/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/ |
H A D | event_stream_chibi.cpp | 375 void CPMixerImpl::set_voice_reverb_send(int p_voice_index, int p_reverb) { in set_voice_reverb_send() argument 379 v.reverb = p_reverb / 255.0; in set_voice_reverb_send()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/ |
H A D | audio_server_sw.cpp | 482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument 488 cmd.reverb.send = p_reverb; in voice_set_reverb()
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H A D | audio_mixer_sw.cpp | 896 …AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) { in channel_set_reverb() argument 905 c.reverb_send = p_reverb; in channel_set_reverb()
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/dports/devel/godot2/godot-2.1.6-stable/servers/audio/ |
H A D | audio_server_sw.cpp | 482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument 488 cmd.reverb.send = p_reverb; in voice_set_reverb()
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H A D | audio_mixer_sw.cpp | 896 …AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) { in channel_set_reverb() argument 905 c.reverb_send = p_reverb; in channel_set_reverb()
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 261 void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument 268 room->reverb = p_reverb; in room_set_reverb()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.cpp | 261 void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument 268 room->reverb = p_reverb; in room_set_reverb()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.cpp | 264 void SpatialSoundServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument 271 room->reverb = p_reverb; in room_set_reverb()
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.cpp | 264 void SpatialSoundServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument 271 room->reverb = p_reverb; in room_set_reverb()
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/ |
H A D | audio_server_javascript.cpp | 311 … AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/ |
H A D | audio_server_javascript.cpp | 311 … AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument
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