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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gl_shaders/
H A Dpipeline_bokeh.glsl.frag.h16 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5;
19 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0;
20 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +…
24 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 *
/dports/devel/cc65/cc65-2.19/libsrc/atari/
H A Dshadow_ram_handlers.s92 pha
95 pha
97 pha
108 pha
110 pha
126 pha
128 pha
140 pha
142 pha
145 pha
[all …]
H A Drwcommon.s15 pha ; push size in stack
17 pha
19 pha
21 pha
/dports/emulators/x16-rom/x16-rom-r38/basic/
H A Dcode16.s11 pha
34 pha
48 pha
69 pha
85 rleft1 pha
87 rleft3 pha
118 pha
142 pha
144 pha
H A Dcode14.s1 pha
3 pha
16 pha
18 pha
35 pha
41 pha
43 pha
50 pha
52 pha
157 tryag2 pha
H A Dcode4.s46 pha
59 pha
61 gone4 pha
128 pha
130 pha
132 pha
134 pha
136 pha
H A Dcode12.s15 pha
17 pha
20 pha
22 pha
24 pha
34 pha
36 pha
H A Dcode3.s127 pha
130 pha
132 pha
134 pha
159 pha
161 pha
163 pha
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/d3d_shaders/
H A Dbokeh_sm4.hlsl.h26 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5;
29 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0;
30 …float2 pos = float2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * frac(ph…
34 …float3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), float3(1.1 * sin(speed / 9.0) + 0.3, 0.2 *…
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gx2_shaders/
H A Dbokeh.frag22 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5;
25 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0;
26 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +…
30 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 *
/dports/emulators/anese/ANESE-0.9.1/roms/tests/joy/read_joy3/source/common/
H A Dprint.s9 pha
20 pha
26 pha
32 pha
39 pha
59 pha
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_hit_tests_2005.10.05/source/runtime/
H A Ddebug.a5 pha
14 : pha
38 pha
49 pha
54 pha
62 pha
H A Dppu_sync.a10 pha
26 pha ; 3
40 pha ; 3
54 pha
56 pha
58 pha
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/vulkan_shaders/
H A Dpipeline_bokeh.frag25 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5;
28 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0;
29 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +…
33 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 *
/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/instr_test-v5/source/
H A D16-special.s5 pha
29 pha
31 pha
43 pha
50 pha
/dports/emulators/x16-rom/x16-rom-r38/geos/kernal/irq/
H A Dirq.s35 pha
37 pha
48 pha
54 pha
56 pha
73 pha
/dports/devel/cc65/cc65-2.19/libsrc/apple2/
H A Ddiosectcount.s60 pha
63 pha
81 pha
82 pha
92 pha
94 pha
/dports/misc/ncnn/ncnn-20211208/examples/
H A Drvm.cpp14 static void draw_objects(const cv::Mat& bgr, const cv::Mat& fgr, const cv::Mat& pha) in draw_objects() argument
19 pha.convertTo(pha8U, CV_8UC1, 255.0, 0); in draw_objects()
22 cv::resize(bgr, comp, pha.size(), 0, 0, 1); in draw_objects()
40 static int detect_rvm(const cv::Mat& bgr, cv::Mat& pha, cv::Mat& fgr) in detect_rvm() argument
105 cv_pha.copyTo(pha); in detect_rvm()
127 cv::Mat fgr, pha; in main() local
128 detect_rvm(m, pha, fgr); in main()
129 draw_objects(m, fgr, pha); in main()
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/ppu_read_buffer/source/common/
H A Dbinarysearch.s27 pha
52 pha
63 pha
75 pha
78 pha
81 pha
83 pha
/dports/devel/cc65/cc65-2.19/libsrc/tgi/
H A Dtgi_outtext.s35 pha
37 pha ; Save s on stack for later
86 pha
88 pha
90 pha
92 pha
111 pha ; Save char in A
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_overflow_tests/source/
H A Dppu_sync.a10 pha
26 pha ; 3
40 pha ; 3
54 pha
56 pha
58 pha
/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_dummy_writes/source/common/
H A Dcolors.inc15 pha
20 pha
25 pha
31 pha
/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_exec_space/source/common/
H A Dcolors.inc15 pha
20 pha
25 pha
31 pha
/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_flag_concurrency/source/common/
H A Dcolors.inc15 pha
20 pha
25 pha
31 pha
/dports/math/octave-forge-control/control-3.3.1/inst/
H A Dbode.m23 ## @deftypefnx {Function File} {[@var{mag}, @var{pha}, @var{w}] =} bode (@var{sys})
24 ## @deftypefnx {Function File} {[@var{mag}, @var{pha}, @var{w}] =} bode (@var{sys}, @var{w})
47 ## @item pha
70 pha = cellfun (@(H) unwrap (arg (H)) * 180 / pi, H, "uniformoutput", false); variable
81 pha(h)={cell2mat(pha(h))-round(numberofpoles./4)*360};
86 pha(h)={cell2mat(pha(h))+floor((numberofzeroes +1)./4)*360};
102 pha_args = horzcat (cellfun (@horzcat, w, pha, sty, "uniformoutput", false){:});
126 pha_r = pha{1};

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