Searched refs:private_map (Results 26 – 50 of 96) sorted by relevance
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26 namespace private_map namespace159 void MapObject::Emote(const std::string &emote_name, vt_map::private_map::ANIM_DIRECTIONS dir) in Emote()
20 namespace private_map namespace
18 namespace private_map
21 namespace private_map
19 namespace private_map
21 namespace private_map namespace
22 namespace private_map namespace
38 namespace private_map
33 namespace private_map
44 namespace private_map namespace252 if(MapMode::CurrentInstance()->CurrentState() == vt_map::private_map::STATE_TREASURE) in Finish()
25 namespace private_map namespace269 …sprite->Emote(emote_event, (vt_map::private_map::ANIM_DIRECTIONS)sprite->GetCurrentAnimationDirect… in _BeginLine()
31 namespace private_map {
32 namespace private_map {
25 namespace private_map {
1096 pplayer->server.private_map in player_map_init()1097 = fc_realloc(pplayer->server.private_map, in player_map_init()1098 MAP_INDEX_SIZE * sizeof(*pplayer->server.private_map)); in player_map_init()1112 if (!pplayer->server.private_map) { in player_map_free()1120 free(pplayer->server.private_map); in player_map_free()1121 pplayer->server.private_map = NULL; in player_map_free()1144 if (!aplayer->server.private_map) { in remove_player_from_maps()1264 fc_assert_ret_val(pplayer->server.private_map, NULL); in map_get_player_tile()1266 return pplayer->server.private_map + tile_index(ptile); in map_get_player_tile()
47 namespace private_map
60 namespace private_map {629 friend class vt_map::private_map::MapTransitionEvent;