/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_combat.c | 421 if(targ->pain_debounce_time < level.time){ in T_Damage() 423 targ->pain_debounce_time = level.time + 2; in T_Damage() 466 targ->pain_debounce_time = level.time + 5; in T_Damage()
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H A D | m_actor.c | 135 if((level.time < self->pain_debounce_time) &&(!self->enemy)){ in actor_run() 231 if(level.time < self->pain_debounce_time) in actor_pain() 234 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_combat.c | 424 if(targ->pain_debounce_time < level.time){ in T_Damage() 426 targ->pain_debounce_time = level.time + 2; in T_Damage() 487 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_combat.c | 467 if (targ->pain_debounce_time < level.time) in T_Damage() 470 targ->pain_debounce_time = level.time + 2; in T_Damage() 535 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_combat.c | 455 if (targ->pain_debounce_time < level.time) { in T_Damage() 457 targ->pain_debounce_time = level.time + 2; in T_Damage() 502 targ->pain_debounce_time = level.time + 5; in T_Damage()
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H A D | m_actor.c | 141 if ((level.time < self->pain_debounce_time) && (!self->enemy)) { in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_combat.c | 464 if (targ->pain_debounce_time < level.time) in T_Damage() 467 targ->pain_debounce_time = level.time + 2; in T_Damage() 514 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_combat.c | 465 if (targ->pain_debounce_time < level.time) in T_Damage() 468 targ->pain_debounce_time = level.time + 2; in T_Damage() 515 targ->pain_debounce_time = level.time + 5; in T_Damage()
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H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_combat.c | 467 if (targ->pain_debounce_time < level.time) in T_Damage() 470 targ->pain_debounce_time = level.time + 2; in T_Damage() 517 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_combat.c | 464 if (targ->pain_debounce_time < level.time) in T_Damage() 467 targ->pain_debounce_time = level.time + 2; in T_Damage() 514 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 948 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 951 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 1106 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade() 1109 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade() 1575 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 1578 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1585 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1725 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1856 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1859 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire() [all …]
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H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_monster.c | 243 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 249 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 261 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 267 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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H A D | g_combat.c | 526 if (targ->pain_debounce_time < level.time) in T_Damage() 529 targ->pain_debounce_time = level.time + 2; in T_Damage() 585 targ->pain_debounce_time = level.time + 5; in T_Damage()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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