/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | macros.h | 58 A_InsertSprite(s->sectnum,s->x+(r7&255)-128,s->y+(r6&255)-128,s->z-ZOFFSET3-(r5&8191), 216 #define SECT(i) sprite[i].sectnum
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H A D | sector.cpp | 121 if (pSprite->sectnum == g_animateSect[j]) in G_CheckActivatorMotion() 128 if (pSprite->sectnum == sprite[sectorEffector].sectnum) in G_CheckActivatorMotion() 649 int const sectNum = sprite[spriteNum].sectnum; in G_ActivateWarpElevators() 858 if (sprite[spriteNum].sectnum == sectNum) in G_OperateSectors() 1234 if (sector[sprite[spriteNum].sectnum].lotag < 3) in G_OperateActivators() 1754 sector[sprite[spriteNum].sectnum].floorpal = 0; in P_ActivateSwitch() 1987 sector[pSprite->sectnum].lotag = 0; in A_DamageWall() 5076 nearSector = sprite[pPlayer->i].sectnum; in P_CheckSectors() 5343 else if ((sector[sprite[pPlayer->i].sectnum].lotag&16384) == 0) in P_CheckSectors() 5353 if (!RR || P_HasKey(sprite[pPlayer->i].sectnum, playerNum)) in P_CheckSectors() [all …]
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/usb/storage/ |
H A D | isd200.c | 1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local 1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata() 1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/usb/storage/ |
H A D | isd200.c | 1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local 1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata() 1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/usb/storage/ |
H A D | isd200.c | 1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local 1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata() 1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata() 1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata() 1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | polymost.c | 2002 sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum]; in polymost_drawalls() 2898 static void polymost_scansector (int sectnum) in polymost_scansector() argument 2906 if (sectnum < 0) return; in polymost_scansector() 2907 if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector() 2912 sectnum = sectorborder[--sectorbordercnt]; in polymost_scansector() 2930 gotsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector() 2935 startwall = sector[sectnum].wallptr; endwall = sector[sectnum].wallnum+startwall; in polymost_scansector() 3256 sectnum = thesector[z]; sec = §or[sectnum]; in polymost_drawmaskwall() 3437 gfogpalnum = sector[tspr->sectnum].floorpal; in polymost_drawsprite() 3504 if (!(sector[tspr->sectnum].floorstat&3)) in polymost_drawsprite() [all …]
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/dports/net/google-cloud-sdk-app-engine-go/platform/google_appengine/goroot-1.9/src/cmd/link/internal/ld/ |
H A D | ldmacho.go | 122 sectnum uint8 member 403 s.sectnum = p[5] 644 if sym.sectnum == 0 { // undefined 647 if uint32(sym.sectnum) > c.seg.nsect { 648 err = fmt.Errorf("reference to invalid section %d", sym.sectnum) 652 sect = &c.seg.sect[sym.sectnum-1]
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/dports/lang/go-devel/go-dragonfly-amd64-bootstrap/src/cmd/link/internal/loadmacho/ |
H A D | ldmacho.go | 131 sectnum uint8 member 412 s.sectnum = p[5] 632 if machsym.sectnum == 0 { // undefined 635 if uint32(machsym.sectnum) > c.seg.nsect { 636 return errorf("reference to invalid section %d", machsym.sectnum) 639 sect := &c.seg.sect[machsym.sectnum-1]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiunicult.cpp | 486 if (dist > pDudeInfo->seeDist || !cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, in thinkChase() 487 pSprite->x, pSprite->y, pSprite->z - eyeAboveZ, pSprite->sectnum)) { in thinkChase() 534 … if (ldist > 3 || !cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, in thinkChase() 535 … pLeech->x, pLeech->y, pLeech->z, pLeech->sectnum) || pXLeech->target == -1) { in thinkChase() 1182 …return ((sector[pSprite->sectnum].extra >= 0 && xsector[sector[pSprite->sectnum].extra].Underwater) in spriteIsUnderwater() 1217 …spritetype* pEffect = gFX.fxSpawn((FX_ID)52,pLeech->sectnum,pLeech->x,pLeech->y,pLeech->z,pLeech->… in removeLeech() 1548 … (nDist != 0 && cansee(pSprite->x, pSprite->y, top, pSprite->sectnum, x, y, z, pTarget->sectnum)) { in dudeLeechOperate() 2148 if (!(sector[pSprite->sectnum].ceilingstat & 0x0001)) in genDudePrepare() 2149 pSprite->z += ClipLow(sector[pSprite->sectnum].ceilingz - zTop, 0); in genDudePrepare() 2150 if (!(sector[pSprite->sectnum].floorstat & 0x0001)) in genDudePrepare() [all …]
