/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gl_shaders/ |
H A D | pipeline_bokeh.glsl.frag.h | 16 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5; 19 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0; 20 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +… 24 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 * …
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/dports/devel/cc65/cc65-2.19/libsrc/atari/ |
H A D | shadow_ram_handlers.s | 92 pha 95 pha 97 pha 108 pha 110 pha 126 pha 128 pha 140 pha 142 pha 145 pha [all …]
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H A D | rwcommon.s | 15 pha ; push size in stack 17 pha 19 pha 21 pha
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/dports/emulators/x16-rom/x16-rom-r38/basic/ |
H A D | code16.s | 11 pha 34 pha 48 pha 69 pha 85 rleft1 pha 87 rleft3 pha 118 pha 142 pha 144 pha
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H A D | code14.s | 1 pha 3 pha 16 pha 18 pha 35 pha 41 pha 43 pha 50 pha 52 pha 157 tryag2 pha
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H A D | code4.s | 46 pha 59 pha 61 gone4 pha 128 pha 130 pha 132 pha 134 pha 136 pha
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H A D | code12.s | 15 pha 17 pha 20 pha 22 pha 24 pha 34 pha 36 pha
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H A D | code3.s | 127 pha 130 pha 132 pha 134 pha 159 pha 161 pha 163 pha
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/d3d_shaders/ |
H A D | bokeh_sm4.hlsl.h | 26 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5; 29 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0; 30 …float2 pos = float2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * frac(ph… 34 …float3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), float3(1.1 * sin(speed / 9.0) + 0.3, 0.2 *…
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/gx2_shaders/ |
H A D | bokeh.frag | 22 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5; 25 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0; 26 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +… 30 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 * …
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/joy/read_joy3/source/common/ |
H A D | print.s | 9 pha 20 pha 26 pha 32 pha 39 pha 59 pha
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_hit_tests_2005.10.05/source/runtime/ |
H A D | debug.a | 5 pha 14 : pha 38 pha 49 pha 54 pha 62 pha
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H A D | ppu_sync.a | 10 pha 26 pha ; 3 40 pha ; 3 54 pha 56 pha 58 pha
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/vulkan_shaders/ |
H A D | pipeline_bokeh.frag | 25 float pha = sin(float(i) * 546.13 + 1.0) * 0.5 + 0.5; 28 float rad = 0.1 + 0.5 * siz + sin(pha + siz) / 4.0; 29 …vec2 pos = vec2(pox + sin(speed / 15. + pha + siz), - 1.0 - rad + (2.0 + 2.0 * rad) * fract(pha +… 33 …ix(vec3(0.194 * sin(speed / 6.0) + 0.3, 0.2, 0.3 * pha), vec3(1.1 * sin(speed / 9.0) + 0.3, 0.2 * …
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/instr_test-v5/source/ |
H A D | 16-special.s | 5 pha 29 pha 31 pha 43 pha 50 pha
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/dports/emulators/x16-rom/x16-rom-r38/geos/kernal/irq/ |
H A D | irq.s | 35 pha 37 pha 48 pha 54 pha 56 pha 73 pha
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/dports/devel/cc65/cc65-2.19/libsrc/apple2/ |
H A D | diosectcount.s | 60 pha 63 pha 81 pha 82 pha 92 pha 94 pha
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/dports/misc/ncnn/ncnn-20211208/examples/ |
H A D | rvm.cpp | 14 static void draw_objects(const cv::Mat& bgr, const cv::Mat& fgr, const cv::Mat& pha) in draw_objects() argument 19 pha.convertTo(pha8U, CV_8UC1, 255.0, 0); in draw_objects() 22 cv::resize(bgr, comp, pha.size(), 0, 0, 1); in draw_objects() 40 static int detect_rvm(const cv::Mat& bgr, cv::Mat& pha, cv::Mat& fgr) in detect_rvm() argument 105 cv_pha.copyTo(pha); in detect_rvm() 127 cv::Mat fgr, pha; in main() local 128 detect_rvm(m, pha, fgr); in main() 129 draw_objects(m, fgr, pha); in main()
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/ppu_read_buffer/source/common/ |
H A D | binarysearch.s | 27 pha 52 pha 63 pha 75 pha 78 pha 81 pha 83 pha
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/dports/devel/cc65/cc65-2.19/libsrc/tgi/ |
H A D | tgi_outtext.s | 35 pha 37 pha ; Save s on stack for later 86 pha 88 pha 90 pha 92 pha 111 pha ; Save char in A
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/sprite_overflow_tests/source/ |
H A D | ppu_sync.a | 10 pha 26 pha ; 3 40 pha ; 3 54 pha 56 pha 58 pha
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_dummy_writes/source/common/ |
H A D | colors.inc | 15 pha 20 pha 25 pha 31 pha
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_exec_space/source/common/ |
H A D | colors.inc | 15 pha 20 pha 25 pha 31 pha
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/dports/emulators/anese/ANESE-0.9.1/roms/tests/cpu/cpu_flag_concurrency/source/common/ |
H A D | colors.inc | 15 pha 20 pha 25 pha 31 pha
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/dports/math/octave-forge-control/control-3.3.1/inst/ |
H A D | bode.m | 23 ## @deftypefnx {Function File} {[@var{mag}, @var{pha}, @var{w}] =} bode (@var{sys}) 24 ## @deftypefnx {Function File} {[@var{mag}, @var{pha}, @var{w}] =} bode (@var{sys}, @var{w}) 47 ## @item pha 70 pha = cellfun (@(H) unwrap (arg (H)) * 180 / pi, H, "uniformoutput", false); variable 81 pha(h)={cell2mat(pha(h))-round(numberofpoles./4)*360}; 86 pha(h)={cell2mat(pha(h))+floor((numberofzeroes +1)./4)*360}; 102 pha_args = horzcat (cellfun (@horzcat, w, pha, sty, "uniformoutput", false){:}); 126 pha_r = pha{1};
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