Home
last modified time | relevance | path

Searched refs:sectnum (Results 251 – 275 of 491) sorted by relevance

1...<<11121314151617181920

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dmacros.h58 A_InsertSprite(s->sectnum,s->x+(r7&255)-128,s->y+(r6&255)-128,s->z-ZOFFSET3-(r5&8191),
216 #define SECT(i) sprite[i].sectnum
H A Dsector.cpp121 if (pSprite->sectnum == g_animateSect[j]) in G_CheckActivatorMotion()
128 if (pSprite->sectnum == sprite[sectorEffector].sectnum) in G_CheckActivatorMotion()
649 int const sectNum = sprite[spriteNum].sectnum; in G_ActivateWarpElevators()
858 if (sprite[spriteNum].sectnum == sectNum) in G_OperateSectors()
1234 if (sector[sprite[spriteNum].sectnum].lotag < 3) in G_OperateActivators()
1754 sector[sprite[spriteNum].sectnum].floorpal = 0; in P_ActivateSwitch()
1987 sector[pSprite->sectnum].lotag = 0; in A_DamageWall()
5076 nearSector = sprite[pPlayer->i].sectnum; in P_CheckSectors()
5343 else if ((sector[sprite[pPlayer->i].sectnum].lotag&16384) == 0) in P_CheckSectors()
5353 if (!RR || P_HasKey(sprite[pPlayer->i].sectnum, playerNum)) in P_CheckSectors()
[all …]
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/usb/storage/
H A Disd200.c1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local
1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/usb/storage/
H A Disd200.c1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local
1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/usb/storage/
H A Disd200.c1225 unsigned char sectnum, head; in isd200_scsi_to_ata() local
1314 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1318 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1332 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
1346 sectnum = (unsigned char)(lba); in isd200_scsi_to_ata()
1350 sectnum = (u8)((lba % id[ATA_ID_SECTORS]) + 1); in isd200_scsi_to_ata()
1364 ataCdb->write.SectorNumberByte = sectnum; in isd200_scsi_to_ata()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dpolymost.c2002 sectnum = thesector[bunchfirst[bunch]]; sec = &sector[sectnum]; in polymost_drawalls()
2898 static void polymost_scansector (int sectnum) in polymost_scansector() argument
2906 if (sectnum < 0) return; in polymost_scansector()
2907 if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector()
2912 sectnum = sectorborder[--sectorbordercnt]; in polymost_scansector()
2930 gotsector[sectnum>>3] |= pow2char[sectnum&7]; in polymost_scansector()
2935 startwall = sector[sectnum].wallptr; endwall = sector[sectnum].wallnum+startwall; in polymost_scansector()
3256 sectnum = thesector[z]; sec = &sector[sectnum]; in polymost_drawmaskwall()
3437 gfogpalnum = sector[tspr->sectnum].floorpal; in polymost_drawsprite()
3504 if (!(sector[tspr->sectnum].floorstat&3)) in polymost_drawsprite()
[all …]
/dports/net/google-cloud-sdk-app-engine-go/platform/google_appengine/goroot-1.9/src/cmd/link/internal/ld/
H A Dldmacho.go122 sectnum uint8 member
403 s.sectnum = p[5]
644 if sym.sectnum == 0 { // undefined
647 if uint32(sym.sectnum) > c.seg.nsect {
648 err = fmt.Errorf("reference to invalid section %d", sym.sectnum)
652 sect = &c.seg.sect[sym.sectnum-1]
/dports/lang/go-devel/go-dragonfly-amd64-bootstrap/src/cmd/link/internal/loadmacho/
H A Dldmacho.go131 sectnum uint8 member
412 s.sectnum = p[5]
632 if machsym.sectnum == 0 { // undefined
635 if uint32(machsym.sectnum) > c.seg.nsect {
636 return errorf("reference to invalid section %d", machsym.sectnum)
639 sect := &c.seg.sect[machsym.sectnum-1]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.cpp486 if (dist > pDudeInfo->seeDist || !cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, in thinkChase()
487 pSprite->x, pSprite->y, pSprite->z - eyeAboveZ, pSprite->sectnum)) { in thinkChase()
534 … if (ldist > 3 || !cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, in thinkChase()
535 … pLeech->x, pLeech->y, pLeech->z, pLeech->sectnum) || pXLeech->target == -1) { in thinkChase()
1182 …return ((sector[pSprite->sectnum].extra >= 0 && xsector[sector[pSprite->sectnum].extra].Underwater) in spriteIsUnderwater()
1217 …spritetype* pEffect = gFX.fxSpawn((FX_ID)52,pLeech->sectnum,pLeech->x,pLeech->y,pLeech->z,pLeech->… in removeLeech()
1548 … (nDist != 0 && cansee(pSprite->x, pSprite->y, top, pSprite->sectnum, x, y, z, pTarget->sectnum)) { in dudeLeechOperate()
2148 if (!(sector[pSprite->sectnum].ceilingstat & 0x0001)) in genDudePrepare()
2149 pSprite->z += ClipLow(sector[pSprite->sectnum].ceilingz - zTop, 0); in genDudePrepare()
2150 if (!(sector[pSprite->sectnum].floorstat & 0x0001)) in genDudePrepare()
[all …]
H A Dai.cpp154 int nSector = pSprite->sectnum; in CanMove()
