/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | xwin.h | 89 int outheight; member
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | xwin.h | 129 int outheight; member
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_image.c | 1056 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 1065 if (outheight==0) in GL_ResampleTexture() 1091 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 1093 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 1094 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/cad/xcircuit/xcircuit-3.10.30/ |
H A D | svg.c | 1024 float outwidth, outheight, cscale; in OutputSVG() local 1069 outheight = toplevelheight(pinst, NULL) * cscale; in OutputSVG() 1070 outheight /= (cstyle == CM) ? IN_CM_CONVERT : 72.0; in OutputSVG() 1075 outheight, (cstyle == CM) ? "cm" : "in"); in OutputSVG()
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ |
H A D | util_color.cpp | 124 int outheight = out.height(); in ProofImage() local 125 for (int i=0; i < outheight; ++i) in ProofImage() 135 int outheight=out.height(); in ProofImage() local 136 for (int i=0; i < outheight; ++i) in ProofImage()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_image.c | 2135 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 2160 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 2162 inrow = in + inwidth*(int)((i+0.25f)*inheight/outheight); in GL_ResampleTexture() 2163 inrow2 = in + inwidth*(int)((i+0.75f)*inheight/outheight); in GL_ResampleTexture() 2181 …mpleTexture24(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture24() argument 2188 tmp2=malloc(outwidth*outheight*4); in GL_ResampleTexture24() 2203 GL_ResampleTexture(tmp,inwidth,inheight,tmp2,outwidth,outheight); in GL_ResampleTexture24() 2208 for(i=0;i<outheight*outwidth;i++){ in GL_ResampleTexture24()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | cd32_fmv_genlock.cpp | 131 int h = vbin->outheight; in cd32_fmv_genlock()
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H A D | drawing.cpp | 554 *ph = gfxvidinfo.outbuffer->outheight; in get_custom_limits() 3378 y = line - (gfxvidinfo.drawbuffer.outheight - TD_TOTAL_HEIGHT); 3403 …r.pixbytes, line, gfxvidinfo.drawbuffer.outwidth, gfxvidinfo.drawbuffer.outheight, xredcolors, xgr… 3633 vb->outheight = gfxvidinfo.drawbuffer.outheight; 3671 statusline_getpos(&slx, &sly, vb->outwidth, vb->outheight); 3682 for (i = 0; i < vb->outheight; i++) { 3711 do_flush_screen (vb, 0, vb->outheight); 3736 do_flush_screen(vb, 0, vb->outheight); 3746 do_flush_screen(vb, 0, vb->outheight); 3766 if (where < gfxvidinfo.drawbuffer.outheight && where >= 0) [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 835 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 858 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 860 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 861 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 233 int outwidth, int outheight ) { in ResampleTexture() argument 256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture() 257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture() 258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 233 int outwidth, int outheight ) { in ResampleTexture() argument 256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture() 257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture() 258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_image.c | 232 int outwidth, int outheight ) { in ResampleTexture() argument 255 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture() 256 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture() 257 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 233 int outwidth, int outheight ) { in ResampleTexture() argument 256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture() 257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture() 258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 233 int outwidth, int outheight ) { in ResampleTexture() argument 256 for (i=0 ; i<outheight ; i++, out += outwidth) { in ResampleTexture() 257 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in ResampleTexture() 258 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in ResampleTexture()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 835 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 858 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 860 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 861 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_image.c | 319 …esampleTexture(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight, in ResampleTexture() argument 351 for(y = 0; y < outheight; y++, out += outwidth) in ResampleTexture() 353 inrow = in + inwidth * (int)((y + 0.25) * inheight / outheight); in ResampleTexture() 354 inrow2 = in + inwidth * (int)((y + 0.75) * inheight / outheight); in ResampleTexture() 397 for(y = 0; y < outheight; y++, out += outwidth) in ResampleTexture() 399 inrow = in + inwidth * (int)((y + 0.25) * inheight / outheight); in ResampleTexture() 400 inrow2 = in + inwidth * (int)((y + 0.75) * inheight / outheight); in ResampleTexture()
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/dports/multimedia/bino/bino-1.6.5/src/ |
H A D | video_output.cpp | 143 const parameters& params, int outwidth, int outheight, float pixel_ar); 148 bool get(int *outwidth, int* outheight, 167 const parameters& params, int outwidth, int outheight, float pixel_ar) in set() argument 173 _outheight = outheight; in set() 215 bool subtitle_updater::get(int *outwidth, int* outheight, in get() argument 219 *outheight = _outheight; in get()
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/dports/games/renpy/renpy-7.4.11-sdk/module/ |
H A D | _renpy.pyx | 110 def pixellate(pysrc, pydst, avgwidth, avgheight, outwidth, outheight): argument 128 pixellate32_core(pysrc, pydst, avgwidth, avgheight, outwidth, outheight) 130 pixellate24_core(pysrc, pydst, avgwidth, avgheight, outwidth, outheight)
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_draw.c | 1029 …ampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) in GL_ResampleTexture() argument 1035 fstep = (int) (inheight*65536.0f/outheight); in GL_ResampleTexture() 1043 for (i = 0, f = 0;i < outheight;i++,f += fstep) in GL_ResampleTexture() 1157 …re (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) in GL_Resample8BitTexture() argument 1164 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_Resample8BitTexture() 1166 inrow = in + inwidth*(i*inheight/outheight); in GL_Resample8BitTexture()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 988 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 1011 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 1013 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 1014 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 988 …ampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) in GL_ResampleTexture() argument 1011 for (i=0 ; i<outheight ; i++, out += outwidth) in GL_ResampleTexture() 1013 inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 1014 inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | video.h | 327 …sampleTexture(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 1131 …id GL_ResampleTexture (byte *in, int inwidth, int inheight, byte *out, int outwidth, int outheight) in GL_ResampleTexture() argument 1154 for (i=0 ; i<outheight ; i++, out += outwidth*4) in GL_ResampleTexture() 1156 inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 1157 inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 1131 …id GL_ResampleTexture (byte *in, int inwidth, int inheight, byte *out, int outwidth, int outheight) in GL_ResampleTexture() argument 1154 for (i=0 ; i<outheight ; i++, out += outwidth*4) in GL_ResampleTexture() 1156 inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight); in GL_ResampleTexture() 1157 inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight); in GL_ResampleTexture()
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/dports/games/xglk/xglk/ |
H A D | xglk.h | 184 int outleft, int outtop, int outwidth, int outheight,
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