer()
353 if (npc->npc_portrait) { in render()
365 if (npc->hero_portrait) { in render()
425 if (npc != _npc) { in setNPC()
429 npc = _npc; in setNPC()
441 if (!npc) in createActionButtons()
495 NPC *temp_npc = npc; in executeAction()
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/dports/emulators/mess/mame-mame0226/src/devices/cpu/tms32051/
H A Ddis32051.cpp57 uint16_t tms32051_disassembler::FETCH(offs_t &npc, const data_buffer &opcodes) in FETCH() argument
59 return opcodes.r16(npc++); in FETCH()
273 offs_t npc = pc; in disassemble() local
276 opcode = FETCH(npc, opcodes); in disassemble()
457 case 0xbe: dasm_group_be(opcode, npc, opcodes); break; in disassemble()
458 case 0xbf: dasm_group_bf(opcode, npc, opcodes); break; in disassemble()
468 util::stream_format(*output, "bcnd %04X", FETCH(npc, opcodes)); in disassemble()
496 util::stream_format(*output, "cc %04X", FETCH(npc, opcodes)); in disassemble()
530 util::stream_format(*output, "bcndd %04X", FETCH(npc, opcodes)); in disassemble()
543 util::stream_format(*output, "ccd %04X", FETCH(npc, opcodes)); in disassemble()
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/dports/emulators/mame/mame-mame0226/src/devices/cpu/tms32051/
H A Ddis32051.cpp57 uint16_t tms32051_disassembler::FETCH(offs_t &npc, const data_buffer &opcodes) in FETCH() argument
59 return opcodes.r16(npc++); in FETCH()
273 offs_t npc = pc; in disassemble() local
276 opcode = FETCH(npc, opcodes); in disassemble()
457 case 0xbe: dasm_group_be(opcode, npc, opcodes); break; in disassemble()
458 case 0xbf: dasm_group_bf(opcode, npc, opcodes); break; in disassemble()
468 util::stream_format(*output, "bcnd %04X", FETCH(npc, opcodes)); in disassemble()
496 util::stream_format(*output, "cc %04X", FETCH(npc, opcodes)); in disassemble()
530 util::stream_format(*output, "bcndd %04X", FETCH(npc, opcodes)); in disassemble()
543 util::stream_format(*output, "ccd %04X", FETCH(npc, opcodes)); in disassemble()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/script/
H A DDebuggera.java286 npc.setEntityClass("girlnpc"); in load()
303 npc.setPosition(x, y); in load()
304 npc.setDirection(Direction.DOWN); in load()
305 sandbox.add(npc); in load()
311 npc.behave("bye", "Bye."); in load()
329 npc.behave( in load()
334 npc.add( in load()
343 npc.add(ConversationStates.ATTENDING, in load()
347 npc.add(ConversationStates.ATTENDING, in load()
354 npc.add(ConversationStates.ATTENDING, in load()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_south_east_script.lua126 local npc = nil
138 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
139 npc:SetVisible(false);
140 npc:SetName(""); -- Unset the speaker name
144 npc:AddDialogueReference(dialogue);
147 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
148 npc:SetInteractionIcon("data/gui/map/heal_anim.lua")
161 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
168 npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION);
191 npc:SetSpriteAsScenery(true);
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/city/
H A DHolidayingWomanNPC.java24 import games.stendhal.server.entity.npc.ConversationStates;
25 import games.stendhal.server.entity.npc.SpeakerNPC;
26 import games.stendhal.server.entity.npc.action.ListProducedItemDetailAction;
47 final SpeakerNPC npc = new SpeakerNPC("Alice Farmer") { in buildNPC() local
84 npc.setOutfit("body=1,head=0,eyes=21,dress=971,hair=47"); in buildNPC()
85 npc.setOutfitColor("skin", SkinColor.LIGHT); in buildNPC()
86 npc.setOutfitColor("dress", 0xac319c); in buildNPC()
87 npc.setPosition(47, 90); in buildNPC()
88 npc.initHP(100); in buildNPC()
89 npc.setDescription("You see Alice Farmer. She is on holidays in Ados."); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/
H A DKillEnemyArmy.java28 import games.stendhal.server.entity.npc.ChatAction;
31 import games.stendhal.server.entity.npc.EventRaiser;
