/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_map.h | 132 bool passable; //!< Pathfinding: Can walk on this tile member
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H A D | th_lua_map.cpp | 249 pNode->flags.passable |= pNode->flags.passable_if_not_for_blueprint; in l_map_updateblueprint() 264 pNode->flags.passable_if_not_for_blueprint = pNode->flags.passable; in l_map_updateblueprint() 697 pNode->flags.passable |= pNode->flags.passable_if_not_for_blueprint; in l_map_mark_room()
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/dports/graphics/povray37/povray-3.7.0.10/libraries/tiff/contrib/mac-cw/ |
H A D | metrowerks.note | 57 library, a passable "tiffinfo" program, and the projects used
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/dports/graphics/megapov/megapov-1.2.1/libraries/tiff/contrib/mac-cw/ |
H A D | metrowerks.note | 57 library, a passable "tiffinfo" program, and the projects used
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/dports/graphics/povray36/povray-3.6.1/libraries/tiff/contrib/mac-cw/ |
H A D | metrowerks.note | 57 library, a passable "tiffinfo" program, and the projects used
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | world.lua | 2072 local function setFootprintTilesPassable(passable) 2075 map:setCellFlags(x + tile[1], y + tile[2], {passable = passable}) 2093 table.insert(tiles_passable_flags, map:getCellFlags(x + tile[1], y + tile[2], {}).passable) 2103 if map:getCellFlags(xpos, ypos, flags).roomId == spawn_rooms_id and flags.passable then 2131 map:setCellFlags(x + tile[1], y + tile[2], {passable = tiles_passable_flags[tiles_index]}) 2265 if tile.complete_cell or not (tile.passable or tile.only_passable) then
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | mapeffects.cpp | 406 c->wall != waVinePlant && !passable(c, NULL, P_MONSTER | P_MIRROR) && in makeflame() 622 if(!passable(c2, NULL, P_MONSTER | P_DEADLY)) in forCellEx() 628 if(d == 0 && !passable(c2, NULL, P_MONSTER | P_DEADLY)) return false; in forCellEx() 629 …if(d == -1 && !passable(c2, NULL, P_MONSTER | P_DEADLY)) forCellEx(c3, c2) if(c3 != c && gravityLe… in forCellEx()
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H A D | environment.cpp | 213 passable(c2, (qb<qtarg) && !nonAdjacent(c,c2) && !thruVine(c,c2) ?NULL:c, f)) { in computePathdist() 638 if(c->move(i0) && passable(c->move(i0), c, 0)) in moverefresh() 639 if(c->move(i1) && passable(c->move(i1), c, 0)) in moverefresh()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/scenarios/ |
H A D | 20_North_Knalga.cfg | 4 # versions of a stone gate, and a passable hex that looks very small to represent a 135 passable=yes 262 # The statues are not passable, but we want the player to be able to *see*
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/dports/math/yacas/yacas-1.9.1/tests/ |
H A D | arithmetic.yts | 172 * But a passable result, for now.
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | map.h | 478 return !passable( p ); in impassable() 480 bool passable( const tripoint &p ) const; 481 bool passable( const point &p ) const { in passable() function 482 return passable( tripoint( p, abs_sub.z ) ); in passable()
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H A D | computer_session.cpp | 1461 if( here.passable( p + point_north ) ) { in failure_pump_leak() 1464 if( here.passable( p + point_east ) ) { in failure_pump_leak() 1467 if( here.passable( p + point_south ) ) { in failure_pump_leak() 1470 if( here.passable( p + point_west ) ) { in failure_pump_leak()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | map.h | 478 return !passable( p ); in impassable() 480 bool passable( const tripoint &p ) const; 481 bool passable( const point &p ) const { in passable() function 482 return passable( tripoint( p, abs_sub.z ) ); in passable()
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H A D | computer_session.cpp | 1461 if( here.passable( p + point_north ) ) { in failure_pump_leak() 1464 if( here.passable( p + point_east ) ) { in failure_pump_leak() 1467 if( here.passable( p + point_south ) ) { in failure_pump_leak() 1470 if( here.passable( p + point_west ) ) { in failure_pump_leak()
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/dports/www/py-waitress/waitress-2.0.0/docs/ |
H A D | index.rst | 99 ``zope.server``. ``zope.server`` had passable framework-independent test
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/dports/science/qmcpack/qmcpack-3.11.0/nexus/examples/qmcpack/rsqmc_pyscf/02_diamond_hf_qmc/ |
H A D | README.rst | 199 Check that the optimization is passable (the high variance here is
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/dports/games/nethack33/nethack-3.3.1/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/nethack33-nox11/nethack-3.3.1/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/nethack34/nethack-3.4.3/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | yendor.des | 43 # Non passable walls
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | yendor.des | 43 # Non passable walls
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/dports/games/nethack34-nox11/nethack-3.4.3/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/falconseye/falconseye-1.9.3_11/dat/ |
H A D | yendor.des | 41 # Non passable walls
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/ |
H A D | maps_tiles.h | 48 …ool SkipRedrawTileBottom4Hero( const uint8_t tileset, const uint8_t icnIndex, const int passable );
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