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Searched refs:p_reverb (Results 26 – 36 of 36) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Devent_stream_chibi.cpp375 void CPMixerImpl::set_voice_reverb_send(int p_voice_index, int p_reverb) { in set_voice_reverb_send() argument
379 v.reverb = p_reverb / 255.0; in set_voice_reverb_send()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_server_sw.cpp482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument
488 cmd.reverb.send = p_reverb; in voice_set_reverb()
H A Daudio_mixer_sw.cpp896 …AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) { in channel_set_reverb() argument
905 c.reverb_send = p_reverb; in channel_set_reverb()
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_server_sw.cpp482 void AudioServerSW::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument
488 cmd.reverb.send = p_reverb; in voice_set_reverb()
H A Daudio_mixer_sw.cpp896 …AudioMixerSW::channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) { in channel_set_reverb() argument
905 c.reverb_send = p_reverb; in channel_set_reverb()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp261 void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument
268 room->reverb = p_reverb; in room_set_reverb()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.cpp261 void SpatialSound2DServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument
268 room->reverb = p_reverb; in room_set_reverb()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.cpp264 void SpatialSoundServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument
271 room->reverb = p_reverb; in room_set_reverb()
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.cpp264 void SpatialSoundServerSW::room_set_reverb(RID p_room, RoomReverb p_reverb) { in room_set_reverb() argument
271 room->reverb = p_reverb; in room_set_reverb()
/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.cpp311 … AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.cpp311 … AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) { in voice_set_reverb() argument

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