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Searched refs:p_target (Results 251 – 275 of 280) sorted by relevance

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/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/csg-da5c1dc/share/scripts/inverse/
H A Diie.py1049 p_target = float(args.pressure_constraint.split(',')[0])
1051 constraints.append({'type': 'pressure', 'target': p_target,
/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/share/scripts/inverse/
H A Diie.py1049 p_target = float(args.pressure_constraint.split(',')[0])
1051 constraints.append({'type': 'pressure', 'target': p_target,
/dports/math/py-cypari2/cypari2-2.1.2/venv/lib/python3.7/site-packages/Cython/Compiler/
H A DParsing.pxd120 cdef p_target(PyrexScanner s, terminator)
H A DParsing.py1938 def p_target(s, terminator):
1955 return p_target(s, 'in')
/dports/lang/cython/Cython-0.29.24/Cython/Compiler/
H A DParsing.pxd121 cdef p_target(PyrexScanner s, terminator) function
/dports/lang/cython/Cython-0.29.24/build/lib.dragonfly-6.3-DEVELOPMENT-x86_64-3.8/Cython/Compiler/
H A DParsing.pxd121 cdef p_target(PyrexScanner s, terminator) function
/dports/lang/cython/stage/usr/local/lib/python3.8/site-packages/Cython/Compiler/
H A DParsing.pxd121 cdef p_target(PyrexScanner s, terminator) function
/dports/lang/cython-devel/cython-2b1e743/Cython/Compiler/
H A DParsing.pxd123 cdef p_target(PyrexScanner s, terminator) function
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp3830 const Vector3 &p_target(p_body_transform.origin); in look_body() local
3835 v_x = p_target - p_eye; in look_body()
3870 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_x() local
3877 v_x = p_target - p_eye; in look_body_toward_x()
3902 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_y() local
3909 v_x = p_target - p_eye; in look_body_toward_y()
3934 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_z() local
3941 v_x = p_target - p_eye; in look_body_toward_z()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp3830 const Vector3 &p_target(p_body_transform.origin); in look_body() local
3835 v_x = p_target - p_eye; in look_body()
3870 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_x() local
3877 v_x = p_target - p_eye; in look_body_toward_x()
3902 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_y() local
3909 v_x = p_target - p_eye; in look_body_toward_y()
3934 const Vector3 &p_target(p_body_transform.origin); in look_body_toward_z() local
3941 v_x = p_target - p_eye; in look_body_toward_z()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dcontrol.cpp621 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument
623 if (p_target) in set_drag_forwarding()
624 data.drag_owner = p_target->get_instance_ID(); in set_drag_forwarding()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dcontrol.cpp621 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument
623 if (p_target) in set_drag_forwarding()
624 data.drag_owner = p_target->get_instance_ID(); in set_drag_forwarding()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ddirectn.cc280 const monster* p_target = _get_current_target(); in build_targeting_hint_string() local
282 if (f_target && f_target == p_target) in build_targeting_hint_string()
288 if (p_target) in build_targeting_hint_string()
289 hint_string += ", p - " + p_target->name(DESC_PLAIN); in build_targeting_hint_string()
/dports/cad/nvc/nvc-r1.5.3/src/
H A Dparse.c4622 static tree_t p_target(tree_t name) in p_target() function
4646 tree_set_target(t, p_target(name)); in p_variable_assignment_statement()
4732 tree_set_target(t, p_target(name)); in p_signal_assignment_statement()
5297 tree_set_target(t, p_target(NULL)); in p_conditional_signal_assignment()
5349 tree_t target = p_target(NULL); in p_selected_signal_assignment()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h737 Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
H A Dspatial_editor_plugin.cpp6350 Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const { in snap_point() argument
6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point()
6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point()
6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point()
6356 return p_target; in snap_point()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.h737 Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
H A Dspatial_editor_plugin.cpp6350 Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const { in snap_point() argument
6352 p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x); in snap_point()
6353 p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y); in snap_point()
6354 p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z); in snap_point()
6356 return p_target; in snap_point()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dcontrol.cpp708 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument
710 if (p_target) in set_drag_forwarding()
711 data.drag_owner = p_target->get_instance_id(); in set_drag_forwarding()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dcontrol.cpp708 void Control::set_drag_forwarding(Control *p_target) { in set_drag_forwarding() argument
710 if (p_target) in set_drag_forwarding()
711 data.drag_owner = p_target->get_instance_id(); in set_drag_forwarding()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dvisual_shader.cpp412 bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) co… in is_nodes_connected_relatively()
419 if (E->get() == p_target) { in is_nodes_connected_relatively()
423 result = is_nodes_connected_relatively(p_graph, E->get(), p_target); in is_nodes_connected_relatively()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dvisual_shader.cpp412 bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) co… in is_nodes_connected_relatively()
419 if (E->get() == p_target) { in is_nodes_connected_relatively()
423 result = is_nodes_connected_relatively(p_graph, E->get(), p_target); in is_nodes_connected_relatively()
/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/csg-da5c1dc/share/xml/
H A Dcsg_defaults.xml.in557 <p_target>
559 </p_target>
/dports/science/votca/votca-2021.2-18560-gfbe18d971/csg/share/xml/
H A Dcsg_defaults.xml.in557 <p_target>
559 </p_target>
/dports/devel/remake/remake-4.3+dbg-1.5/src/
H A Dremake.c420 add_target(file, p_call_stack->p_parent->p_target); \

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