/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_view.c | 114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 704 current_player->pain_debounce_time = level.time; in P_WorldEffects() 724 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 731 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_view.c | 121 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) &&(client->invincibl… in P_DamageFeedback() 123 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 516 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 635 current_player->pain_debounce_time = level.time; in P_WorldEffects() 651 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 657 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_view.c | 117 …if((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invincib… in P_DamageFeedback() 119 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 514 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 633 current_player->pain_debounce_time = level.time; in P_WorldEffects() 649 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 655 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_view.c | 133 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 136 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 564 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 701 current_player->pain_debounce_time = level.time; in P_WorldEffects() 721 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 728 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_weapon.c | 557 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 560 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 850 if (level.time >= ent->pain_debounce_time) in Throw_Generic() 1211 if (level.time >= ent->pain_debounce_time) in Weapon_HyperBlaster_Fire() 1214 ent->pain_debounce_time = level.time + 1; in Weapon_HyperBlaster_Fire() 1364 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1367 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire() 1522 if (level.time >= ent->pain_debounce_time) in Chaingun_Fire() 1525 ent->pain_debounce_time = level.time + 1; in Chaingun_Fire() 2154 if (level.time >= ent->pain_debounce_time) in weapon_etf_rifle_fire() [all …]
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H A D | p_view.c | 145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 634 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 771 current_player->pain_debounce_time = level.time; in P_WorldEffects() 791 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 798 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_view.c | 114 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 117 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 596 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 733 current_player->pain_debounce_time = level.time; in P_WorldEffects() 753 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 760 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_view.c | 134 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 137 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 602 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 743 current_player->pain_debounce_time = level.time; in P_WorldEffects() 763 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 770 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_view.c | 145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 585 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 722 current_player->pain_debounce_time = level.time; in P_WorldEffects() 742 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 749 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_view.c | 126 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 128 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 548 ent->pain_debounce_time = level.time; /* no normal pain sound */ in P_FallingDamage() 663 current_player->pain_debounce_time = level.time; in P_WorldEffects() 677 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 683 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_view.c | 136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 794 current_player->pain_debounce_time = level.time; in P_WorldEffects() 814 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_view.c | 136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 794 current_player->pain_debounce_time = level.time; in P_WorldEffects() 814 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | p_view.c | 145 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 148 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 649 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 786 current_player->pain_debounce_time = level.time; in P_WorldEffects() 806 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 813 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_monster.c | 213 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 219 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 231 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 237 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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