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Searched refs:private_map (Results 51 – 75 of 96) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp60 using namespace vt_map::private_map;
248 if (CurrentState() == private_map::STATE_EXPLORE) in Reset()
514 void MapMode::DeleteMapObject(private_map::MapObject* object) in DeleteMapObject()
519 void MapMode::SetCamera(private_map::VirtualSprite *sprite, uint32_t duration) in SetCamera()
563 void MapMode::SetPartyMemberVisibleSprite(private_map::MapSprite* sprite) in SetPartyMemberVisibleSprite()
H A Dmap_object_supervisor.cpp35 namespace private_map namespace
568 const private_map::MapObject* const obj) in CheckObjectCollision()
649 std::vector<vt_map::private_map::MapObject *>::const_iterator it, it_end; in DetectCollision()
925 std::vector<vt_map::private_map::MapObject *>::const_iterator it, it_end; in IsStaticCollision()
H A Dmap_zones.h27 namespace private_map
H A Dmap_status_effects.h35 namespace private_map
H A Dmap_utils.h35 namespace private_map
H A Dmap_events.cpp46 namespace private_map namespace
59 vt_map::private_map::EventSupervisor* event_sup = map_mode->GetEventSupervisor(); in MapEvent()
H A Dmap_minimap.cpp33 namespace private_map namespace
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_sound.cpp23 namespace private_map namespace
H A Dmap_light.cpp24 namespace private_map namespace
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_sprite.h23 namespace private_map
H A Dmap_enemy_sprite.cpp21 namespace private_map namespace
/dports/science/py-cirq-aqt/Cirq-0.12.0/dev_tools/docs/
H A Dbuild_api_docs.py185 private_map={
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/
H A Dmap_sprite_dialogue.h19 namespace private_map
H A Dmap_sprite_dialogue.cpp24 namespace private_map namespace
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_objects.cpp43 namespace private_map { namespace
372 bool ObjectSupervisor::CheckMapCollision(const private_map::MapObject* const obj) { in CheckMapCollision()
409 bool ObjectSupervisor::CheckObjectCollision(const MapRectangle& rect, const private_map::MapObject*… in CheckObjectCollision()
560 bool ObjectSupervisor::AdjustSpriteAroundCollision(private_map::VirtualSprite* sprite, COLLISION_TY… in AdjustSpriteAroundCollision()
H A Dmap_zones.cpp30 namespace private_map { namespace
H A Dmap_dialogue.h49 namespace private_map {
H A Dmap_utils.h28 namespace private_map {
H A Dmap_events.h38 namespace private_map {
/dports/science/py-cirq-ionq/Cirq-0.13.1/dev_tools/docs/
H A Dbuild_api_docs.py186 private_map={
/dports/science/py-cirq-pasqal/Cirq-0.13.1/dev_tools/docs/
H A Dbuild_api_docs.py186 private_map={
/dports/science/py-cirq-core/Cirq-0.13.1/dev_tools/docs/
H A Dbuild_api_docs.py186 private_map={
/dports/science/py-cirq-google/Cirq-0.13.0/dev_tools/docs/
H A Dbuild_api_docs.py186 private_map={
/dports/games/allacrost/allacrost-1.0.2/src/
H A Ddefs.h265 namespace private_map {
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp86 using namespace vt_map::private_map; in BindModeCode()
105 .def("SetCamera", (void(MapMode:: *)(private_map::VirtualSprite *))&MapMode::SetCamera) in BindModeCode()
106 … .def("SetCamera", (void(MapMode:: *)(private_map::VirtualSprite *, uint32_t))&MapMode::SetCamera) in BindModeCode()

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