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Searched refs:pain_debounce_time (Results 151 – 175 of 583) sorted by relevance

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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_berserk.c320 if (level.time < self->pain_debounce_time) in berserk_pain()
323 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_gladiator.c228 if (level.time < self->pain_debounce_time) in gladiator_pain()
235 self->pain_debounce_time = level.time + 3; in gladiator_pain()
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_berserk.c320 if (level.time < self->pain_debounce_time) in berserk_pain()
323 self->pain_debounce_time = level.time + 3; in berserk_pain()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_berserk.c308 if(level.time < self->pain_debounce_time) in berserk_pain()
311 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_gladiator.c234 if(level.time < self->pain_debounce_time){ in gladiator_pain()
240 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_combat.c345 if(targ->pain_debounce_time < level.time){ in T_Damage()
347 targ->pain_debounce_time = level.time + 2; in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_gladb.c234 if (level.time < self->pain_debounce_time) in gladb_pain()
241 self->pain_debounce_time = level.time + 3; in gladb_pain()
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
H A Dm_gladiator.c227 if (level.time < self->pain_debounce_time) in gladiator_pain()
234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
H A Dm_gladiator.c246 if (level.time < self->pain_debounce_time) in gladiator_pain()
253 self->pain_debounce_time = level.time + 3; in gladiator_pain()

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