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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sym/
H A Dsym.cpp791 quake(10); in ai_press()
1216 quake(10, NXE::Sound::SFX::SND_NULL); in ai_quake()
/dports/games/tenebrae/tenebrae_0/sdl/
H A DMakefile.am282 $(MASTER_DIR)/quake.ico \
/dports/games/sauerbraten/sauerbraten/data/
H A Ddefaults.cfg7 sensitivity 3 // similar number to quake
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Ddpextensions.qc350 contains, this is only useful to save space in the .mdl file if classic quake
354 example names for the texture "quake" of model "maps/start.bsp":
355 game/override/quake.tga
356 game/textures/quake.tga
357 game/quake.tga
983 //quake only had 1 tempstring, causing many headaches.
1158 //this concept is similar to quake's Zone system, however these are all freed
1234 //idea: quake community
1246 //idea: quake community
1252 //idea: quake community
[all …]
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Ddpextensions.qc347 contains, this is only useful to save space in the .mdl file if classic quake
351 example names for the texture "quake" of model "maps/start.bsp":
352 game/override/quake.tga
353 game/textures/quake.tga
354 game/quake.tga
980 //quake only had 1 tempstring, causing many headaches.
1155 //this concept is similar to quake's Zone system, however these are all freed
1233 //idea: quake community
1245 //idea: quake community
1251 //idea: quake community
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Ddpextensions.qc347 contains, this is only useful to save space in the .mdl file if classic quake
351 example names for the texture "quake" of model "maps/start.bsp":
352 game/override/quake.tga
353 game/textures/quake.tga
354 game/quake.tga
980 //quake only had 1 tempstring, causing many headaches.
1155 //this concept is similar to quake's Zone system, however these are all freed
1233 //idea: quake community
1245 //idea: quake community
1251 //idea: quake community
[all …]
/dports/games/darkplaces/darkplaces/dpdefs/
H A Ddpextensions.qc347 contains, this is only useful to save space in the .mdl file if classic quake
351 example names for the texture "quake" of model "maps/start.bsp":
352 game/override/quake.tga
353 game/textures/quake.tga
354 game/quake.tga
980 //quake only had 1 tempstring, causing many headaches.
1155 //this concept is similar to quake's Zone system, however these are all freed
1233 //idea: quake community
1245 //idea: quake community
1251 //idea: quake community
[all …]
/dports/games/qcc/send/v101qc/
H A Dknight.qc9 $cd /raid/quake/id1/models/knight
H A Doldone.qc8 $cd /raid/quake/id1/models/old_one
H A Ddemon.qc9 $cd /raid/quake/id1/models/demon3
H A Dsoldier.qc9 $cd /raid/quake/id1/models/soldier3
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dknight.qc9 $cd /raid/quake/id1/models/knight
H A Doldone.qc8 $cd /raid/quake/id1/models/old_one
H A Ddemon.qc9 $cd /raid/quake/id1/models/demon3
H A Dsoldier.qc9 $cd /raid/quake/id1/models/soldier3
/dports/games/scourge/scourge/src/sqbinding/
H A Dsqmission.cpp337 SqBinding::sessionRef->getMap()->quake(); in _quake()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Dcore.cpp348 quake(20); in Run()
/dports/www/py-protego/Protego-0.1.16/tests/test_data/
H A Dwww.caltech.edu:443124 Disallow: /about/caltech-media/earthquake-expert-warns-massive-san-andreas-quake-will-happen-someday
178 Disallow: /about/caltech-media/studies-of-nepal-quake-raise-concern-about-skyscrapers
179 Disallow: /about/caltech-media/nepal39s-quake-may-have-primed-the-area-for-another-big-one
211 …: /about/caltech-media/tsunami-advisory-in-effect-for-coastal-areas-of-california-after-chile-quake
237 Disallow: /about/caltech-media/shake-out-6-steps-to-quake-proof-your-home
324 Disallow: /about/caltech-media/quake-early-warning-system-gets-36-million-but-it39s-still-a-long-wa…
346 Disallow: /about/caltech-media/a-caltech-seismologist-breaks-down-what-made-tuesday39s-quake-unique
426 Disallow: /about/caltech-media/the-quiet-before-the-quake
427 …: /about/caltech-media/southern-california39s-most-active-fault-jolts-residents-awake-with-52-quake
646 Disallow: /about/caltech-media/quake-swarm-near-the-california-mexico-border-gets-scientists39-atte…
[all …]
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dactor.lua1243 local quake = Actor.get_talk_flag(0x46, 3) --rasputin
1245 if quake then
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dfiles.dat211 1 quake.rc
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/
H A Dquake.vim167 let b:current_syntax = "quake"
/dports/editors/vim/vim-8.2.3745/runtime/syntax/
H A Dquake.vim167 let b:current_syntax = "quake"
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/boss/
H A Dcore.cpp373 quake(20); in Run()
/dports/devel/p5-libxml-enno/libxml-enno-1.02/
H A DChanges.XQL51 (Thanks to Marcin Jagodzinski <marcinj@quake.org.pl>)
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A Dm32help.hlp402 In quake sector, modeled as after the quake, insert additionally:

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