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Searched refs:pain_debounce_time (Results 101 – 125 of 583) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_combat.c421 if(targ->pain_debounce_time < level.time){ in T_Damage()
423 targ->pain_debounce_time = level.time + 2; in T_Damage()
466 targ->pain_debounce_time = level.time + 5; in T_Damage()
H A Dm_actor.c135 if((level.time < self->pain_debounce_time) &&(!self->enemy)){ in actor_run()
231 if(level.time < self->pain_debounce_time) in actor_pain()
234 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_combat.c424 if(targ->pain_debounce_time < level.time){ in T_Damage()
426 targ->pain_debounce_time = level.time + 2; in T_Damage()
487 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_combat.c467 if (targ->pain_debounce_time < level.time) in T_Damage()
470 targ->pain_debounce_time = level.time + 2; in T_Damage()
535 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_combat.c455 if (targ->pain_debounce_time < level.time) { in T_Damage()
457 targ->pain_debounce_time = level.time + 2; in T_Damage()
502 targ->pain_debounce_time = level.time + 5; in T_Damage()
H A Dm_actor.c141 if ((level.time < self->pain_debounce_time) && (!self->enemy)) { in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_combat.c464 if (targ->pain_debounce_time < level.time) in T_Damage()
467 targ->pain_debounce_time = level.time + 2; in T_Damage()
514 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/q2pro/q2pro/game/
H A Dg_combat.c465 if (targ->pain_debounce_time < level.time) in T_Damage()
468 targ->pain_debounce_time = level.time + 2; in T_Damage()
515 targ->pain_debounce_time = level.time + 5; in T_Damage()
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_combat.c467 if (targ->pain_debounce_time < level.time) in T_Damage()
470 targ->pain_debounce_time = level.time + 2; in T_Damage()
517 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_combat.c464 if (targ->pain_debounce_time < level.time) in T_Damage()
467 targ->pain_debounce_time = level.time + 2; in T_Damage()
514 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_weapon.c948 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
951 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
1106 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
1109 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
1575 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
1578 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1585 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1725 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1856 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1859 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
[all …]
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_monster.c243 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
249 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
261 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
267 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
H A Dg_combat.c526 if (targ->pain_debounce_time < level.time) in T_Damage()
529 targ->pain_debounce_time = level.time + 2; in T_Damage()
585 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()

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