/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | dungeon.cc | 932 bool (*passable)(const coord_def &) = _dgn_square_is_passable, in _dgn_fill_zone() 957 || travel_point_distance[cp.x][cp.y] || !passable(cp)) in _dgn_fill_zone() 1087 bool (*passable)(const coord_def &) = _dgn_square_is_passable, in _process_disconnected_zones() 1100 || !passable(coord_def(x, y))) in _process_disconnected_zones() 1111 passable, in _process_disconnected_zones()
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H A D | mapdef.h | 438 const char *wanted, const char *passable) const;
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | shane-raymarched-reflections.glsl | 110 and reasonably passable shadows. Definitely not cutting edge, but hopefully,
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | debug.cpp | 147 if(passable(cwt.at->move(i), NULL, 0)) { in applyCheat()
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H A D | multi.cpp | 49 if(!passable(c2, NULL, P_ISPLAYER)) c2 = cwt.at; in recall()
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/dports/sysutils/vector/lucet-d4fc14a03bdb99ac83173d27fddf1aca48412a86/wasmtime/crates/wasi-common/WASI/meetings/2019/ |
H A D | WASI-10-24.md | 80 The other issue is what is the unit of passable permission. Thats permission to access outside reso…
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/dports/sysutils/vector/lucet-d4fc14a03bdb99ac83173d27fddf1aca48412a86/wasi/meetings/2019/ |
H A D | WASI-10-24.md | 80 The other issue is what is the unit of passable permission. Thats permission to access outside reso…
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | layout_delve.des | 367 widen_paths{find = "x", replace = "X", passable = ".", boxy = true}
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/dports/devel/wasi-libc/wasi-libc-ad5133410f66b93a2381db5b542aad5e0964db96/tools/wasi-headers/WASI/meetings/2019/ |
H A D | WASI-10-24.md | 80 The other issue is what is the unit of passable permission. Thats permission to access outside reso…
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/ |
H A D | ChangeLog | 1054 * fixed bug which caused EMC doors #5 to #8 to be passable without keys 1452 * added "no direction" to "walkable/passable from" selectbox options 1680 * changed gravity movement of most classic walkable and passable 1851 * changed Emerald Mine style "passable / over" elements to "protected" 1854 * added new option to select from which side a "walkable/passable" 1863 * added "walkable/passable" fields to be "protected/unprotected"
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/ |
H A D | ChangeLog | 1141 * fixed bug which caused EMC doors #5 to #8 to be passable without keys 1539 * added "no direction" to "walkable/passable from" selectbox options 1767 * changed gravity movement of most classic walkable and passable 1938 * changed Emerald Mine style "passable / over" elements to "protected" 1941 * added new option to select from which side a "walkable/passable" 1950 * added "walkable/passable" fields to be "protected/unprotected"
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/ |
H A D | ChangeLog | 1054 * fixed bug which caused EMC doors #5 to #8 to be passable without keys 1452 * added "no direction" to "walkable/passable from" selectbox options 1680 * changed gravity movement of most classic walkable and passable 1851 * changed Emerald Mine style "passable / over" elements to "protected" 1854 * added new option to select from which side a "walkable/passable" 1863 * added "walkable/passable" fields to be "protected/unprotected"
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/dports/games/iortcw/iortcw-1.51c/ |
H A D | rend2-readme.md | 306 512 - 512x512, passable.
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/dports/deskutils/syncthingtray/c++utilities/doc/ |
H A D | buildvariables.md | 6 ## Variables passable as CMake arguments
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/science/gnudatalanguage/gdl-1.0.1/src/pro/map/ |
H A D | map_grid.pro | 145 ; graphic passable keywords
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/dports/cad/netgen/netgen-6.2.2105/external_dependencies/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/devel/pybind11/pybind11-2.8.1/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/misc/py-onnx/onnx-1.10.2/third_party/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/graphics/open3d/Open3D-0.2/src/External/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/science/smoldyn/smoldyn-2.67/source/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/pybind11/docs/advanced/cast/ |
H A D | eigen.rst | 208 Such an object will be passable to a bound function accepting an
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | map.cpp | 1829 return !passable( p ); in impassable() 1832 bool map::passable( const tripoint &p ) const in passable() function in map 1911 return passable( to ) || ( bash && inbounds( to ) ); in valid_move() 3797 if( one_in( 3 ) && passable( pt ) ) { in shoot() 3891 if( passable( p ) ) { in hit_with_acid() 3928 if( passable( p ) ) { in hit_with_fire() 7426 return passable( p ) && has_floor( p ); in spawn_monsters_submap_group()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | map.cpp | 1829 return !passable( p ); in impassable() 1832 bool map::passable( const tripoint &p ) const in passable() function in map 1911 return passable( to ) || ( bash && inbounds( to ) ); in valid_move() 3797 if( one_in( 3 ) && passable( pt ) ) { in shoot() 3891 if( passable( p ) ) { in hit_with_acid() 3928 if( passable( p ) ) { in hit_with_fire() 7426 return passable( p ) && has_floor( p ); in spawn_monsters_submap_group()
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