/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sym/ |
H A D | sym.cpp | 791 quake(10); in ai_press() 1216 quake(10, NXE::Sound::SFX::SND_NULL); in ai_quake()
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/dports/games/tenebrae/tenebrae_0/sdl/ |
H A D | Makefile.am | 282 $(MASTER_DIR)/quake.ico \
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/dports/games/sauerbraten/sauerbraten/data/ |
H A D | defaults.cfg | 7 sensitivity 3 // similar number to quake
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | dpextensions.qc | 350 contains, this is only useful to save space in the .mdl file if classic quake 354 example names for the texture "quake" of model "maps/start.bsp": 355 game/override/quake.tga 356 game/textures/quake.tga 357 game/quake.tga 983 //quake only had 1 tempstring, causing many headaches. 1158 //this concept is similar to quake's Zone system, however these are all freed 1234 //idea: quake community 1246 //idea: quake community 1252 //idea: quake community [all …]
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/ |
H A D | dpextensions.qc | 347 contains, this is only useful to save space in the .mdl file if classic quake 351 example names for the texture "quake" of model "maps/start.bsp": 352 game/override/quake.tga 353 game/textures/quake.tga 354 game/quake.tga 980 //quake only had 1 tempstring, causing many headaches. 1155 //this concept is similar to quake's Zone system, however these are all freed 1233 //idea: quake community 1245 //idea: quake community 1251 //idea: quake community [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/ |
H A D | dpextensions.qc | 347 contains, this is only useful to save space in the .mdl file if classic quake 351 example names for the texture "quake" of model "maps/start.bsp": 352 game/override/quake.tga 353 game/textures/quake.tga 354 game/quake.tga 980 //quake only had 1 tempstring, causing many headaches. 1155 //this concept is similar to quake's Zone system, however these are all freed 1233 //idea: quake community 1245 //idea: quake community 1251 //idea: quake community [all …]
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | dpextensions.qc | 347 contains, this is only useful to save space in the .mdl file if classic quake 351 example names for the texture "quake" of model "maps/start.bsp": 352 game/override/quake.tga 353 game/textures/quake.tga 354 game/quake.tga 980 //quake only had 1 tempstring, causing many headaches. 1155 //this concept is similar to quake's Zone system, however these are all freed 1233 //idea: quake community 1245 //idea: quake community 1251 //idea: quake community [all …]
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/dports/games/qcc/send/v101qc/ |
H A D | knight.qc | 9 $cd /raid/quake/id1/models/knight
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H A D | oldone.qc | 8 $cd /raid/quake/id1/models/old_one
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H A D | demon.qc | 9 $cd /raid/quake/id1/models/demon3
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H A D | soldier.qc | 9 $cd /raid/quake/id1/models/soldier3
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | knight.qc | 9 $cd /raid/quake/id1/models/knight
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H A D | oldone.qc | 8 $cd /raid/quake/id1/models/old_one
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H A D | demon.qc | 9 $cd /raid/quake/id1/models/demon3
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H A D | soldier.qc | 9 $cd /raid/quake/id1/models/soldier3
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/dports/games/scourge/scourge/src/sqbinding/ |
H A D | sqmission.cpp | 337 SqBinding::sessionRef->getMap()->quake(); in _quake()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | core.cpp | 348 quake(20); in Run()
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/dports/www/py-protego/Protego-0.1.16/tests/test_data/ |
H A D | www.caltech.edu:443 | 124 Disallow: /about/caltech-media/earthquake-expert-warns-massive-san-andreas-quake-will-happen-someday 178 Disallow: /about/caltech-media/studies-of-nepal-quake-raise-concern-about-skyscrapers 179 Disallow: /about/caltech-media/nepal39s-quake-may-have-primed-the-area-for-another-big-one 211 …: /about/caltech-media/tsunami-advisory-in-effect-for-coastal-areas-of-california-after-chile-quake 237 Disallow: /about/caltech-media/shake-out-6-steps-to-quake-proof-your-home 324 Disallow: /about/caltech-media/quake-early-warning-system-gets-36-million-but-it39s-still-a-long-wa… 346 Disallow: /about/caltech-media/a-caltech-seismologist-breaks-down-what-made-tuesday39s-quake-unique 426 Disallow: /about/caltech-media/the-quiet-before-the-quake 427 …: /about/caltech-media/southern-california39s-most-active-fault-jolts-residents-awake-with-52-quake 646 Disallow: /about/caltech-media/quake-swarm-near-the-california-mexico-border-gets-scientists39-atte… [all …]
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | actor.lua | 1243 local quake = Actor.get_talk_flag(0x46, 3) --rasputin 1245 if quake then
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | files.dat | 211 1 quake.rc
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/dports/editors/neovim/neovim-0.6.1/runtime/syntax/ |
H A D | quake.vim | 167 let b:current_syntax = "quake"
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/dports/editors/vim/vim-8.2.3745/runtime/syntax/ |
H A D | quake.vim | 167 let b:current_syntax = "quake"
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/ |
H A D | core.cpp | 373 quake(20); in Run()
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/dports/devel/p5-libxml-enno/libxml-enno-1.02/ |
H A D | Changes.XQL | 51 (Thanks to Marcin Jagodzinski <marcinj@quake.org.pl>)
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/ |
H A D | m32help.hlp | 402 In quake sector, modeled as after the quake, insert additionally:
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