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/dports/devel/godot2/godot-2.1.6-stable/drivers/wasapi/
H A Daudio_driver_wasapi.cpp208 samples_in.resize(buffer_size); in init_device()
322 ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptr()); in thread_func()
327 ad->samples_in[i] = 0; in thread_func()
350 ad->write_sample(ad, buffer, i, ad->samples_in[buffer_idx++]); in thread_func()
355 ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, ad->samples_in[buffer_idx++]); in thread_func()
461 samples_in.clear(); in finish()
474 samples_in.clear(); in AudioDriverWASAPI()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/wasapi/
H A Daudio_driver_wasapi.cpp208 samples_in.resize(buffer_size); in init_device()
322 ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptr()); in thread_func()
327 ad->samples_in[i] = 0; in thread_func()
350 ad->write_sample(ad, buffer, i, ad->samples_in[buffer_idx++]); in thread_func()
355 ad->write_sample(ad, buffer, i * ad->wasapi_channels + j, ad->samples_in[buffer_idx++]); in thread_func()
461 samples_in.clear(); in finish()
474 samples_in.clear(); in AudioDriverWASAPI()
/dports/audio/faudio/FAudio-21.01/src/
H A DFAudioFX_reverb.c856 float *restrict samples_in, in DspReverb_INTERNAL_Process_1_to_1() argument
864 while (samples_in < in_end) in DspReverb_INTERNAL_Process_1_to_1()
867 in = *samples_in++; in DspReverb_INTERNAL_Process_1_to_1()
892 float *restrict samples_in, in DspReverb_INTERNAL_Process_1_to_5p1() argument
901 while (samples_in < in_end) in DspReverb_INTERNAL_Process_1_to_5p1()
904 in = *samples_in++; in DspReverb_INTERNAL_Process_1_to_5p1()
935 float *restrict samples_in, in DspReverb_INTERNAL_Process_2_to_2() argument
946 in = (samples_in[0] + samples_in[1]) / 2.0f; in DspReverb_INTERNAL_Process_2_to_2()
948 samples_in += 2; in DspReverb_INTERNAL_Process_2_to_2()
988 in = (samples_in[0] + samples_in[1]) / 2.0f; in DspReverb_INTERNAL_Process_2_to_5p1()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
96 samples_in -= i; in convert_s16_to_float()
99 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
96 samples_in -= i; in convert_s16_to_float()
99 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/audio/conversion/
H A Dfloat_to_s16.c79 int samples_in = samples; in convert_float_to_s16() local
95 samples_in -= i; in convert_float_to_s16()
98 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c80 size_t samples_in = samples; in convert_s16_to_float() local
101 samples_in -= i; in convert_s16_to_float()
104 samples = samples_in; in convert_s16_to_float()
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/audio/conversion/
H A Dfloat_to_s16.c79 int samples_in = samples; in convert_float_to_s16() local
95 samples_in -= i; in convert_float_to_s16()
98 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c80 size_t samples_in = samples; in convert_s16_to_float() local
101 samples_in -= i; in convert_s16_to_float()
104 samples = samples_in; in convert_s16_to_float()
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
96 samples_in -= i; in convert_s16_to_float()
99 samples = samples_in; in convert_s16_to_float()
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
95 samples_in -= i; in convert_s16_to_float()
98 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
96 samples_in -= i; in convert_s16_to_float()
99 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
95 samples_in -= i; in convert_s16_to_float()
98 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
95 samples_in -= i; in convert_s16_to_float()
98 samples = samples_in; in convert_s16_to_float()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/audio/conversion/
H A Dfloat_to_s16.c73 int samples_in = samples; in convert_float_to_s16() local
89 samples_in -= i; in convert_float_to_s16()
92 samples = samples_in; in convert_float_to_s16()
H A Ds16_to_float.c74 size_t samples_in = samples; in convert_s16_to_float() local
96 samples_in -= i; in convert_s16_to_float()
99 samples = samples_in; in convert_s16_to_float()
/dports/multimedia/simplescreenrecorder/ssr-0.4.3/src/AV/
H A DFastResampler.h57 …unsigned int Resample(double resample_ratio, double drift_ratio, const float* samples_in, unsigned…
69 …std::pair<unsigned int, unsigned int> ResampleBatch(float* samples_in, unsigned int sample_count_i…
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/conversion/
H A Dfloat_to_s16.c105 int samples_in = samples; in convert_float_to_s16_altivec() local
121 samples_in -= i; in convert_float_to_s16_altivec()
123 convert_float_to_s16_C(out, in, samples_in); in convert_float_to_s16_altivec()

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