32 import games.stendhal.server.entity.npc.SpeakerNPC;
410 SpeakerNPC npc = npcs.get(QUEST_NPC); in step_1() local
413 npc.add(ConversationStates.ATTENDING, in step_1()
425 npc.add(ConversationStates.ATTENDING, in step_1()
436 npc.add(ConversationStates.ATTENDING, in step_1()
449 npc.add(ConversationStates.ATTENDING, in step_1()
457 npc.add(ConversationStates.ATTENDING, in step_1()
472 npc.add(ConversationStates.ATTENDING, in step_1()
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H A DSevenCherubs.java236 SpeakerNPC npc; in addToWorld() local
240 zone.add(npc); in addToWorld()
244 zone.add(npc); in addToWorld()
248 zone.add(npc); in addToWorld()
252 zone.add(npc); in addToWorld()
255 npc = new CherubNPC("Uriel", 47, 27); in addToWorld()
256 zone.add(npc); in addToWorld()
259 npc = new CherubNPC("Zophiel", 16, 3); in addToWorld()
260 zone.add(npc); in addToWorld()
263 npc = new CherubNPC("Azazel", 67, 24); in addToWorld()
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H A DAdosDeathmatch.java31 import games.stendhal.server.entity.npc.ChatAction;
32 import games.stendhal.server.entity.npc.ChatCondition;
35 import games.stendhal.server.entity.npc.EventRaiser;
36 import games.stendhal.server.entity.npc.SpeakerNPC;
115 final SpeakerNPC npc = new SpeakerNPC(name) { in createNPC() local
222 npc.setEntityClass("darkwizardnpc"); in createNPC()
223 npc.setPosition(x, y); in createNPC()
225 npc.setDirection(Direction.DOWN); in createNPC()
226 npc.initHP(100); in createNPC()
229 npc.setPerceptionRange(7); in createNPC()
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H A DKillBlordroughs.java29 import games.stendhal.server.entity.npc.ChatAction;
32 import games.stendhal.server.entity.npc.EventRaiser;
33 import games.stendhal.server.entity.npc.SpeakerNPC;
76 private SpeakerNPC npc; field in KillBlordroughs
364 npc.add(ConversationStates.IDLE, in step_1()
371 npc.add(ConversationStates.ATTENDING, in step_1()
378 npc.add(ConversationStates.ATTENDING, in step_1()
385 npc.add(ConversationStates.ATTENDING, in step_1()
391 npc.add(ConversationStates.ATTENDING, in step_1()
399 npc.add(ConversationStates.ATTENDING, in step_1()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/city/
H A DMagicTeacherNPC.java13 import games.stendhal.server.entity.npc.ChatAction;
14 import games.stendhal.server.entity.npc.ConversationPhrases;
15 import games.stendhal.server.entity.npc.ConversationStates;
16 import games.stendhal.server.entity.npc.EventRaiser;
17 import games.stendhal.server.entity.npc.SpeakerNPC;
75 SpeakerNPC npc = new SpeakerNPC("Mirlen") { in configureZone() local
87 npc.addOffer("I can offer to #teach you about magic."); in configureZone()
88 npc.addGoodbye("Stay magical!"); in configureZone()
89 npc.setPosition(20, 26); in configureZone()
90 npc.setEntityClass("blueoldwizardnpc"); in configureZone()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/
H A DMazeTest.java26 import games.stendhal.server.entity.npc.SpeakerNPC;
27 import games.stendhal.server.entity.npc.fsm.Engine;
39 private SpeakerNPC npc = null; field in MazeTest
70 npc = SingletonRepository.getNPCList().get("Haizen"); in testQuest()
71 en = npc.getEngine(); in testQuest()
74 assertEquals("Greetings! How may I help you?", getReply(npc)); in testQuest()
76 … the a list of the fast and frequent maze solvers in that blue book on the table.", getReply(npc)); in testQuest()
80 assertEquals("OK. You look like you'd only get lost anyway.", getReply(npc)); in testQuest()
95 assertEquals("Greetings! How may I help you?", getReply(npc)); in testQuest()
99 …assertTrue(getReply(npc).matches("I can send you to the maze only once in a day. You can go there … in testQuest()
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H A DClubOfThornsTest.java26 import games.stendhal.server.entity.npc.ConversationPhrases;