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H A D | ai.cpp | 154 int nSector = pSprite->sectnum; in CanMove() 543 if (sector[pSprite->sectnum].extra > 0) in aiActivateDude() 544 pXSector = &xsector[sector[pSprite->sectnum].extra]; in aiActivateDude() 1314 if (sector[pSprite->sectnum].extra > 0) in RecoilDude() 1315 pXSector = &xsector[sector[pSprite->sectnum].extra]; in RecoilDude() 1414 int nSector = pPlayer->pSprite->sectnum; in aiThinkTarget() 1420 …pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum)) in aiThinkTarget() 1453 int nSector = pPlayer->pSprite->sectnum; in sub_5F15C() 1459 …pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum)) in sub_5F15C() 1480 …GetClosestSpriteSectors(pSprite->sectnum, pSprite->x, pSprite->y, 400, gAffectedSectors, va4, gAff… in sub_5F15C() [all …]
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H A D | mapster32.h | 70 static void EditSectorData(int16_t sectnum);
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 187 StructTracker(Sprite, int16_t) sectnum, statnum; 229 int16_t sectnum, statnum; member
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | move.h | 50 void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
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H A D | object.cpp | 517 sprite[nSprite].sectnum | 0x4000); in CheckSectorSprites() 1188 short nSector = sprite[nSprite].sectnum; in BuildTrap() 1341 int var_14 = insertsprite(sprite[nSprite].sectnum, 0); in BuildSpark() 1641 short nSector = sprite[nSprite].sectnum; in ExplodeEnergyBlock() 1756 short nSector = sprite[nSprite].sectnum; in FuncEnergyBlock() 1857 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 0); in BuildObject() 2071 … if ((nStat == kStatExplodeTarget) || (sprite[nSprite].z < sector[sprite[nSprite].sectnum].floorz)) in FuncObject() 2080 … AddFlash(sprite[nSprite].sectnum, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, 128); in FuncObject() 2081 …e[nSprite].x, sprite[nSprite].y, sector[sprite[nSprite].sectnum].floorz, sprite[nSprite].sectnum, … in FuncObject() 2117 mychangespritesect(nSprite, sprite[ObjectList[nObject].field_10].sectnum); in FuncObject() [all …]
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H A D | lion.cpp | 93 z = sector[sprite[nSprite].sectnum].floorz; in BuildLion() 108 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildLion() 451 …hitscan(&startPos, sprite[nSprite].sectnum, Cos(nScanAngle), Sin(nScanAngle), 0, &hitData, CLIPMAS… in FuncLion()
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/dports/emulators/hercules/hercules-3.13/ |
H A D | dasdutil.c | 1849 U32 sectnum; /* Sector number */ in create_fba() local 1921 for (sectnum = 0; sectnum < sectors; sectnum++) in create_fba() 1927 if (!rawflag && sectnum == 1) in create_fba() 1934 if ((sectnum % 100) == 0) in create_fba() 1937 if (extgui) fprintf (stderr, "BLK=%u\n", sectnum); in create_fba() 1938 else fprintf (stderr, "Writing sector %u\r", sectnum); in create_fba() 1941 fprintf (stderr, "Writing sector %u\r", sectnum); in create_fba() 1949 fname, sectnum, in create_fba()
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/dports/www/privoxy/privoxy-3.0.33-stable/utils/docbook2man/ |
H A D | docbook2man-spec.pl | 290 my ($sectnum) = ($manpage_sect =~ /([0-9]*)/); 293 $Refs->put("refentry:$id", "$manpage_title($sectnum)"); 297 "($sectnum)");
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sprite.h | 32 SHORT SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, int y, int z, int ang, …
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.h | 32 int16_t SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, int y, int z, int ang…
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/dports/textproc/asciidoc/asciidoc-9.1.1/ |
H A D | html4.conf | 426 <h2{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h2> 430 <h3{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h3> 434 <h4{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h4> 443 <h2{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{appendix-caption} {counter:…
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H A D | xhtml11-quirks.conf | 58 <h3{id? id="{id}"}>{numbered?{sectnum} }{title}</h3><div style="clear:left"></div>
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | map2text.lua | 49 printf("startsectnum = %d", map.start.sectnum)
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector2.c | 89 if( sector[sprite[i].sectnum].lotag < 3 ) in operateactivators() 91 j = headspritesect[sprite[i].sectnum]; in operateactivators() 690 sector[sprite[x].sectnum].floorpal = 0; in checkhitswitch() 881 startwall = sector[s->sectnum].wallptr; in checkhitwall() 882 endwall = startwall+sector[s->sectnum].wallnum; in checkhitwall() 885 sector[s->sectnum].lotag = 0; in checkhitwall()
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/dports/textproc/docbook-utils/docbook-utils-0.6.14/helpers/ |
H A D | docbook2man-spec.pl | 307 my ($sectnum) = ($manpage_sect =~ /([0-9]*)/); 310 $Refs->put("refentry:$id", "$manpage_title($sectnum)"); 314 "($sectnum)");
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | mapster32.h | 70 static void EditSectorData(int16_t sectnum);
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