/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/ |
H A D | ChangeLog | 1173 * fixed bug which caused EMC doors #5 to #8 to be passable without keys 1571 * added "no direction" to "walkable/passable from" selectbox options 1799 * changed gravity movement of most classic walkable and passable 1970 * changed Emerald Mine style "passable / over" elements to "protected" 1973 * added new option to select from which side a "walkable/passable" 1982 * added "walkable/passable" fields to be "protected/unprotected"
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-place.cc | 2738 set<dungeon_feature_type> passable; member in newmons_square_find 2768 if (passable.count(env.grid(dc))) in path_flood()
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H A D | mapdef.cc | 1903 const char *wanted, const char *passable) const in fill_zone() 1930 || passable && !strchr(passable, (*this)(cp))) in fill_zone()
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/ |
H A D | dog_abilities.lst | 53 …ITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You can craft passable if inferiormagica…
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/dports/textproc/syck/syck-0.70/ |
H A D | README.BYTECODE | 41 YAML bytecodes are meant to be passable as a single "C"
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/dports/games/angband/Angband-4.2.2/docs/ |
H A D | a-quick-demo.rst | 54 represent "passable rubble".
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | action.cpp | 722 this->path = path::to_point(start, end, this->entity->location->passable); in set_path()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/net/dns/ |
H A D | README.md | 30 separate passable object is not needed.
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | landgen.cpp | 78 if(c2->land != laBlizzard && passable(c2, NULL, 0)) in blizzard_no_escape1() 1757 if(passable(c2, c, 0) && c2->wall != waBoat) coast = true; in giantLandSwitch() 2827 if(passable(c, NULL, 0)) { in repairLandgen()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | game_ui.lua | 613 if map.th:getCellFlags(wx, wy).passable then
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | trapfunc.cpp | 1090 if( here.passable( tmp ) && here.tr_at( tmp ) != tr_pit ) { in sinkhole_safety_roll()
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H A D | monattack.cpp | 606 if( here.passable( dest ) && in acid() 4706 if( here.passable( dest ) && in riotbot() 4843 if( here.passable( dest ) && in riotbot()
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H A D | iuse.cpp | 717 if( here.passable( dest ) && x_in_y( spore_count, 8 ) ) { in fungicide() 2052 if( here.passable( dest ) ) { in extinguisher() 2854 return here.passable( pnt ); in dig() 2944 return here.passable( pnt ); in dig_channel() 3656 found = here.passable( goop ) && here.tr_at( goop ).is_null(); in can_goo()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | trapfunc.cpp | 1090 if( here.passable( tmp ) && here.tr_at( tmp ) != tr_pit ) { in sinkhole_safety_roll()
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H A D | monattack.cpp | 606 if( here.passable( dest ) && in acid() 4706 if( here.passable( dest ) && in riotbot() 4843 if( here.passable( dest ) && in riotbot()
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H A D | iuse.cpp | 717 if( here.passable( dest ) && x_in_y( spore_count, 8 ) ) { in fungicide() 2052 if( here.passable( dest ) ) { in extinguisher() 2854 return here.passable( pnt ); in dig() 2944 return here.passable( pnt ); in dig_channel() 3656 found = here.passable( goop ) && here.tr_at( goop ).is_null(); in can_goo()
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/dports/games/lordsawar/lordsawar-0.3.2/doc/ |
H A D | Savefile | 1226 Hilly terrain, generally passable. 1228 Very hilly terrain, generally not passable except
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/dports/www/py-pyramid/pyramid-1.7.3/docs/narr/ |
H A D | hybrid.rst | 541 All other values that are normally passable to ``resource_path`` and
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor.cpp | 175 return tile->passable; in is_passable()
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/dports/x11/squeekboard/squeekboard-d49ce45de0956432cef9b957f806d9377fee4bc0/debian/ |
H A D | changelog | 653 * emoji: Add a passable layout
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/dports/games/angband/Angband-4.2.2/lib/tiles/shockbolt/ |
H A D | graf-shb-dark.prf | 115 # pile of passable rubble 116 feat:pile of passable rubble:*:0x88:0xBF
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H A D | graf-shb-light.prf | 115 # pile of passable rubble 116 feat:pile of passable rubble:*:0x88:0xBF
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/dports/games/angband/Angband-4.2.2/lib/tiles/nomad/ |
H A D | graf-nmd.prf | 99 # passable rubble 100 feat:pile of passable rubble:*:0x80:0x99
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/scenarios/ |
H A D | 04_Descending_into_Darkness.cfg | 937 passable=yes
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | obj_manager.cpp | 564 if (tile1->passable == false) in is_passable()
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