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Searched refs:pain_debounce_time (Results 26 – 50 of 583) sorted by relevance

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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c495 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
498 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
640 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
643 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
934 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
937 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1047 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1050 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1258 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1261 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c423 if (level.time >= ent->pain_debounce_time) { in Weapon_Generic()
425 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
544 if (level.time >= ent->pain_debounce_time) { in Weapon_Grenade()
546 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
789 if (level.time >= ent->pain_debounce_time) { in Weapon_HyperBlaster_Fire()
791 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
936 if (level.time >= ent->pain_debounce_time) { in Machinegun_Fire()
938 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1070 if (level.time >= ent->pain_debounce_time) { in Chaingun_Fire()
1072 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_weapon.c451 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
454 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
582 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
585 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
880 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
883 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1020 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1023 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1153 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1156 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_cow.c164 if (level.time < self->pain_debounce_time) in cow_pain()
167 self->pain_debounce_time = level.time + 3; in cow_pain()
H A Dg_monster.c124 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
142 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_cow.c164 if (level.time < self->pain_debounce_time) in cow_pain()
167 self->pain_debounce_time = level.time + 3; in cow_pain()
H A Dg_monster.c124 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
142 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c633 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
636 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
828 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
1218 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
1221 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1320 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1323 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1456 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1459 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
1582 if (level.time >= ent->pain_debounce_time) in Gatringgun_Fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c633 if (level.time >= ent->pain_debounce_time) in Weapon_Generic2()
636 ent->pain_debounce_time = level.time + 1; in Weapon_Generic2()
828 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
1218 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
1221 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1320 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1323 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1456 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1459 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
1582 if (level.time >= ent->pain_debounce_time) in Gatringgun_Fire()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c542 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
545 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
835 if (level.time >= ent->pain_debounce_time) in Throw_Generic()
1196 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
1199 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1289 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1292 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1436 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1439 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
2030 if (level.time >= ent->pain_debounce_time) in weapon_etf_rifle_fire()
[all …]
H A Dg_combat.c635 if (targ->pain_debounce_time < level.time) in T_Damage()
638 targ->pain_debounce_time = level.time + 2; in T_Damage()
647 if (targ->pain_debounce_time < level.time) in T_Damage()
650 targ->pain_debounce_time = level.time + 2; in T_Damage()
742 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c569 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
572 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
709 if (level.time >= ent->pain_debounce_time) in Weapon_Grenade()
712 ent->pain_debounce_time = level.time + 1; in Weapon_Grenade()
988 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
991 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1143 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1146 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1302 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1305 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/q2pro/q2pro/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
537 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
674 current_player->pain_debounce_time = level.time; in P_WorldEffects()
694 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
701 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c120 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) &&(client->invincibl… in P_DamageFeedback()
122 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
489 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
597 current_player->pain_debounce_time = level.time; in P_WorldEffects()
611 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
617 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c121 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) &&(client->invincibl… in P_DamageFeedback()
123 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
508 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
627 current_player->pain_debounce_time = level.time; in P_WorldEffects()
643 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
649 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
556 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
693 current_player->pain_debounce_time = level.time; in P_WorldEffects()
713 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
720 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_weapon.c510 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
513 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
676 if (level.time >= ent->pain_debounce_time) in Weapon_Grenadex()
679 ent->pain_debounce_time = level.time + 1; in Weapon_Grenadex()
983 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
986 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1076 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1079 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1234 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1237 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_combat.c635 if (targ->pain_debounce_time < level.time) in T_Damage()
638 targ->pain_debounce_time = level.time + 2; in T_Damage()
647 if (targ->pain_debounce_time < level.time) in T_Damage()
650 targ->pain_debounce_time = level.time + 2; in T_Damage()
742 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
546 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
683 current_player->pain_debounce_time = level.time; in P_WorldEffects()
703 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
710 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()

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