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Searched refs:outheight (Results 51 – 75 of 112) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dxwin.h89 int outheight; member
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dxwin.h129 int outheight; member
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_image.c1056 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
1065 if (outheight==0) in GL_ResampleTexture()
1091 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
1093 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
1094 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/cad/xcircuit/xcircuit-3.10.30/
H A Dsvg.c1024 float outwidth, outheight, cscale; in OutputSVG() local
1069 outheight = toplevelheight(pinst, NULL) * cscale; in OutputSVG()
1070 outheight /= (cstyle == CM) ? IN_CM_CONVERT : 72.0; in OutputSVG()
1075 outheight, (cstyle == CM) ? "cm" : "in"); in OutputSVG()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dutil_color.cpp124 int outheight = out.height(); in ProofImage() local
125 for (int i=0; i < outheight; ++i) in ProofImage()
135 int outheight=out.height(); in ProofImage() local
136 for (int i=0; i < outheight; ++i) in ProofImage()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_image.c2135 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
2160 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
2162 inrow = in + inwidth*(int)((i+0.25f)*inheight/outheight); in GL_ResampleTexture()
2163 inrow2 = in + inwidth*(int)((i+0.75f)*inheight/outheight); in GL_ResampleTexture()
2181 …mpleTexture24(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture24() argument
2188 tmp2=malloc(outwidth*outheight*4); in GL_ResampleTexture24()
2203 GL_ResampleTexture(tmp,inwidth,inheight,tmp2,outwidth,outheight); in GL_ResampleTexture24()
2208 for(i=0;i<outheight*outwidth;i++){ in GL_ResampleTexture24()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcd32_fmv_genlock.cpp131 int h = vbin->outheight; in cd32_fmv_genlock()
H A Ddrawing.cpp554 *ph = gfxvidinfo.outbuffer->outheight; in get_custom_limits()
3378 y = line - (gfxvidinfo.drawbuffer.outheight - TD_TOTAL_HEIGHT);
3403 …r.pixbytes, line, gfxvidinfo.drawbuffer.outwidth, gfxvidinfo.drawbuffer.outheight, xredcolors, xgr…
3633 vb->outheight = gfxvidinfo.drawbuffer.outheight;
3671 statusline_getpos(&slx, &sly, vb->outwidth, vb->outheight);
3682 for (i = 0; i < vb->outheight; i++) {
3711 do_flush_screen (vb, 0, vb->outheight);
3736 do_flush_screen(vb, 0, vb->outheight);
3746 do_flush_screen(vb, 0, vb->outheight);
3766 if (where < gfxvidinfo.drawbuffer.outheight && where >= 0)
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c835 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
858 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
860 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
861 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_image.c233 int outwidth, int outheight ) { in ResampleTexture() argument
256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture()
257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture()
258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_image.c233 int outwidth, int outheight ) { in ResampleTexture() argument
256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture()
257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture()
258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_image.c232 int outwidth, int outheight ) { in ResampleTexture() argument
255 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture()
256 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture()
257 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c233 int outwidth, int outheight ) { in ResampleTexture() argument
256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture()
257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture()
258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c233 int outwidth, int outheight ) { in ResampleTexture() argument
256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture()
257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture()
258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c835 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
858 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
860 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
861 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_image.c319 …esampleTexture(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight, in ResampleTexture() argument
351 for(y = 0; y < outheight; y++, out += outwidth) in ResampleTexture()
353 inrow = in + inwidth * (int)((y + 0.25) * inheight / outheight); in ResampleTexture()
354 inrow2 = in + inwidth * (int)((y + 0.75) * inheight / outheight); in ResampleTexture()
397 for(y = 0; y < outheight; y++, out += outwidth) in ResampleTexture()
399 inrow = in + inwidth * (int)((y + 0.25) * inheight / outheight); in ResampleTexture()
400 inrow2 = in + inwidth * (int)((y + 0.75) * inheight / outheight); in ResampleTexture()
/dports/multimedia/bino/bino-1.6.5/src/
H A Dvideo_output.cpp143 const parameters& params, int outwidth, int outheight, float pixel_ar);
148 bool get(int *outwidth, int* outheight,
167 const parameters& params, int outwidth, int outheight, float pixel_ar) in set() argument
173 _outheight = outheight; in set()
215 bool subtitle_updater::get(int *outwidth, int* outheight, in get() argument
219 *outheight = _outheight; in get()
/dports/games/renpy/renpy-7.4.11-sdk/module/
H A D_renpy.pyx110 def pixellate(pysrc, pydst, avgwidth, avgheight, outwidth, outheight): argument
128 pixellate32_core(pysrc, pydst, avgwidth, avgheight, outwidth, outheight)
130 pixellate24_core(pysrc, pydst, avgwidth, avgheight, outwidth, outheight)
/dports/games/tenebrae/tenebrae_0/
H A Dgl_draw.c1029 …ampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) in GL_ResampleTexture() argument
1035 fstep = (int) (inheight*65536.0f/outheight); in GL_ResampleTexture()
1043 for (i = 0, f = 0;i < outheight;i++,f += fstep) in GL_ResampleTexture()
1157 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument
1164 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture()
1166 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c988 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
1011 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
1013 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
1014 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c988 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument
1011 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture()
1013 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
1014 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dvideo.h327 …sampleTexture(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_image.c1131 …id GL_ResampleTexture (byte *in, int inwidth, int inheight, byte *out, int outwidth, int outheight) in GL_ResampleTexture() argument
1154 for (i=0 ; i<outheight ; i++, out += outwidth*4) in GL_ResampleTexture()
1156 inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
1157 inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_image.c1131 …id GL_ResampleTexture (byte *in, int inwidth, int inheight, byte *out, int outwidth, int outheight) in GL_ResampleTexture() argument
1154 for (i=0 ; i<outheight ; i++, out += outwidth*4) in GL_ResampleTexture()
1156 inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture()
1157 inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
/dports/games/xglk/xglk/
H A Dxglk.h184 int outleft, int outtop, int outwidth, int outheight,

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