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Searched refs:pain_debounce_time (Results 51 – 75 of 583) sorted by relevance

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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
704 current_player->pain_debounce_time = level.time; in P_WorldEffects()
724 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
731 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c121 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) &&(client->invincibl… in P_DamageFeedback()
123 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
516 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
635 current_player->pain_debounce_time = level.time; in P_WorldEffects()
651 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
657 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_view.c117 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invincib… in P_DamageFeedback()
119 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
514 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
633 current_player->pain_debounce_time = level.time; in P_WorldEffects()
649 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
655 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_view.c133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
701 current_player->pain_debounce_time = level.time; in P_WorldEffects()
721 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_weapon.c557 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
560 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
850 if (level.time >= ent->pain_debounce_time) in Throw_Generic()
1211 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire()
1214 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire()
1364 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1367 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
1522 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire()
1525 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire()
2154 if (level.time >= ent->pain_debounce_time) in weapon_etf_rifle_fire()
[all …]
H A Dp_view.c145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
634 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
771 current_player->pain_debounce_time = level.time; in P_WorldEffects()
791 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
798 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_view.c114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
596 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
733 current_player->pain_debounce_time = level.time; in P_WorldEffects()
753 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
760 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_view.c134 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
137 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
602 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
743 current_player->pain_debounce_time = level.time; in P_WorldEffects()
763 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
770 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_view.c145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
585 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
722 current_player->pain_debounce_time = level.time; in P_WorldEffects()
742 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
749 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_view.c126 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
128 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
548 ent->pain_debounce_time = level.time; /* no normal pain sound */ in P_FallingDamage()
663 current_player->pain_debounce_time = level.time; in P_WorldEffects()
677 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
683 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_view.c136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
794 current_player->pain_debounce_time = level.time; in P_WorldEffects()
814 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_view.c136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
794 current_player->pain_debounce_time = level.time; in P_WorldEffects()
814 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_view.c145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
649 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
786 current_player->pain_debounce_time = level.time; in P_WorldEffects()
806 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
813 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/q2pro/q2pro/game/
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_monster.c213 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
219 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
231 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
237 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()

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