/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | items.cpp | 39 if(!isNeighbor(c, c4) && c3->item && !c4->item && passable(c4, c3, ZERO)) { in doPickupItemsWithMagnetism() 212 cell *c = passable(cwt.at, NULL, 0) ? cwt.at : c2; in collectItem() 353 if(items[itGreenStone] && !passable(c, NULL, P_MONSTER)) { in dropGreenStone() 574 if(!c->monst && !c->item && passable(c, NULL, 0)) in placeItems()
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H A D | monstermove.cpp | 198 if(!passable(ct, cf, 0)) earthFloor(ct); in moveMonster() 281 if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) { in moveMonster() 321 else if(inc == -3 && !survivesFall(ct->monst) && !passable(cf, ct, P_MONSTER)) { in moveMonster() 663 …auto mi = determinePush(bull, subdir, [c2] (movei mi) { return passable(mi.t, c2, P_BLOW) && !isPl… in beastAttack() 1031 … if(c2 && c2->pathdist < pd && passable(c2, c, 0) && !strictlyAgainstGravity(c2, c, false, MF_IVY)) in moveivy() 1303 if(from->cpdist && (!passable(from, c, P_MONSTER|P_WIND|P_FISH))) return; in hexvisit() 1424 if((c2->land == laOvergrown || !pseudohept(c2)) && passable(c2, c, 0)) { in movemutant() 1830 if(passable(c->move(j), c, 0) && c->move(j)->pathdist < c->pathdist) in specialMoves()
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H A D | racing.cpp | 201 if(!passable(c2, c, P_ISPLAYER)) return true; in bad() 655 if(passable(c2, c, P_ISPLAYER)) in generate_track() 676 if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2)) in generate_track() 692 if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2)) in generate_track() 712 forCellEx(c2, c) if(passable(c2, c, P_ISPLAYER) && !blockoff(get_info(c2))) return true; in generate_track()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | projectile.cpp | 138 const bool check_passable = !ae.aoe_check_passable || here.passable( pt ); in apply_ammo_effects()
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H A D | map_extras.cpp | 328 } else if( m.passable( point( i, j ) ) && one_in( 5 ) ) { in mx_house_spider() 517 return m.passable( n ); in mx_military() 574 return m.passable( n ); in mx_science() 603 return m.passable( n ); in mx_collegekids() 733 return m.passable( n ); in mx_roadblock() 792 return m.passable( n ); in mx_roadblock() 818 return m.passable( p ); in mx_marloss_pilgrimage() 1054 return m.passable( n ); in mx_supplydrop() 2905 if( one_in( 4 ) && m.passable( center ) ) { in mx_looters() 2917 return m.passable( p ); in mx_looters() [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | projectile.cpp | 138 const bool check_passable = !ae.aoe_check_passable || here.passable( pt ); in apply_ammo_effects()
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H A D | map_extras.cpp | 328 } else if( m.passable( point( i, j ) ) && one_in( 5 ) ) { in mx_house_spider() 517 return m.passable( n ); in mx_military() 574 return m.passable( n ); in mx_science() 603 return m.passable( n ); in mx_collegekids() 733 return m.passable( n ); in mx_roadblock() 792 return m.passable( n ); in mx_roadblock() 818 return m.passable( p ); in mx_marloss_pilgrimage() 1054 return m.passable( n ); in mx_supplydrop() 2905 if( one_in( 4 ) && m.passable( center ) ) { in mx_looters() 2917 return m.passable( p ); in mx_looters() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | npc_test.cpp | 383 REQUIRE( !here.passable( p ) ); 385 REQUIRE( here.passable( p ) );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | npc_test.cpp | 383 REQUIRE( !here.passable( p ) ); 385 REQUIRE( here.passable( p ) );
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/dports/net/zebra-server/idzebra-2.0.55/tab/ |
H A D | marc21.abs | 3 # results in a server which provides a passable Bath level 0 and 1 service
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | tile_manager.h | 116 bool passable; member
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_achievements/gen/ |
H A D | steam-595560.ini | 16 item_4_comment=A passable puppet.
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_pathfind.h | 111 bool passable, path_node* pNeighbour);
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Descent_Into_Darkness/scenarios/ |
H A D | 03_A_Haunting_in_Winter.cfg | 508 passable=yes 541 passable=yes 638 passable=yes 878 passable=yes 990 passable=yes
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/ |
H A D | place_staff.lua | 92 local walkable = flag_cache.passable and (not room and true or not room.crashed)
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/ |
H A D | terrain_object.h | 120 std::function<bool(const coord::phys3 &)> passable; variable
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/dports/devel/p5-IO-Util/IO-Util-1.5/ |
H A D | Changes | 34 - load_mml options are now passable as plain name=>value pairs
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/entities/ |
H A D | object.lua | 370 if not map:getCellFlags(xpos, ypos).passable then 373 passable = true, 466 passable = not not xy.only_passable,
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/dports/textproc/wv/wv-1.2.9/ |
H A D | README | 11 is still incomplete (no formatting), but it will do a passable
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | producer.cpp | 283 u->location->passable = [obj_ptr, terrain_ptr, terrains](const coord::phys3 &pos) -> bool { in place() 663 u->location->passable = [obj_ptr, terrain_ptr](const coord::phys3 &pos) -> bool { in place() 820 u->location->passable = [obj_ptr, u, terrain_ptr](const coord::phys3 &pos) -> bool { in place()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/rooms/ |
H A D | ward.lua | 196 if self.world:getRoom(xpos, ypos) or not map:getCellFlags(xpos, ypos, flags).passable then
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/ |
H A D | map_editor.lua | 730 return {buildable=false, passable=false, hospital=false} 733 return {buildable=false, passable=true, hospital=false} 736 return {buildable=true, passable=true, hospital=true} 1332 passable = all_flags.passable,
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/dports/games/xrally/xrally/maps/ |
H A D | Test Level | 41 # Use 2-6 to set a custom passable tile (road2.xpm, .., road6.xpm)
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/dports/devel/p5-File-pushd/File-pushd-1.016/ |
H A D | Changes | 97 - adds 'untaint_pattern' option with a passable default
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/scenarios/ |
H A D | 18_Abandoned_Outpost.cfg | 239 passable=yes 252 passable=yes 265 passable=yes
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