/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | msg.c | 1113 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x 1175 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1329 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1338 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 360 playerState_t *ps = &cg.predictedPlayerState; in CG_StepOffset() 413 playerState_t *ps = &cg.predictedPlayerState; in CG_OffsetFirstPersonView() 927 static void CG_smoothWWTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) in CG_smoothWWTransitions() 1031 static void CG_smoothWJTransitions( playerState_t *ps, const vec3_t in, vec3_t out ) in CG_smoothWJTransitions() 1085 playerState_t *ps; in CG_CalcViewValues()
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H A D | cg_local.h | 947 playerState_t predictedPlayerState; 1694 void CG_AddViewWeapon (playerState_t *ps); 1695 void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); 1743 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops ); 1744 void CG_CheckChangedPredictableEvents( playerState_t *ps );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | msg.c | 1100 #define PSF(x) #x,(int)&((playerState_t*)0)->x 1162 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1316 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1325 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | msg.c | 1113 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x 1175 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1329 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1338 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | msg.c | 1119 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x 1181 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1335 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1344 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_snapshot.cpp | 552 playerState_t *ps; in SV_BuildClientSnapshot() 585 playerState_t *vps = ((playerState_t *)VM_ArgPtr((intptr_t)veh->playerState)); in SV_BuildClientSnapshot()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_local.h | 342 playerState_t predicted_player_state; 830 void CG_AddViewWeapon (playerState_t *ps); 902 void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops );
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H A D | cg_public.h | 57 playerState_t ps; // complete information about the current player at this time
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | game.h | 51 playerState_t playerState; // communicated by server to clients
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_local.h | 80 playerState_t playerState;
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | msg.c | 1132 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x 1194 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1348 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1357 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | msg.c | 1132 #define PSF(x) #x,(size_t)&((playerState_t*)0)->x 1194 playerState_t dummy; in MSG_WriteDeltaPlayerstate() 1348 void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { in MSG_ReadDeltaPlayerstate() 1357 playerState_t dummy; in MSG_ReadDeltaPlayerstate()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_chat.c | 96 playerState_t ps; in BotIsFirstInRankings() 125 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 188 playerState_t ps; in BotLastClientInRankings()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_chat.c | 96 playerState_t ps; in BotIsFirstInRankings() 125 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 188 playerState_t ps; in BotLastClientInRankings()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_public.h | 92 using playerState_t = PlayerStateBase<saberInfo_t>; variable 97 playerState_t *client;
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_chat.c | 98 playerState_t ps; in BotIsFirstInRankings() 126 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 189 playerState_t ps; in BotLastClientInRankings()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_chat.c | 98 playerState_t ps; in BotIsFirstInRankings() 126 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 189 playerState_t ps; in BotLastClientInRankings()
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H A D | ai_main.c | 164 int BotAI_GetClientState( int clientNum, playerState_t *state ) { in BotAI_GetClientState() 175 memcpy( state, &ent->client->ps, sizeof(playerState_t) ); in BotAI_GetClientState() 1304 playerState_t ps; //current player state in BotResetState() 1309 memcpy(&ps, &bs->cur_ps, sizeof(playerState_t)); in BotResetState() 1329 memcpy(&bs->cur_ps, &ps, sizeof(playerState_t)); in BotResetState()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_chat.c | 98 playerState_t ps; in BotIsFirstInRankings() 126 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 189 playerState_t ps; in BotLastClientInRankings()
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/dports/games/evq3/evq3/code/game/ |
H A D | ai_chat.c | 98 playerState_t ps; in BotIsFirstInRankings() 126 playerState_t ps; in BotIsLastInRankings() 155 playerState_t ps; in BotFirstClientInRankings() 189 playerState_t ps; in BotLastClientInRankings()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 207 playerState_t *out; in CG_InterpolatePlayerState() 416 playerState_t oldPlayerState;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 207 playerState_t *out; in CG_InterpolatePlayerState() 416 playerState_t oldPlayerState;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 207 playerState_t *out; in CG_InterpolatePlayerState() 416 playerState_t oldPlayerState;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 207 playerState_t *out; in CG_InterpolatePlayerState() 416 playerState_t oldPlayerState;
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