/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_berserk.c | 320 if (level.time < self->pain_debounce_time) in berserk_pain() 323 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_gladiator.c | 228 if (level.time < self->pain_debounce_time) in gladiator_pain() 235 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_berserk.c | 320 if (level.time < self->pain_debounce_time) in berserk_pain() 323 self->pain_debounce_time = level.time + 3; in berserk_pain()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_berserk.c | 308 if(level.time < self->pain_debounce_time) in berserk_pain() 311 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_gladiator.c | 234 if(level.time < self->pain_debounce_time){ in gladiator_pain() 240 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_combat.c | 345 if(targ->pain_debounce_time < level.time){ in T_Damage() 347 targ->pain_debounce_time = level.time + 2; in T_Damage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_gladb.c | 234 if (level.time < self->pain_debounce_time) in gladb_pain() 241 self->pain_debounce_time = level.time + 3; in gladb_pain()
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H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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H A D | m_gladiator.c | 227 if (level.time < self->pain_debounce_time) in gladiator_pain() 234 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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H A D | m_gladiator.c | 246 if (level.time < self->pain_debounce_time) in gladiator_pain() 253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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