543 if (sector[pSprite->sectnum].extra > 0) in aiActivateDude()
544 pXSector = &xsector[sector[pSprite->sectnum].extra]; in aiActivateDude()
1314 if (sector[pSprite->sectnum].extra > 0) in RecoilDude()
1315 pXSector = &xsector[sector[pSprite->sectnum].extra]; in RecoilDude()
1414 int nSector = pPlayer->pSprite->sectnum; in aiThinkTarget()
1420 …pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum)) in aiThinkTarget()
1453 int nSector = pPlayer->pSprite->sectnum; in sub_5F15C()
1459 …pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum)) in sub_5F15C()
1480 …GetClosestSpriteSectors(pSprite->sectnum, pSprite->x, pSprite->y, 400, gAffectedSectors, va4, gAff… in sub_5F15C()
[all …]
H A Dmapster32.h70 static void EditSectorData(int16_t sectnum);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h187 StructTracker(Sprite, int16_t) sectnum, statnum;
229 int16_t sectnum, statnum; member
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmove.h50 void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
H A Dobject.cpp517 sprite[nSprite].sectnum | 0x4000); in CheckSectorSprites()
1188 short nSector = sprite[nSprite].sectnum; in BuildTrap()
1341 int var_14 = insertsprite(sprite[nSprite].sectnum, 0); in BuildSpark()
1641 short nSector = sprite[nSprite].sectnum; in ExplodeEnergyBlock()
1756 short nSector = sprite[nSprite].sectnum; in FuncEnergyBlock()
1857 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 0); in BuildObject()
2071 … if ((nStat == kStatExplodeTarget) || (sprite[nSprite].z < sector[sprite[nSprite].sectnum].floorz)) in FuncObject()
2080 … AddFlash(sprite[nSprite].sectnum, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, 128); in FuncObject()
2081 …e[nSprite].x, sprite[nSprite].y, sector[sprite[nSprite].sectnum].floorz, sprite[nSprite].sectnum, … in FuncObject()
2117 mychangespritesect(nSprite, sprite[ObjectList[nObject].field_10].sectnum); in FuncObject()
[all …]
H A Dlion.cpp93 z = sector[sprite[nSprite].sectnum].floorz; in BuildLion()
108 sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal; in BuildLion()
451 …hitscan(&startPos, sprite[nSprite].sectnum, Cos(nScanAngle), Sin(nScanAngle), 0, &hitData, CLIPMAS… in FuncLion()
/dports/emulators/hercules/hercules-3.13/
H A Ddasdutil.c1849 U32 sectnum; /* Sector number */ in create_fba() local
1921 for (sectnum = 0; sectnum < sectors; sectnum++) in create_fba()
1927 if (!rawflag && sectnum == 1) in create_fba()
1934 if ((sectnum % 100) == 0) in create_fba()
1937 if (extgui) fprintf (stderr, "BLK=%u\n", sectnum); in create_fba()
1938 else fprintf (stderr, "Writing sector %u\r", sectnum); in create_fba()
1941 fprintf (stderr, "Writing sector %u\r", sectnum); in create_fba()
1949 fname, sectnum, in create_fba()
/dports/www/privoxy/privoxy-3.0.33-stable/utils/docbook2man/
H A Ddocbook2man-spec.pl290 my ($sectnum) = ($manpage_sect =~ /([0-9]*)/);
293 $Refs->put("refentry:$id", "$manpage_title($sectnum)");
297 "($sectnum)");
/dports/games/jfsw/jfsw-c434002/src/
H A Dsprite.h32 SHORT SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, int y, int z, int ang, …
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsprite.h32 int16_t SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, int y, int z, int ang…
/dports/textproc/asciidoc/asciidoc-9.1.1/
H A Dhtml4.conf426 <h2{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h2>
430 <h3{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h3>
434 <h4{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{title}</h4>
443 <h2{role? class="{role}"}>{id?<a name="{id}"></a>}{numbered?{sectnum} }{appendix-caption} {counter:…
H A Dxhtml11-quirks.conf58 <h3{id? id="{id}"}>{numbered?{sectnum} }{title}</h3><div style="clear:left"></div>
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dmap2text.lua49 printf("startsectnum = %d", map.start.sectnum)
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector2.c89 if( sector[sprite[i].sectnum].lotag < 3 ) in operateactivators()
91 j = headspritesect[sprite[i].sectnum]; in operateactivators()
690 sector[sprite[x].sectnum].floorpal = 0; in checkhitswitch()
881 startwall = sector[s->sectnum].wallptr; in checkhitwall()
882 endwall = startwall+sector[s->sectnum].wallnum; in checkhitwall()
885 sector[s->sectnum].lotag = 0; in checkhitwall()
/dports/textproc/docbook-utils/docbook-utils-0.6.14/helpers/
H A Ddocbook2man-spec.pl307 my ($sectnum) = ($manpage_sect =~ /([0-9]*)/);
310 $Refs->put("refentry:$id", "$manpage_title($sectnum)");
314 "($sectnum)");
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmapster32.h70 static void EditSectorData(int16_t sectnum);

1...<<11121314151617181920