/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/csg-da5c1dc/share/scripts/inverse/ |
H A D | iie.py | 1049 p_target = float(args.pressure_constraint.split(',')[0]) 1051 constraints.append({'type': 'pressure', 'target': p_target,
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/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/share/scripts/inverse/ |
H A D | iie.py | 1049 p_target = float(args.pressure_constraint.split(',')[0]) 1051 constraints.append({'type': 'pressure', 'target': p_target,
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/dports/math/py-cypari2/cypari2-2.1.2/venv/lib/python3.7/site-packages/Cython/Compiler/ |
H A D | Parsing.pxd | 120 cdef p_target(PyrexScanner s, terminator)
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H A D | Parsing.py | 1938 def p_target(s, terminator): 1955 return p_target(s, 'in')
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/dports/lang/cython/Cython-0.29.24/Cython/Compiler/ |
H A D | Parsing.pxd | 121 cdef p_target(PyrexScanner s, terminator) function
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/dports/lang/cython/Cython-0.29.24/build/lib.dragonfly-6.3-DEVELOPMENT-x86_64-3.8/Cython/Compiler/ |
H A D | Parsing.pxd | 121 cdef p_target(PyrexScanner s, terminator) function
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/dports/lang/cython/stage/usr/local/lib/python3.8/site-packages/Cython/Compiler/ |
H A D | Parsing.pxd | 121 cdef p_target(PyrexScanner s, terminator) function
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/dports/lang/cython-devel/cython-2b1e743/Cython/Compiler/ |
H A D | Parsing.pxd | 123 cdef p_target(PyrexScanner s, terminator) function
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 3830 const Vector3 &p_target(p_body_transform.origin); in look_body() local 3835 v_x = p_target - p_eye; in look_body() 3870 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_x() local 3877 v_x = p_target - p_eye; in look_body_toward_x() 3902 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_y() local 3909 v_x = p_target - p_eye; in look_body_toward_y() 3934 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_z() local 3941 v_x = p_target - p_eye; in look_body_toward_z()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 3830 const Vector3 &p_target(p_body_transform.origin); in look_body() local 3835 v_x = p_target - p_eye; in look_body() 3870 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_x() local 3877 v_x = p_target - p_eye; in look_body_toward_x() 3902 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_y() local 3909 v_x = p_target - p_eye; in look_body_toward_y() 3934 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_z() local 3941 v_x = p_target - p_eye; in look_body_toward_z()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | control.cpp | 621 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument 623 if (p_target) in set_drag_forwarding() 624 data.drag_owner = p_target->get_instance_ID(); in set_drag_forwarding()
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | control.cpp | 621 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument 623 if (p_target) in set_drag_forwarding() 624 data.drag_owner = p_target->get_instance_ID(); in set_drag_forwarding()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | directn.cc | 280 const monster* p_target = _get_current_target(); in build_targeting_hint_string() local 282 if (f_target && f_target == p_target) in build_targeting_hint_string() 288 if (p_target) in build_targeting_hint_string() 289 hint_string += ", p - " + p_target->name(DESC_PLAIN); in build_targeting_hint_string()
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/dports/cad/nvc/nvc-r1.5.3/src/ |
H A D | parse.c | 4622 static tree_t p_target(tree_t name) in p_target() function 4646 tree_set_target(t, p_target(name)); in p_variable_assignment_statement() 4732 tree_set_target(t, p_target(name)); in p_signal_assignment_statement() 5297 tree_set_target(t, p_target(NULL)); in p_conditional_signal_assignment() 5349 tree_t target = p_target(NULL); in p_selected_signal_assignment()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 737 Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
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H A D | spatial_editor_plugin.cpp | 6350 Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const { in snap_point() argument 6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point() 6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point() 6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point() 6356 return p_target; in snap_point()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.h | 737 Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
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H A D | spatial_editor_plugin.cpp | 6350 Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const { in snap_point() argument 6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point() 6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point() 6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point() 6356 return p_target; in snap_point()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | control.cpp | 708 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument 710 if (p_target) in set_drag_forwarding() 711 data.drag_owner = p_target->get_instance_id(); in set_drag_forwarding()
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | control.cpp | 708 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument 710 if (p_target) in set_drag_forwarding() 711 data.drag_owner = p_target->get_instance_id(); in set_drag_forwarding()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | visual_shader.cpp | 412 bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) co… in is_nodes_connected_relatively() 419 if (E->get() == p_target) { in is_nodes_connected_relatively() 423 result = is_nodes_connected_relatively(p_graph, E->get(), p_target); in is_nodes_connected_relatively()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | visual_shader.cpp | 412 bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) co… in is_nodes_connected_relatively() 419 if (E->get() == p_target) { in is_nodes_connected_relatively() 423 result = is_nodes_connected_relatively(p_graph, E->get(), p_target); in is_nodes_connected_relatively()
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/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/csg-da5c1dc/share/xml/ |
H A D | csg_defaults.xml.in | 557 <p_target> 559 </p_target>
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/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/share/xml/ |
H A D | csg_defaults.xml.in | 557 <p_target> 559 </p_target>
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/dports/devel/remake/remake-4.3+dbg-1.5/src/ |
H A D | remake.c | 420 add_target(file, p_call_stack->p_parent->p_target); \
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