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/dports/games/lordsawar/lordsawar-0.3.2/dat/citysets/bigdol/
H A DMakefile.am17 $(srcdir)/ruin.png \
/dports/games/lordsawar/lordsawar-0.3.2/dat/citysets/default/
H A DMakefile.am17 $(srcdir)/ruin.png \
/dports/games/lordsawar/lordsawar-0.3.2/dat/citysets/dol/
H A DMakefile.am17 $(srcdir)/ruin.png \
/dports/games/lordsawar/lordsawar-0.3.2/
H A DChangeLog43 a ruin/city/temple/signpost.
759 * made ruin encounters a little easier.
772 * Shift + hover over a ruin or temple shows a ruin cursor. Suggested
883 a hidden ruin.
1609 * added stronghold ruin image
1851 * fixed crash when hero is slain at a ruin
1891 * added ruin strongholds
1917 * added ruin report
2039 * fixed bug wrt giving out allies at a ruin
2065 * created a ruin map object
[all …]
/dports/devel/folly/folly-2021.12.27.00/folly/lang/
H A DThunk.h39 static void ruin(void* const ptr) noexcept { in ruin() function
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/devtools-frontend/src/node_modules/ignore/
H A DCHANGELOG.md19 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/devtools-frontend/src/node_modules/ignore/
H A DCHANGELOG.md19 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/textproc/write-good/write-good-1.0.8/node_modules/ignore/
H A DCHANGELOG.md19 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/misc/netron/node_modules/ignore/
H A DCHANGELOG.md19 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.h279 void on_ruin_searched(Ruin *ruin, Stack *s, Reward *reward);
280 Reward* on_sage_visited(Ruin *ruin, Sage *sage, Stack *s);
297 void on_ruin_visited(Ruin *ruin);
H A Dsage-dialog.h63 Ruin *ruin; variable
H A Dhistory-report-dialog.cpp782 Ruin *ruin = *it; in generatePastRuinCounts() local
783 if (ruin->isHidden() == true && ruin->getOwner() != *pit) in generatePastRuinCounts()
785 if (ruin->isSearched() == true && in generatePastRuinCounts()
786 (*pit)->searchedRuin(ruin) == true) in generatePastRuinCounts()
788 ruin->setOwner(*pit); in generatePastRuinCounts()
/dports/net-im/centerim/centerim-4.22.10/src/
H A Dimcontroller.h41 unsigned int ruin;
/dports/math/cado-nfs/cado-nfs-f4284e2391121b2bfb97bc4880b6273c7250dc2f/config/
H A Dgmp_randstate.cmake29 …om what we expect. This is not a big issue, but it is definitely going to ruin tests that rely on …
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dai_dummy.h70 virtual Reward *chooseReward(Ruin *ruin, Sage *sage, Stack *stack);
H A Dreal_player.h81 virtual Reward *chooseReward(Ruin *ruin, Sage *sage, Stack *stack);
H A Dai_fast.h93 virtual Reward *chooseReward(Ruin *ruin, Sage *sage, Stack *stack);
H A DAI_Allocation.h95 void searchRuin(Stack *stack, Ruin *ruin);
H A Dai_smart.h98 virtual Reward *chooseReward(Ruin *ruin, Sage *sage, Stack *stack);
/dports/games/ivan/ivan-059/Script/
H A Dgwterra.dat16 * This file contains SPOILERS, which might ruin your IVAN experience
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/devtools-frontend/src/node_modules/stylelint/node_modules/ignore/
H A DCHANGELOG.md20 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/devtools-frontend/src/node_modules/globby/node_modules/ignore/
H A DCHANGELOG.md20 - **PATCH**: `Object.prototype` methods will not ruin the result any more.
/dports/games/lordsawar/lordsawar-0.3.2/po/
H A Dpl.po55 #: ../dat/glade/ruin-report-dialog.ui.h:1
165 #: ../dat/glade/ruin-rewarded-dialog.ui.h:1
216 #: ../dat/glade/ruin-report-dialog.ui.h:5
563 #: ../src/gui/ruin-report-dialog.cpp:144 ../src/gui/ruin-report-dialog.cpp:176
579 #: ../src/gui/ruin-report-dialog.cpp:140
1083 #: ../dat/glade/ruin-report-dialog.ui.h:2
1091 #: ../dat/glade/ruin-report-dialog.ui.h:3
3289 msgid "There is %1 unnamed ruin"
3520 #: ../src/ruin.cpp:31
4725 #: ../src/gui/ruin-report-dialog.cpp:74
[all …]
/dports/games/ivan/ivan-059/Script/dungeons/
H A DEmptyArea.dat16 * This file contains SPOILERS, which might ruin your IVAN experience
H A DDarkForest.dat16 * This file contains SPOILERS, which might ruin your IVAN experience

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