27 import games.stendhal.server.entity.npc.ConversationStates;
28 import games.stendhal.server.entity.npc.SpeakerNPC;
29 import games.stendhal.server.entity.npc.fsm.Engine;
55 final SpeakerNPC npc = quest.npcs.get(NPC); in rejectQuest() local
56 final Engine en = npc.getEngine(); in rejectQuest()
76 final SpeakerNPC npc = quest.npcs.get(NPC); in doQuest() local
77 final Engine en = npc.getEngine(); in doQuest()
105 assertEquals("Make revenge! #Kill Mountain Orc Chief!", getReply(npc)); in doQuest()
114 assertEquals("Make revenge! #Kill Mountain Orc Chief!", getReply(npc)); in doQuest()
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H A DGoodiesForRudolphTest.java29 import games.stendhal.server.entity.npc.SpeakerNPC;
30 import games.stendhal.server.entity.npc.fsm.Engine;
65 private SpeakerNPC npc; field in GoodiesForRudolphTest
114 assertTrue(npc.isTalking()); in testRefuseQuest()
181 assertTrue(npc.isTalking()); in testBackToRudolphRefuseGoodies()
199 assertTrue(npc.isTalking()); in testBackToRudolphOfferGoodies()
225 assertEquals(null, getReply(npc)); in testBackToRudolphOfferThenHideGoodies()
226 assertTrue(npc.isTalking()); in testBackToRudolphOfferThenHideGoodies()
285 npc = SingletonRepository.getNPCList().get(name); in startTalkingToNpc()
286 en = npc.getEngine(); in startTalkingToNpc()
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/dports/math/R/R-4.1.2/src/library/grid/man/
H A DunitType.Rd21 like \code{"inches"} or \code{"npc"}.
39 unitType(unit(1, "npc"))
40 unitType(unit(1:3/4, "npc"))
41 unitType(unit(1:3/4, "npc") + unit(1, "inches"))
42 unitType(min(unit(0.5, "npc"), unit(1, "inches")))
43 unitType(unit.c(unit(0.5, "npc"), unit(2, "inches") + unit(1:3/4, "npc"),
45 unitType(min(unit(1, "in"), unit(1, "npc") + unit(1, "mm")))
48 unitType(unit(1, "npc"), recurse=TRUE)
49 unitType(unit(1:3/4, "npc"), recurse=TRUE)
50 unitType(unit(1:3/4, "npc") + unit(1, "inches"), recurse=TRUE)
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/dports/math/libRmath/R-4.1.1/src/library/grid/man/
H A DunitType.Rd21 like \code{"inches"} or \code{"npc"}.
39 unitType(unit(1, "npc"))
40 unitType(unit(1:3/4, "npc"))
41 unitType(unit(1:3/4, "npc") + unit(1, "inches"))
42 unitType(min(unit(0.5, "npc"), unit(1, "inches")))
43 unitType(unit.c(unit(0.5, "npc"), unit(2, "inches") + unit(1:3/4, "npc"),
45 unitType(min(unit(1, "in"), unit(1, "npc") + unit(1, "mm")))
48 unitType(unit(1, "npc"), recurse=TRUE)
49 unitType(unit(1:3/4, "npc"), recurse=TRUE)
50 unitType(unit(1:3/4, "npc") + unit(1, "inches"), recurse=TRUE)
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/outside/
H A DVeterinarianNPC.java29 import games.stendhal.server.entity.npc.ChatAction;
31 import games.stendhal.server.entity.npc.EventRaiser;
32 import games.stendhal.server.entity.npc.ShopList;
33 import games.stendhal.server.entity.npc.SpeakerNPC;
53 final SpeakerNPC npc = new SpeakerNPC("Dr. Feelgood") { in buildZooArea() local
92 npc.setEntityClass("doctornpc"); in buildZooArea()
93 npc.setPosition(53, 28); in buildZooArea()
95 npc.setCollisionAction(CollisionAction.STOP); in buildZooArea()
96 npc.initHP(100); in buildZooArea()
98 zone.add(npc); in buildZooArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/temple/
H A DTelepathNPC.java25 import games.stendhal.server.entity.npc.ChatAction;
26 import games.stendhal.server.entity.npc.ChatCondition;
28 import games.stendhal.server.entity.npc.ConversationStates;
29 import games.stendhal.server.entity.npc.EventRaiser;
30 import games.stendhal.server.entity.npc.SpeakerNPC;
54 final SpeakerNPC npc = new SpeakerNPC("Io Flotto") { in buildSemosTempleArea() local
160 npc.setEntityClass("floattingladynpc"); in buildSemosTempleArea()
161 npc.setShadowStyle("floating"); in buildSemosTempleArea()
163 npc.setPosition(8, 19); in buildSemosTempleArea()
