/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/ |
H A D | tween.h | 179 …bool follow_property(Object *p_node, String p_property, Variant p_initial_val, Object *p_target, S… 181 …bool follow_method(Object *p_node, String p_method, Variant p_initial_val, Object *p_target, Strin…
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/glue/ |
H A D | base_object_glue.h | 51 Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, M…
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H A D | base_object_glue.cpp | 157 Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, M… in godot_icall_SignalAwaiter_connect() argument 159 return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter); in godot_icall_SignalAwaiter_connect()
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/dports/devel/godot/godot-3.2.3-stable/modules/mono/glue/ |
H A D | base_object_glue.h | 51 Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, M…
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H A D | base_object_glue.cpp | 157 Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, M… in godot_icall_SignalAwaiter_connect() argument 159 return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter); in godot_icall_SignalAwaiter_connect()
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/dports/science/lammps/lammps-stable_29Sep2021/src/ |
H A D | fix_box_relax.h | 50 double p_target[6], p_current[6]; variable
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H A D | fix_nh.h | 62 double p_freq[6], p_target[6]; variable
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/ |
H A D | fix_box_relax.h | 82 double p_target[6],p_current[6];
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | tween.h | 186 …y(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_targe… 187 …bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target,…
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | tween.h | 186 …y(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_targe… 187 …bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target,…
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/dports/devel/godot-tools/godot-3.2.3-stable/core/ |
H A D | message_queue.h | 71 …void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argco…
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | message_queue.h | 72 …void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argco…
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H A D | object.h | 376 … bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.…
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | message_queue.h | 72 …void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argco…
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H A D | object.h | 376 … bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.…
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/dports/devel/godot/godot-3.2.3-stable/core/ |
H A D | message_queue.h | 71 …void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argco…
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/player/ |
H A D | player.gd | 133 func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn): 134 var n = p_target # Normal.
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/audio/ |
H A D | audio_stream_player.h | 107 void set_mix_target(MixTarget p_target);
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/dports/devel/godot/godot-3.2.3-stable/scene/audio/ |
H A D | audio_stream_player.h | 107 void set_mix_target(MixTarget p_target);
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/dports/science/lammps/lammps-stable_29Sep2021/src/RIGID/ |
H A D | fix_rigid_nh.h | 66 double p_current[3], p_target[3]; variable
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/dports/misc/mxnet/incubator-mxnet-1.9.0/example/rnn/large_word_lm/ |
H A D | model.py | 121 p_target = true_pred - S.log(prob_target) 126 logits = S.concat(p_target, p_sample, dim=1)
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/dports/misc/py-mxnet/incubator-mxnet-1.9.0/example/rnn/large_word_lm/ |
H A D | model.py | 121 p_target = true_pred - S.log(prob_target) 126 logits = S.concat(p_target, p_sample, dim=1)
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform.cpp | 145 …ransform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vect… in godot_transform_looking_at() argument 148 const Vector3 *target = (const Vector3 *)p_target; in godot_transform_looking_at()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform.cpp | 145 …ransform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vect… in godot_transform_looking_at() argument 148 const Vector3 *target = (const Vector3 *)p_target; in godot_transform_looking_at()
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/3d/platformer/ |
H A D | player.gd | 36 func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn): 37 var n = p_target # Normal
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