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Searched refs:passable (Results 76 – 100 of 638) sorted by relevance

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/dports/games/hyperrogue/hyperrogue-12.0f/
H A Ditems.cpp39 if(!isNeighbor(c, c4) && c3->item && !c4->item && passable(c4, c3, ZERO)) { in doPickupItemsWithMagnetism()
212 cell *c = passable(cwt.at, NULL, 0) ? cwt.at : c2; in collectItem()
353 if(items[itGreenStone] && !passable(c, NULL, P_MONSTER)) { in dropGreenStone()
574 if(!c->monst && !c->item && passable(c, NULL, 0)) in placeItems()
H A Dmonstermove.cpp198 if(!passable(ct, cf, 0)) earthFloor(ct); in moveMonster()
281 if(isWitch(m) && ct->item == itOrbLife && passable(cf, NULL, P_MIRROR)) { in moveMonster()
321 else if(inc == -3 && !survivesFall(ct->monst) && !passable(cf, ct, P_MONSTER)) { in moveMonster()
663 …auto mi = determinePush(bull, subdir, [c2] (movei mi) { return passable(mi.t, c2, P_BLOW) && !isPl… in beastAttack()
1031 … if(c2 && c2->pathdist < pd && passable(c2, c, 0) && !strictlyAgainstGravity(c2, c, false, MF_IVY)) in moveivy()
1303 if(from->cpdist && (!passable(from, c, P_MONSTER|P_WIND|P_FISH))) return; in hexvisit()
1424 if((c2->land == laOvergrown || !pseudohept(c2)) && passable(c2, c, 0)) { in movemutant()
1830 if(passable(c->move(j), c, 0) && c->move(j)->pathdist < c->pathdist) in specialMoves()
H A Dracing.cpp201 if(!passable(c2, c, P_ISPLAYER)) return true; in bad()
655 if(passable(c2, c, P_ISPLAYER)) in generate_track()
676 if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2)) in generate_track()
692 if(passable(c2, c, P_ISPLAYER) && !cl.listed(c2)) in generate_track()
712 forCellEx(c2, c) if(passable(c2, c, P_ISPLAYER) && !blockoff(get_info(c2))) return true; in generate_track()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dprojectile.cpp138 const bool check_passable = !ae.aoe_check_passable || here.passable( pt ); in apply_ammo_effects()
H A Dmap_extras.cpp328 } else if( m.passable( point( i, j ) ) && one_in( 5 ) ) { in mx_house_spider()
517 return m.passable( n ); in mx_military()
574 return m.passable( n ); in mx_science()
603 return m.passable( n ); in mx_collegekids()
733 return m.passable( n ); in mx_roadblock()
792 return m.passable( n ); in mx_roadblock()
818 return m.passable( p ); in mx_marloss_pilgrimage()
1054 return m.passable( n ); in mx_supplydrop()
2905 if( one_in( 4 ) && m.passable( center ) ) { in mx_looters()
2917 return m.passable( p ); in mx_looters()
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dprojectile.cpp138 const bool check_passable = !ae.aoe_check_passable || here.passable( pt ); in apply_ammo_effects()
H A Dmap_extras.cpp328 } else if( m.passable( point( i, j ) ) && one_in( 5 ) ) { in mx_house_spider()
517 return m.passable( n ); in mx_military()
574 return m.passable( n ); in mx_science()
603 return m.passable( n ); in mx_collegekids()
733 return m.passable( n ); in mx_roadblock()
792 return m.passable( n ); in mx_roadblock()
818 return m.passable( p ); in mx_marloss_pilgrimage()
1054 return m.passable( n ); in mx_supplydrop()
2905 if( one_in( 4 ) && m.passable( center ) ) { in mx_looters()
2917 return m.passable( p ); in mx_looters()
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dnpc_test.cpp383 REQUIRE( !here.passable( p ) );
385 REQUIRE( here.passable( p ) );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dnpc_test.cpp383 REQUIRE( !here.passable( p ) );
385 REQUIRE( here.passable( p ) );
/dports/net/zebra-server/idzebra-2.0.55/tab/
H A Dmarc21.abs3 # results in a server which provides a passable Bath level 0 and 1 service
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dtile_manager.h116 bool passable; member
/dports/games/scummvm/scummvm-2.5.1/devtools/create_achievements/gen/
H A Dsteam-595560.ini16 item_4_comment=A passable puppet.
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_pathfind.h111 bool passable, path_node* pNeighbour);
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Descent_Into_Darkness/scenarios/
H A D03_A_Haunting_in_Winter.cfg508 passable=yes
541 passable=yes
638 passable=yes
878 passable=yes
990 passable=yes
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/
H A Dplace_staff.lua92 local walkable = flag_cache.passable and (not room and true or not room.crashed)
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/
H A Dterrain_object.h120 std::function<bool(const coord::phys3 &)> passable; variable
/dports/devel/p5-IO-Util/IO-Util-1.5/
H A DChanges34 - load_mml options are now passable as plain name=>value pairs
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/entities/
H A Dobject.lua370 if not map:getCellFlags(xpos, ypos).passable then
373 passable = true,
466 passable = not not xy.only_passable,
/dports/textproc/wv/wv-1.2.9/
H A DREADME11 is still incomplete (no formatting), but it will do a passable
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dproducer.cpp283 u->location->passable = [obj_ptr, terrain_ptr, terrains](const coord::phys3 &pos) -> bool { in place()
663 u->location->passable = [obj_ptr, terrain_ptr](const coord::phys3 &pos) -> bool { in place()
820 u->location->passable = [obj_ptr, u, terrain_ptr](const coord::phys3 &pos) -> bool { in place()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/rooms/
H A Dward.lua196 if self.world:getRoom(xpos, ypos) or not map:getCellFlags(xpos, ypos, flags).passable then
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/dialogs/resizables/
H A Dmap_editor.lua730 return {buildable=false, passable=false, hospital=false}
733 return {buildable=false, passable=true, hospital=false}
736 return {buildable=true, passable=true, hospital=true}
1332 passable = all_flags.passable,
/dports/games/xrally/xrally/maps/
H A DTest Level41 # Use 2-6 to set a custom passable tile (road2.xpm, .., road6.xpm)
/dports/devel/p5-File-pushd/File-pushd-1.016/
H A DChanges97 - adds 'untaint_pattern' option with a passable default
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Secrets_of_the_Ancients/scenarios/
H A D18_Abandoned_Outpost.cfg239 passable=yes
252 passable=yes
265 passable=yes

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