164 npc.initHP(100); in buildSemosTempleArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/behaviour/adder/
H A DSellerAdder.java13 package games.stendhal.server.entity.npc.behaviour.adder;
25 import games.stendhal.server.entity.npc.ChatAction;
26 import games.stendhal.server.entity.npc.ChatCondition;
27 import games.stendhal.server.entity.npc.ConversationPhrases;
28 import games.stendhal.server.entity.npc.ConversationStates;
29 import games.stendhal.server.entity.npc.EventRaiser;
30 import games.stendhal.server.entity.npc.SpeakerNPC;
38 import games.stendhal.server.entity.npc.fsm.Engine;
54 addSeller(npc, behaviour, true); in addSeller()
58 final Engine engine = npc.getEngine(); in addSeller()
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/dports/games/stendhal/stendhal-1.35/doc/manual/
H A Dlua.md23 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC")
26 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Lua")
35 local npc = luajava.newInstance("games.stendhal.server.entity.npc.SpeakerNPC", "Lua")
36 game:add(npc)
58 npc:setPosition(10, 55)
59 npc:setBaseSpeed(0.1)
74 npc:addGoodbye();
77 npc:add(
85 npc:add(
93 npc:add(
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/dports/games/scourge-data/scourge_data/config/
H A Dnpc.cfg12 npc="true"
31 npc="true"
55 npc="true"
74 npc="true"
93 npc="true"
112 npc="true"
136 npc="true"
156 npc="true"
174 npc="true"
188 npc="true"
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D954_entity_name_nil_after_removed.lua5 local npc = map:get_entity("my_npc")
6 assert(npc ~= nil)
7 assert(npc:exists())
8 assert(npc:get_name() == "my_npc")
10 npc:remove()
11 assert(not npc:exists())
13 assert(npc:get_name() == "my_npc")
17 assert(not npc:exists())
19 assert(npc:get_name() == "my_npc")
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/rock/
H A DWeaponsCollectorNPC.java21 import games.stendhal.server.entity.npc.ShopList;
22 import games.stendhal.server.entity.npc.SpeakerNPC;
23 import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
24 import games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour;
40 final SpeakerNPC npc = new SpeakerNPC("Balduin") { in buildRockArea() local
64 npc.setEntityClass("oldwizardnpc"); in buildRockArea()
65 npc.setPosition(16, 8); in buildRockArea()
66 npc.setDirection(Direction.DOWN); in buildRockArea()
67 npc.initHP(100); in buildRockArea()
68npc.setDescription("You see Balduin. He lives on these mountains as a hermit, but maybe he has som… in buildRockArea()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/magic/school/
H A DTeacherNPC.java24 import games.stendhal.server.entity.npc.ConversationPhrases;
25 import games.stendhal.server.entity.npc.ConversationStates;
26 import games.stendhal.server.entity.npc.SpeakerNPC;
27 import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
48 final SpeakerNPC npc = new SpeakerNPC("Esolte Vietta") { in buildNPC() local
70 npc.setEntityClass("witch3npc"); in buildNPC()
71 npc.setShadowStyle("floating"); in buildNPC()
72 npc.setPosition(29, 19); in buildNPC()
73 npc.initHP(100); in buildNPC()
74 npc.setSounds(Arrays.asList("witch-cackle-1")); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/semos/townhall/
H A DLeaderNPC.java21 import games.stendhal.server.entity.npc.ChatAction;
22 import games.stendhal.server.entity.npc.ConversationStates;
23 import games.stendhal.server.entity.npc.EventRaiser;
24 import games.stendhal.server.entity.npc.SpeakerNPC;
48 final SpeakerNPC npc = new SpeakerNPC("Lieutenant Drilenun") { in buildSemosTownhallAreaLeader() local
109 npc.setLevel(150); in buildSemosTownhallAreaLeader()
111 npc.setEntityClass("bossmannpc"); in buildSemosTownhallAreaLeader()
112 npc.setPosition(23, 15); in buildSemosTownhallAreaLeader()
113 npc.initHP(100); in buildSemosTownhallAreaLeader()
114 zone.add(npc); in buildSemosTownhallAreaLeader()
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