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Searched refs:playerState_t (Results 101 – 125 of 366) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dmsg.c1113 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x
1175 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1329 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1338 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_view.c360 playerState_t *ps = &cg.predictedPlayerState; in CG_StepOffset()
413 playerState_t *ps = &cg.predictedPlayerState; in CG_OffsetFirstPersonView()
927 static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) in CG_smoothWWTransitions()
1031 static void CG_smoothWJTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) in CG_smoothWJTransitions()
1085 playerState_t *ps; in CG_CalcViewValues()
H A Dcg_local.h947 playerState_t predictedPlayerState;
1694 void CG_AddViewWeapon (playerState_t *ps);
1695 void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent );
1743 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops );
1744 void CG_CheckChangedPredictableEvents( playerState_t *ps );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dmsg.c1100 #define PSF(x) #x,(int)&((playerState_t*)0)->x
1162 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1316 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1325 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dmsg.c1113 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x
1175 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1329 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1338 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/evq3/evq3/code/qcommon/
H A Dmsg.c1119 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x
1181 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1335 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1344 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_snapshot.cpp552 playerState_t *ps; in SV_BuildClientSnapshot()
585 playerState_t *vps = ((playerState_t *)VM_ArgPtr((intptr_t)veh->playerState)); in SV_BuildClientSnapshot()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h342 playerState_t predicted_player_state;
830 void CG_AddViewWeapon (playerState_t *ps);
902 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops );
H A Dcg_public.h57 playerState_t ps; // complete information about the current player at this time
/dports/games/egl/egl-0.3.1_9/game/
H A Dgame.h51 playerState_t playerState; // communicated by server to clients
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_local.h80 playerState_t playerState;
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dmsg.c1132 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x
1194 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1348 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1357 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dmsg.c1132 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x
1194 playerState_t dummy; in MSG_WriteDeltaPlayerstate()
1348 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate()
1357 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_chat.c96 playerState_t ps; in BotIsFirstInRankings()
125 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
188 playerState_t ps; in BotLastClientInRankings()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_chat.c96 playerState_t ps; in BotIsFirstInRankings()
125 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
188 playerState_t ps; in BotLastClientInRankings()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_public.h92 using playerState_t = PlayerStateBase<saberInfo_t>; variable
97 playerState_t *client;
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dai_chat.c98 playerState_t ps; in BotIsFirstInRankings()
126 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
189 playerState_t ps; in BotLastClientInRankings()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dai_chat.c98 playerState_t ps; in BotIsFirstInRankings()
126 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
189 playerState_t ps; in BotLastClientInRankings()
H A Dai_main.c164 int BotAI_GetClientState( int clientNum, playerState_t *state ) { in BotAI_GetClientState()
175 memcpy( state, &ent->client->ps, sizeof(playerState_t) ); in BotAI_GetClientState()
1304 playerState_t ps; //current player state in BotResetState()
1309 memcpy(&ps, &bs->cur_ps, sizeof(playerState_t)); in BotResetState()
1329 memcpy(&bs->cur_ps, &ps, sizeof(playerState_t)); in BotResetState()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dai_chat.c98 playerState_t ps; in BotIsFirstInRankings()
126 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
189 playerState_t ps; in BotLastClientInRankings()
/dports/games/evq3/evq3/code/game/
H A Dai_chat.c98 playerState_t ps; in BotIsFirstInRankings()
126 playerState_t ps; in BotIsLastInRankings()
155 playerState_t ps; in BotFirstClientInRankings()
189 playerState_t ps; in BotLastClientInRankings()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c207 playerState_t *out; in CG_InterpolatePlayerState()
416 playerState_t oldPlayerState;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c207 playerState_t *out; in CG_InterpolatePlayerState()
416 playerState_t oldPlayerState;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_predict.c207 playerState_t *out; in CG_InterpolatePlayerState()
416 playerState_t oldPlayerState;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_predict.c207 playerState_t *out; in CG_InterpolatePlayerState()
416 playerState_t oldPlayerState;

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