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Searched refs:passable (Results 226 – 250 of 638) sorted by relevance

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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/
H A DChangeLog1173 * fixed bug which caused EMC doors #5 to #8 to be passable without keys
1571 * added "no direction" to "walkable/passable from" selectbox options
1799 * changed gravity movement of most classic walkable and passable
1970 * changed Emerald Mine style "passable / over" elements to "protected"
1973 * added new option to select from which side a "walkable/passable"
1982 * added "walkable/passable" fields to be "protected/unprotected"
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-place.cc2738 set<dungeon_feature_type> passable; member in newmons_square_find
2768 if (passable.count(env.grid(dc))) in path_flood()
H A Dmapdef.cc1903 const char *wanted, const char *passable) const in fill_zone()
1930 || passable && !strchr(passable, (*this)(cp))) in fill_zone()
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/
H A Ddog_abilities.lst53 …ITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You can craft passable if inferiormagica…
/dports/textproc/syck/syck-0.70/
H A DREADME.BYTECODE41 YAML bytecodes are meant to be passable as a single "C"
/dports/games/angband/Angband-4.2.2/docs/
H A Da-quick-demo.rst54 represent "passable rubble".
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Daction.cpp722 this->path = path::to_point(start, end, this->entity->location->passable); in set_path()
/dports/www/chromium-legacy/chromium-88.0.4324.182/net/dns/
H A DREADME.md30 separate passable object is not needed.
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dlandgen.cpp78 if(c2->land != laBlizzard && passable(c2, NULL, 0)) in blizzard_no_escape1()
1757 if(passable(c2, c, 0) && c2->wall != waBoat) coast = true; in giantLandSwitch()
2827 if(passable(c, NULL, 0)) { in repairLandgen()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Dgame_ui.lua613 if map.th:getCellFlags(wx, wy).passable then
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dtrapfunc.cpp1090 if( here.passable( tmp ) && here.tr_at( tmp ) != tr_pit ) { in sinkhole_safety_roll()
H A Dmonattack.cpp606 if( here.passable( dest ) && in acid()
4706 if( here.passable( dest ) && in riotbot()
4843 if( here.passable( dest ) && in riotbot()
H A Diuse.cpp717 if( here.passable( dest ) && x_in_y( spore_count, 8 ) ) { in fungicide()
2052 if( here.passable( dest ) ) { in extinguisher()
2854 return here.passable( pnt ); in dig()
2944 return here.passable( pnt ); in dig_channel()
3656 found = here.passable( goop ) && here.tr_at( goop ).is_null(); in can_goo()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dtrapfunc.cpp1090 if( here.passable( tmp ) && here.tr_at( tmp ) != tr_pit ) { in sinkhole_safety_roll()
H A Dmonattack.cpp606 if( here.passable( dest ) && in acid()
4706 if( here.passable( dest ) && in riotbot()
4843 if( here.passable( dest ) && in riotbot()
H A Diuse.cpp717 if( here.passable( dest ) && x_in_y( spore_count, 8 ) ) { in fungicide()
2052 if( here.passable( dest ) ) { in extinguisher()
2854 return here.passable( pnt ); in dig()
2944 return here.passable( pnt ); in dig_channel()
3656 found = here.passable( goop ) && here.tr_at( goop ).is_null(); in can_goo()
/dports/games/lordsawar/lordsawar-0.3.2/doc/
H A DSavefile1226 Hilly terrain, generally passable.
1228 Very hilly terrain, generally not passable except
/dports/www/py-pyramid/pyramid-1.7.3/docs/narr/
H A Dhybrid.rst541 All other values that are normally passable to ``resource_path`` and
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor.cpp175 return tile->passable; in is_passable()
/dports/x11/squeekboard/squeekboard-d49ce45de0956432cef9b957f806d9377fee4bc0/debian/
H A Dchangelog653 * emoji: Add a passable layout
/dports/games/angband/Angband-4.2.2/lib/tiles/shockbolt/
H A Dgraf-shb-dark.prf115 # pile of passable rubble
116 feat:pile of passable rubble:*:0x88:0xBF
H A Dgraf-shb-light.prf115 # pile of passable rubble
116 feat:pile of passable rubble:*:0x88:0xBF
/dports/games/angband/Angband-4.2.2/lib/tiles/nomad/
H A Dgraf-nmd.prf99 # passable rubble
100 feat:pile of passable rubble:*:0x80:0x99
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/scenarios/
H A D04_Descending_into_Darkness.cfg937 passable=yes
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dobj_manager.cpp564 if (tile1->passable == false) in is_passable()

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