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Searched refs:setAmbientLight (Results 76 – 100 of 213) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/Samples/PNTrianglesTessellation/include/
H A DPNTrianglesTessellation.h192 mSceneMgr->setAmbientLight(ColourValue::Black); in setupLights()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DualQuaternion/include/
H A DDualQuaternion.h91 mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); in setupContent()
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/examples/
H A DExample1.cpp143 sceneMgr->setAmbientLight(ColourValue(1, 1, 1)); in World()
H A DExample3.cpp143 sceneMgr->setAmbientLight(ColourValue(1, 1, 1)); in World()
H A DPGExampleApplication.h399 mSceneMgr->setAmbientLight(Ogre::ColourValue(1, 1, 1)); in createScene()
H A DExample5.cpp147 sceneMgr->setAmbientLight(Ogre::ColourValue(1, 1, 1)); in World()
H A DExample6.cpp223 sceneMgr->setAmbientLight(Ogre::ColourValue(1, 1, 1)); in World()
H A DExample7.cpp145 sceneMgr->setAmbientLight(Ogre::ColourValue(1, 1, 1)); in World()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Hair/include/
H A DHair.h221 mSceneMgr->setAmbientLight(ColourValue::Black); in setupLights()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/PCZTestApp/include/
H A DPCZTestApp.h231 mSceneMgr->setAmbientLight(ColourValue(0.25, 0.25, 0.25)); in createScene()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Dot3Bump/include/
H A DDot3Bump.h226 mSceneMgr->setAmbientLight(ColourValue::Black); // disable ambient lighting in setupLights()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Dot3Bump/include/
H A DDot3Bump.h221 mSceneMgr->setAmbientLight(ColourValue::Black); // disable ambient lighting in setupLights()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Fresnel/include/
H A DFresnel.h91 mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); // set ambient light in setupContent()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/HLMS/include/
H A DHLMS.h68 mSceneMgr->setAmbientLight(Ogre::ColourValue(0.3f, 0.5f, 0.7f)); in setupContent()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/PCZTestApp/include/
H A DPCZTestApp.h231 mSceneMgr->setAmbientLight(ColourValue(0.25, 0.25, 0.25)); in createScene()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/
H A DOgreGLRenderSystem.h186 void setAmbientLight(float r, float g, float b);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Fresnel/include/
H A DFresnel.h110 mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); // set ambient light in setupContent()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemMultiLight/include/
H A DShaderSystemMultiLight.h183 mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); in setupLights()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSoftwareDriver2.h80 virtual void setAmbientLight(const SColorf& color);
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Dspherical_harmonics.cpp532 setAmbientLight(ambient); in SphericalHarmonics()
586 void SphericalHarmonics::setAmbientLight(const video::SColor &ambient) in setAmbientLight() function in SphericalHarmonics
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/
H A Dmodel_view_widget.cpp285 irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35)); in setupRTTScene()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemMultiLight/include/
H A DShaderSystemMultiLight.h191 mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); in setupLights()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/
H A DOgreFramework.cpp71 m_pSceneMgr->setAmbientLight(Ogre::ColourValue(0.7f, 0.7f, 0.7f)); in initOgre()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/Mac OS X Application.xctemplate/
H A DOgreFramework.cpp71 m_pSceneMgr->setAmbientLight(Ogre::ColourValue(0.7f, 0.7f, 0.7f)); in initOgre()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Lighting/include/
H A DLighting.h108 mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); // Dim ambient lighting in setupLights()

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